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		<title><![CDATA[Latest posts for the thread "Tomb Kings' Light Chariot Question"]]></title>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ Tomb Kings' light chariots are still vulnerable to destruction due to strength 7+ attacks like normal chariots. In most cases this is from shooting, but some units are capable of generating close combat attacks of this strength. Then, against normal chariots, there is no issue, because the chariot's unit is utterly destroyed and the attacker wins automatically. Against a unit of say 6 light chariots though, it may not be possible for a unit to generate enough hits to destroy all 6. Here's the issue though: Combat resolution<br /> How do you calculate the number of wounds generated for the sakes of combat resolution?<br /> Is it for the total number of wounds lost by the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> player OR is it 1 per attack?<br /> For example, if I charge a Saurus hero with a great weapon into a unit of light chariots and he has 4 successful hits and wounds does my hero get to count:<br /> A) the maximum of 5 wounds for combat resolution, as that is how many wounds the unit lost?<br /> or <br /> B) 4 wounds, as that is how many successful hits he caused?]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 19:12:41]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Re:Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ I would go with 1 wound = 1 combat res. Wiping out a full chariot or 3 is an added bonus. Also keep in mind size issues and even a Bloodthirster with a 50mm base can only engage 2 chariots at a time. ]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 19:35:00]]> GMT</pubDate>
				<author><![CDATA[ mercutio531]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ eh? I though a unit pursues through to attack models in the next rank when they attack. <br /> If I score 8 kills against a unit of goblins, 8 gobbos go bye bye, right? Wouldn't the same be true of a unit of light chariots? <br /> If I hit them from the flank and am in base-to-base with two and get a good enough set of rolls I should be able to eliminate the whole unit by that logic..<br /> <br /> And that doesn't answer my question anyway.. is it one wound per chariot for combat resolution or is it 3 wounds per chariot if they're getting 1-hit killed?]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 20:28:13]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ I can't decide if 4 wouding hits = 4 dead chariots.  My instinct is yes, ala the goblins you mentioned, but how does it work when you have a multi-wound weapon vs multi-wound critters?  Tyrant w/ tenderizer wounds 3 minotaurs 3 times and rolls a D3 for each wound, getting 5 or 6 each time.  That's 9 wounds total, but does he really tap each bull and explode it, then the next, then the next?  Or just REALLY kill 1 cow (each of the 3 wounds is put onto the 3 wound minotaur, then tripled to no further effect)?  The chariot insta-kill I feel may be similar ...<br /> <br /> But to answer your question, the extra wounds don't count <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span>.  Like killing blow, only the first "legitimate" wound counts for <span class="glossaryitem" onmouseover='gp(173);'>CR</span>.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 20:54:40]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ I still see the logic as a straight line as far as how many chariots go bye-bye, it's just the <span class="glossaryitem" onmouseover='gp(173);'>CR</span> thing that totally throws me for a loop. I have the distinct feeling that in an actual game I'll probably just default to 1 wound per chariot as it would probably cause less problems between me and the other player.]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 21:02:32]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Re:Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ howdy,<br /> <br /> page37 rulebook 3rd paragraph.  "Each side scores a number of combat result points equal to the wounds caused in the combat"  and under the rules for chariots the <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7+ attack causes the chariot to "loses all of its remaining wounds".  So when I play my <span class="glossaryitem" onmouseover='gp(418);'>TK</span> army i count the total of the wounds lost.  ie. Kill 2 chariots with 2 hits from a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 character say hello to 6 combat res points.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 22:43:33]]> GMT</pubDate>
				<author><![CDATA[ neiltj1]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ Holy cow.. that's one hell of a ruling against a chariot heavy <span class="glossaryitem" onmouseover='gp(418);'>TK</span> build..]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2008 23:40:15]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Re:Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ My view is more in accord with neiltj1's, that you get combat resolution equal to the total number of wounds suffered, regardless of the number of successful hits. Note that there are other situations where you can obtain more combat resolution, or count as having done more wounds then attacks;<br /> <br /> -In a challenge, you are regularly allowed to gain <span class="glossaryitem" onmouseover='gp(173);'>CR</span> for wounds that could not actually be suffered by the opponent (Overkill),<br /> <br /> -In the Vampire Counts <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, in describing the interaction of the Frostblade (which instantly slays an opponent) and the Red Fury bloodline power (+1 attack for each wound done), the number of 'wounds done' is equal to the number of wounds on the model's profile.