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		<title><![CDATA[Latest posts for the thread "Apoc Vortex Grenade"]]></title>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ We were talking about this a while back and we still have'nt decided what should happen...<br /> A vortex grenade is thrown and swallows up a objective, this repeats on other objectives. So what happens <br /> (a) You forget about the objective and continue on with the game. <br /> (b) A much more amusing way try to follow and control the new objective while trying to avoid the death and destruction it produces]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 00:28:17]]> GMT</pubDate>
				<author><![CDATA[ Aristotle]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ The "objective" is just a marker, not a model or a piece of terrain (though it may be convenient and/or look cool to model it as such). It should not be removed in the first place.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 02:44:37]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ That kinda diminishes the fun of it.  My group is having fun remembering the joys of <span class="glossaryitem" onmouseover='gp(115);'>RT</span> and 2nd ed when the VG would often romp around the table, eating troops, vehicles, terrain and passing small children.  The fun part was trying to stay out of its way, and hoping it didn't 'breed' (split into two vortices which then continued on).]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 12:12:51]]> GMT</pubDate>
				<author><![CDATA[ chromedog]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Cheexsta has it right. it stops the game getting complicated.<br /> <br /> But, if you want objectives to be swallowed, play that who ever has the most models/units sucked into the template over the game counts as having captured it. Puts a new spin on things, although not sure if it'd be worth the loss...]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 15:33:33]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Re:Apoc Vortex Grenade</title>
				<description><![CDATA[ Speaking of that, I recently had a small-ish <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> game where the objective was to drive/run into a portal. Whoever had the most stuff in the portal won... but of course, you lost that unit from the game. It was an interesting balance between running in and fighting back.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 15:55:36]]> GMT</pubDate>
				<author><![CDATA[ open_sketchbook]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Oh boy, I bet that turned ugly by the end of the game, not to mention wierd]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2008 19:49:27]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Re:Apoc Vortex Grenade</title>
				<description><![CDATA[ We usually put objectives on terrain pieces, so if the vortex swallows the terrain the objective is gone, too. We usually have a vortex grenade in each army, so there's two bouncing around. <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is all about crazy stuff. Makes it fun.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 03:10:46]]> GMT</pubDate>
				<author><![CDATA[ Rbb]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ It's funny when one of those Bad-Boys Clips a Titan's foot.<br /> <br /> "Towering Monstrosity" indeed...........................<span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 03:22:28]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ if I remember correctly, (from rumours mostly) weren't Vortex grenades around in one of the Early editions of the rules? if so imagine what normal battles would have been like with them in! ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:49:21]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ THey were, but even more fun was a Stasis Grenade. If your opponents objective was to kill the character that had the grenade, you could just have him drop it at his feet. A Stasis grenade created an area where nothing could move in or out and weapons could not be shot into the area......]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:51:58]]> GMT</pubDate>
				<author><![CDATA[ mattyboy22]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Ok...seems a bit pointless]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:52:29]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ By having your character drop the Stasis Grenade, he couldn't be hurt by the enemy, therefore your opponent loses. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:54:01]]> GMT</pubDate>
				<author><![CDATA[ mattyboy22]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ true, but seems to be an unfair advantage. Could psycic attacks hurt him, because technically there not weapons. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:55:32]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Well, there were alot of things in 2nd Ed that were unfair, the virus bomb strategy card for example...]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:56:43]]> GMT</pubDate>
				<author><![CDATA[ mattyboy22]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ That sound like an apocalypse idea if there ever was one. I assume it works like the Horus Heresy Novels depect it. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 18:58:01]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Yeah, pretty much.<br /> <br /> Any army not in 'sealed' armour as pretty much dead.<br /> Eldar aspect armour was 'sealed' as is <span class="glossaryitem" onmouseover='gp(333);'>PA</span>/<span class="glossaryitem" onmouseover='gp(332);'>TDA</span>.<br /> <br /> It was pretty much a turn one win for the virus bomb player.  There were toxins for eldar, humans, genestealers (tyranids didn't really have an army force), orks, etc, so you could tailor it to your opponent.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 03:17:52]]> GMT</pubDate>
				<author><![CDATA[ chromedog]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Sound like a boring way to play-may as well just say "I've got a Virus bomb, lets not bother playing"]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 16:05:11]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Oh, there were more boring things than merely virus bombs (which were bad enough).  We had nukes back in <span class="glossaryitem" onmouseover='gp(115);'>RT</span> as well.  <br /> <br /> Two overwatching armies, for example.  6 turns of two armies having a staring match.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 02:11:00]]> GMT</pubDate>
				<author><![CDATA[ chromedog]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Many gaming groups banned several of the strategy cards...]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 02:39:30]]> GMT</pubDate>
				<author><![CDATA[ mattyboy22]]></author>
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				<title>Apoc Vortex Grenade</title>
				<description><![CDATA[ Don't think I can blame them after what I've heard. However I think I might try to resurect one or two for friendly apocalypse game I've got coming up]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 16:16:49]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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