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		<title><![CDATA[Latest posts for the thread "1700 of super shooty daemons."]]></title>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ The more I look at Daemons the more I like Tzench.<br /> <br /> 5 horrors w Bolt and Changeling	100<br /> 5 horrors w Bolt and Changeling	100<br /> 5 horrors w Bolt and Changeling	100<br /> 5 horrors w Bolt and Changeling	100<br /> 5 horrors w Bolt and Changeling	100<br /> 5 horrors w Bolt and Changeling	100<br /> Oracle of Tzench	333<br /> Lord of Change	230<br /> Prince, Mark of T, Bolt of T, Gaze of Chaos, Icon	185<br /> Prince, Mark of T, Bolt of T, Gaze of Chaos, Icon	185<br /> Prince, Mark of T, Bolt of T, Gaze of Chaos 	160<br /> 	1693<br /> <br /> <br /> 4 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and 1 horror come in on the first wave, 5 horrors and one icon <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on the second. If the order is reversed the horros come in out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> if possible and wait for the oracle before moving up to shoot.<br /> <br /> Counter charge is covered (somewhat) by 5 <span class="glossaryitem" onmouseover='gp(93);'>mcs</span>, anti tank by up to 13 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots and forcing up to 6 leadership rolls for the enemy to shoot back. This list should be hell for Tau or shooty eldar. ]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2008 20:52:53]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ You can only take the Changeling once.  Also, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s cannot take Icon's. <br /> <br /> Other than that, I've found that horrors in small groups are not very reliable.  You generally either shoot 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shot at 4+ at a vehicle or 15 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 shots at 4+ at infantry.  The more volume of fire you can put out, the more damage you'll do.  I'd try and go with bigger horror squads and let your <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s handle ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> with their superior <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2008 21:02:26]]> GMT</pubDate>
				<author><![CDATA[ lemurking23]]></author>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ Maximizing breath of chaos (3x flamers, <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>, 3x <span class="glossaryitem" onmouseover='gp(262);'>DP</span>) and then going for ballsy strikes or well-placed icons seems to be about the most brutal shooting the demons can pull off in my mind.  But also the chanciest for how close everybody has to get ...  Hence some icons on hearty horror squads, who also fling fire at everybody and everything.  Keep in mind that <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> also auto-glances vehicles, which while not great in 5th is pretty sweet right now.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2008 21:05:58]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ 6 Changlings would be quite overpowered for only +5 points. you will on average shut down 3 enemy shooty units per turn. is a good thing you can only have 1.<br /> <br /> flamers are nasty, they are essentially lance weapons vs AV13 or 14 (glance on 4+, shame they cant pen). and 3 templates wounding on 4s with no saves will easily earn back their points when firing at infantry. if you want give one a bolt that will really give vehicles trouble. much more effective than a unit of flying melta-bombs (screamers)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2008 01:38:11]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ aren't changlings one per army?]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2008 02:20:39]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1700 of super shooty daemons.</title>
				<description><![CDATA[ Two different posters have already pointed that out.<br /> <br /> Two things:<br /> <br /> 1) Why the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>? Wouldn't a couple of Heralds be better value for points? I know you want to max your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> seems kinda overpriced for what he does.<br /> <br /> 2) Isn't it going to be difficult to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> "out of <span class="glossaryitem" onmouseover='gp(85);'>los</span>" in 5th? In practice, I think you will find your Horrors getting shot up horribly every time the roll doesn't go your way.]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2008 16:01:41]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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