<br /> <br /> In response to Boss' question of multi-wound models suffering hits from an attacks that cause multiple wounds, I believe the applicable text is on page 31 of the BfSP rulebook ("Multiple Wound Casualties"). For example, this is how I would view the situation of an ogre Tyrant with a tenderizer fighting a unit of 3 minotaurs (3 wounds each);<br /> <br /> -Tyrant attacks, scores 3 wounds,<br /> -Against the first minotaur tyrant rolls 3 wounds on his d3 (so one dead),<br /> -Against a second minotaur the tyrant scores 2 wounds on d3, and despite rolling 3 wounds on the d3, the remaining wounding hit can do a max of 1 wound (since "each model cannot suffer more wounds then it has on its profile"),<br /> -3 total wounds are done, 2 minotaurs are removed as casualties.<br /> <br /> Now consider the same situation against a unit of 5 flamers (2 wounds each);<br /> -tyrant scores 3 hits past the horror's ward save,<br /> -first flamer suffers 1 wound on d3, then and despite rolling 3 wounds on the d3, the second wounding hit can do a max of 1 wound (since "each model cannot suffer more wounds then it has on its profile"),<br /> -second flamer suffers 3 wounds on d3 from the final hit, but can only take 2 wounds.<br /> -So, even though 7 wounds were rolled, only 4 could actually be suffered, and 2 horrors are removed. <br /> <br /> While I am open to other interpretations, this would seem to be in accord with the example given on page 31 (ogres hit by a cannon). That is, when dealing with multiwound models hit by a multiwound causing weapon, the wounds must be allocated sequentially. Note that to do otherwise (rolling all at once) would result in a dramatically different situation in the second example. ]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2008 02:04:52]]> GMT</pubDate>
				<author><![CDATA[ Buzzsaw]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ Thanks Buzz, that's how I've heard it described elsewhere.  It does seem too easy to just take the Tyrant's wounds caused, multiply by D3 each and gauge out that many wounds, but I've seen it done that way.<br /> <br /> On the chariots, I still don't know.  The insta-smash seems a lot like killing blow which I know only counts the killing blow wound for <span class="glossaryitem" onmouseover='gp(173);'>CR</span>.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2008 15:28:31]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ <blockquote><div><cite>Boss_Salvage wrote:</cite>On the chariots, I still don't know.  The insta-smash seems a lot like killing blow which I know only counts the killing blow wound for <span class="glossaryitem" onmouseover='gp(173);'>CR</span>.<br /> <br /> - Salvage</div></blockquote><br /> <br /> Are you sure about this? I've been checking my rulebook (Skull Pass version) and the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and I can't seem to find reference to this. It also seems odd, since if that were true, it would make rolling well actually <i>worse</i> then rolling average. Compare, for example;<br /> <br /> -A wight king scores 2 hits against a unit of flamers (2 wounds each, unit strength 1),<br /> -He rolls 2 <span class="glossaryitem" onmouseover='gp(527);'>KB</span>, the flamers fail their ward; 2 flamers are removed.<br /> <br /> versus<br /> <br /> -A wight king scores 3 hits against a unit of flamers (2 wounds each, unit strength 1),<br /> -He rolls 3 wounds, no <span class="glossaryitem" onmouseover='gp(527);'>KB</span>, <br /> -The flamers fail their 3 ward saves, <br /> -One flamer is removed, one takes one wound. <br /> <br /> If each <span class="glossaryitem" onmouseover='gp(527);'>KB</span> only counts for a single wound, the wight king has a <span class="glossaryitem" onmouseover='gp(173);'>CR</span> of +2 in the first example, and +3 in the second, despite the fact he has actually killed fewer models. Given the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ruling on the Frostblade and the Sword of Waldenhof, and the general instruction to count "unsaved wounds" my assumption is that you count all wounds, even if inflicted by killing a model outright. <br /> <br /> Edit; It turns out the original question regarding chariots and <span class="glossaryitem" onmouseover='gp(173);'>CR</span> is actually simpler to answer then we thought... page 25 of the Tomb Kings army book, the box labeled "Chariot Units" details a number of points about how their chariots work. The final bullet point includes;<br /> "If a chariot is wounded in close combat by a weapon that has strength 7 or higher it is automatically destroyed. In this case, all the wounds that the chariot had remaining are counted towards combat resolution."]]></description>
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				<pubDate><![CDATA[Thu, 29 May 2008 20:18:36]]> GMT</pubDate>
				<author><![CDATA[ Buzzsaw]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ Each S7 wound will kill a chariot. This is the same application as the Multi-wound weapons. You assign each wound individually and count the number of remaining wounds on the model for <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 12:53:52]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ I can't find the killing blow reference I'm remembering, but thinking about it again the <span class="glossaryitem" onmouseover='gp(527);'>KB</span> wound = 1 <span class="glossaryitem" onmouseover='gp(173);'>CR</span> might apply to challenges or something.  IF I could find the fantasy <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on the new site I could check in there ...<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 15:05:32]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Tomb Kings' Light Chariot Question</title>
				<description><![CDATA[ Salvage what you might be thinking of is that in a challenge if more than one killing blow is scored only one will count for the remaining wounds while all the others will count only for a single wound. ]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 19:09:18]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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