<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Sanctuary"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "Sanctuary"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Sanctuary</title>
				<description><![CDATA[ I have just started playing daemons, the last week I had a test game with proxy’s and what little models I had against a guy who plays pure Daemonhunters well to cut a along story short I kicked his ass. Of course he couldn’t accept that because we all know that the hunters always win against daemons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So he joined up with a soulless critter that spares no means to achieve victory and with their new alliance forged they started looking for a fool proof way to beat daemons <br /> <br /> The other day as I was walked in the club house they came over to me proclaiming that soon they would destroy my army without loosing a single model, so I asked what this wonder was but they wouldn’t tell then they walked off while doing the evil villain laughter thing.  :S<br /> <br /> As I own the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex it didn’t take long to figure out that they were talking about Sanctuary.<br /> I wanted to check the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(36);'>faq</span> but when I click it I get redirected to another <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site <br /> <br /> I know I cant shoot him and I cant charge him either but I was wondering if I can jump/ fly over his bubble defense our if I am totally fethed. any advice would be appreciated  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Sorry for the bad grammar       <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302437.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302437.page</link>
				<pubDate><![CDATA[Sat, 31 May 2008 21:33:36]]> GMT</pubDate>
				<author><![CDATA[ Brightdarkness]]></author>
			</item>
			<item>
				<title>Sanctuary</title>
				<description><![CDATA[ I would like to point out a small fact I believe has been mentioned before.  There are very few deamons left.  <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>: Codex: <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 20 " 'Daemons' terminology ...'Daemon refers to the following units: ... Greater Daemons and daemon packs, Nurglings, Daemonically possessed vehicles(defilers), or those with parasitic possession, living vehicle, or mutated hull upgrades, ..., possessed <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Chaos lords with stature and/or over 50pts of daemonic gifts.<br /> <br /> Technically the only only 'Daemon's in Codex: Daemon are Greater and nurglings(mind you I've only checked the wording in the codex for this once).  This also means that you don't get With out number.  But hey no worries about Sanctuary.<br /> <br /> In friendly games I over look this as they are clearly daemons, but in a Win at all costs game I hope this knowledge serves you well<br /> <br /> edited to remove unintentional graphic]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302446.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302446.page</link>
				<pubDate><![CDATA[Sat, 31 May 2008 22:02:55]]> GMT</pubDate>
				<author><![CDATA[ Datajax]]></author>
			</item>
			<item>
				<title>Re:Sanctuary</title>
				<description><![CDATA[ indeed this helps alot have a bunch of evil demonic thoughts swimming around my head now <br /> <br /> but isn't what you talk about called <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> <br /> <br /> if it is <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> isn't looked kindly apon where i play but i think the soulless would fall for it ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302469.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302469.page</link>
				<pubDate><![CDATA[Sat, 31 May 2008 22:48:27]]> GMT</pubDate>
				<author><![CDATA[ Brightdarkness]]></author>
			</item>
			<item>
				<title>Sanctuary</title>
				<description><![CDATA[ every demon in codex:demons is clearly a demon as noted by the "Demon" special rule in each of their entries.<br /> <br /> sanctuary only has a 3" range, i dont see it being as incredibly <span class="glossaryitem" onmouseover='gp(280);'>OP</span> against your demons as you suggest it would be.. in a inquistor led list using storm troopers, youll get a max of 4 sanctuaries, while if you run all <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and give all the justicars Sanc, you could theoretically keep the demons away while shooting them to bits. but its a one trick pony, which could be countered, even with a demon list.. with say 3 soul grinders running the s8 ap3 upgrade. flamers and shooty tzeentch heralds would work wonders as well.<br /> <br /> sanctuary on <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> also takes away their main source of smacking around demons which is those nasty str6 weapons they carry around. (besides psycannons that is) beyond that, that list is hugely expensive and likely will run less than 40 models. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302607.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302607.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2008 05:29:27]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
			</item>
			<item>
				<title>Sanctuary</title>
				<description><![CDATA[ Worry less about Sanctuary, more about Psycannons and <span class="glossaryitem" onmouseover='gp(272);'>Inqs</span>/<span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lords with Mystics.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302714.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302714.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2008 09:38:46]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
			</item>
			<item>
				<title>Re:Sanctuary</title>
				<description><![CDATA[ Well I totally agree with you Ztryder they are clearly daemons and I have more or less decided not to put all my money on the “hole” that Datajax pointed out I am gonna throw it at them just to see there faces and whether their gonna accept it …just for laughs anyway  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I have a pretty good idea of what their deployment is gonna look like their doing the castle thing in the corner with Sanctuary being their wall of defense as it would block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to any units behind the wall. <br /> <br /> Now my to opponents are pretty damn sure that they can beat me without losing a single model  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> They went so far as to make a bet with me so now I don’t really have a choice other then to kill something  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <br /> <br /> So as I see it I have three options: <br /> <br /> 1) Get first turn drop a bunch of shooty death and prey to the gods something dies before he bobbles <br /> 2) He gets perils of the warp and something dies <br /> 3) Fly/ jump something over the wall and kill someone behind it       <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302774.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302774.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2008 12:24:16]]> GMT</pubDate>
				<author><![CDATA[ Brightdarkness]]></author>
			</item>
			<item>
				<title>Sanctuary</title>
				<description><![CDATA[ Remember mission. If he bunches his whole army up in an effort to gain the effects of Sanctuary, he's going to limit his mobility. If you play the mission, most likely, he's going to lose the game.<br /> <br /> If he bunches up, Soulgrinders may help. (I can't remember what their exact weapon types are for shooting).<br /> <br /> Honestly, if your opponent plays a Demonhunter army and didn't think about Sanctuary when going against an army of nothing but demons, you probably have a good chance simply outplaying him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302817.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2008 14:42:45]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
			</item>
			<item>
				<title>Re:Sanctuary</title>
				<description><![CDATA[ im almost certain there wil be no mission the last time we play it was purely for <span class="glossaryitem" onmouseover='gp(140);'>vp</span> and it wil most likely be the same this time <br /> he is im afraid not that stupid just alittle arrogant <br /> <br /> but yes missions would kill his little castle, but if i press on for missions he wil back out of the bet which is the reason for the game ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302819.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212501/302819.page</link>
				<pubDate><![CDATA[Sun, 1 Jun 2008 14:50:33]]> GMT</pubDate>
				<author><![CDATA[ Brightdarkness]]></author>
			</item>
	</channel>
</rss>