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		<title><![CDATA[Latest posts for the thread "1,500 Tyranid list"]]></title>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ Hello guys,<br /> <br /> I I'm planing to start a small Tyranid army. After reading this forum and studying the army book I made a list which is, I hope it is both competitive and fun to play with / against.<br /> <br /> Any feedback or suggestions are welcome! <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <b>Hive Tyrant </b>(143 Pts)<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Winged; Scything Talons (x2); Synapse Creature; The Horror<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <b>Hive Tyrant </b>(121 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Twin-linked Devourer (x2); Synapse Creature; The Horror<br /> <br /> Elite: <b>Carnifex </b>(113 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Twin-linked Devourer (x2)<br /> <br /> Elite: <b>Carnifex </b>(113 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Twin-linked Devourer (x2)<br /> <br /> Troops: <b>8x Genestealers</b> (160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: <b>8x Genestealers </b>(160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: <b>8x Genestealers </b>(160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: <b>14x Gaunt Brood</b> (70 Pts)<br />       Spinefists<br /> <br /> Troops: <b>14x Gaunt Brood</b> (140 Pts)<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Devourer<br /> <br /> Heavy Support: <b>Carnifex </b>(163 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Barbed Strangler; Venom Cannon<br /> <br /> Heavy Support: <b>Carnifex </b>(163 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Barbed Strangler; Venom Cannon<br /> <br /> Thanks,<br /> T.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2008 23:04:07]]> GMT</pubDate>
				<author><![CDATA[ Tee]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ Only thing I see is that for the same points you fielded that second brood of gaunts, you could field two more of the spinefist variety. That's a big difference in numbers.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2008 00:11:14]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>Re:1,500 Tyranid list</title>
				<description><![CDATA[ You're making a good point.<br /> At first, I thought Gaunts /w Devourer have a superior firepower, but actually they are pretty close to Spinegaunts (from a damage point of view).<br /> <br /> 14 Gaunts w/ Devourer +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> VS 28 Gaunts /w Spinefits it is:<br /> <blockquote class="uncited"><div><br /> 28x 18" range BS3, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, Living Ammo<br /> 28x 12" range BS3, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, Twin-linked</div></blockquote><br /> <br /> So basically it comes to +6" range vs 14 more living bodies. Looking at the role I take gaunts and my play style (alway prefer more units / models), I guess I will go with Spinegaunts instead of Gaunts /w Devourer.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2008 11:06:21]]> GMT</pubDate>
				<author><![CDATA[ Tee]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ <br /> I would put the 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers on the winged tyrant and give the walking one 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> and a venom cannon and see if you can give him a guard or two for more wounds.<br /> <br /> Brave Rifles]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2008 15:53:21]]> GMT</pubDate>
				<author><![CDATA[ BraveRifles]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ This looks good. However, you need to drop the gaunts entirely and make the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> tyrant winged and give the dakka tyrant 3 tyrant guard. Make sure the winged one also has warp field. Everything else is perfect, I use a list like this to great success...until my opponent fails only 3 armor saves the whole game....but that's a story I'd like to forget. <br /> <br /> Good Luck]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2008 16:08:04]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ Hello,<br /> <br /> <blockquote><div><cite>PistolWraithCaine wrote:</cite>This looks good. However, you need to drop the gaunts entirely and make the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> tyrant winged and give the dakka tyrant 3 tyrant guard. </div></blockquote><br /> <br /> Why should I spend 135 points for 3 Tyrants Guards (which basically add 6 wounds to my dakka tyrant, but 0 increased in range damage), when I can spend 113 points on a Dakka Flex which add 4 wounds (compared to 6 from Guards) but also add 2x Twin-linked Devourer ? Not to mention, the tactical advantage of having more units on the tactical map.<br /> <br /> Also, if I would add 3 guards to the dakka Tyrant my opponent will ignore it and shoot at the other Tyrant/Dakkaflex. And again the point invested in guard it is somehow wasted.<br /> <br /> Indeed 1 guard sounds as an interesting choice, because it doesn't greatly increase the cost of Tyrant.<br /> <br /> <blockquote><div><cite>PistolWraithCaine wrote:</cite><br /> Make sure the winged one also has warp field. Everything else is perfect, I use a list like this to great success...until my opponent fails only 3 armor saves the whole game....but that's a story I'd like to forget.  </div></blockquote><br /> <br /> Second aspect, is about adding two Warp Fields to Tyrants (for a total 70 pts). All you get, is an increase from 3+ save to 2+. My problem is that there are few weapons with AP3 and in most of the time you will keep your tyrants in cover (for those AP2/3 weapons, if they are around).<br /> <br /> Thanks for help,<br /> T.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2008 16:09:03]]> GMT</pubDate>
				<author><![CDATA[ Tee]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ Yes, one Guard is a great investment. Two is okay. Three is overkill.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2008 17:50:06]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> Melee tyrant needs I6, Implant Attack and Flesh Hooks. Too much can give you a beatdown otherwise. Marine heroes are I5, Terminators in cover are bad news, and no Implant Attack means Avatar is a coin-flip. If you don't have I6 at least have Catalyst.<br /> <br /> I personally would play either a) 8 <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> or b) 7 <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> and Zoanthropes (depending on what the local armies are like), however, that's 4th Edition. You really don't need many stealers/gaunts. I have 2x8 Gants and 1x6 Stealers for a total of 22.<br /> <br /> To PWC: <blockquote><div><cite>PistolWraithCaine wrote:</cite>This looks good. However, you need to drop the gaunts entirely and make the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> tyrant winged and give the dakka tyrant 3 tyrant guard. Make sure the winged one also has warp field. Everything else is perfect, I use a list like this to great success...</div></blockquote><br /> I thought you didn't like <span class="glossaryitem" onmouseover='gp(19);'>cc</span> Tyrants in shooty nids? ... Or was that a different guy with an Ackbar avatar? I'm bad with names. Not trying to start something, just wondering why you like melee Tyrant in this list and not in 7-8 <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> nids. Or is it just not wanting to change the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s army too much?]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2008 00:51:26]]> GMT</pubDate>
				<author><![CDATA[ SandyEqualsDragon]]></author>
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				<title>Re:1,500 Tyranid list</title>
				<description><![CDATA[ Hello, <br /> <br /> Thanks for good advices. This is the new list (1,500 pts), final tips are welcome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant (194 Pts)<br />       Adrenal Glands +1 In; Flesh Hooks; Implant Attack; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Winged; Scything Talons (x2); Synapse Creature; The Horror; Warp Blast<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant (166 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Twin-linked Devourer (x2); Synapse Creature; The Horror<br />       1 Tyrant Guard; Lash Whips; Rending Claws<br /> <br /> Elite: Carnifex (113 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Twin-linked Devourer (x2)<br /> <br /> Elite: Carnifex (113 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Twin-linked Devourer (x2)<br /> <br /> Troops: 8 Genestealers (160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: 8 Genestealers (160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: 8 Genestealers (160 Pts)<br />       Extended Carapace +1 Save; Rending Claws<br /> <br /> Troops: 16 Gaunt Brood (80 Pts)<br />       Spinefists<br /> <br /> Troops: 16 Gaunt Brood (80 Pts)<br />       Spinefists<br /> <br /> Heavy Support: Carnifex (163 Pts)<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Barbed Strangler; Venom Cannon<br /> <br /> Heavy Support: 2 Zoanthrope (110 Pts)<br />       Toxic Miasma; Warp Blast; Warp Field<br /> <br /> Best regards,<br /> T.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 18:11:19]]> GMT</pubDate>
				<author><![CDATA[ Tee]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ I like the new list. There's a lot of helmet fire going on. That basically means that your opponent doesn't know what to shoot because there are so many important targets. Your flyrant'll be priority, but I assume you'll know how to use him. So along with the helmet fire comes mistakes, which is what a Tyranid list is made for.<br /> <br /> As for the list itself, I'd think you should slide in the other heavy 'fex somehow. They're scary and they add even more to the helmet fire effect. And this goes along with your more guns the merrier concept. Cut down on the spinegaunts maybe, because you know a smart opponent will just ingore them anyways. And maybe cut back the tyrant guard? I think you'd rather have them shooting your dakka tyrant then your flyrant anyways.<br /> <br /> That's my two cents atleast.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 21:20:35]]> GMT</pubDate>
				<author><![CDATA[ Moose]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ warp feild is nearly a must for a winged tyrant.. he gains an <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save (albeit 6+) and 2+ armor save. he'll die alot faster to small arms fire with a 3+ save than with a 2+ save.<br /> <br /> something else ill use alot with my nids is Shadow in the Warp. while its nothing like eldar psychic defense, it still makes it harder for those 2x Lash chaos armies to be as effective.. and gives the eldar a little taste of their own medicine. <br /> <br /> one more thing, as i dont have my codex with me i could be wrong, but do nid wings still say the model cant move (or assault) into/through cover? if so then the flesh hooks on your flyrant are wasted.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 11:35:25]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>1,500 Tyranid list</title>
				<description><![CDATA[ No, they got rid of the old wings + cover = death rule. They just count as jump infantry and have to roll a difficult terrain test when they land]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 13:18:56]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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