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		<title><![CDATA[Latest posts for the thread "Charging Multiple Units."]]></title>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ Is it possible to charge multiple units if they are right next to each other? <br /> A guy at my club who has been playing for longer than i care to remember says yes. <br /> E.g. i have 2 units of guants right next to each other and he charges his <span class="glossaryitem" onmouseover='gp(10);'>BA</span> right up the middle of them so its half and half, would this be allowed or illegal?]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 19:39:15]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ 4th ed <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 36, near the end of the page.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 20:44:19]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ I see, so it is true, but makes my genestealers all the better.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 20:47:27]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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				<title>Re:Charging Multiple Units.</title>
				<description><![CDATA[ Ugh, now i feel very noobish for not knowing that charging multiple units is THAT easy. *Sob*, how often could i have charged all these stoopid fire warriors at once?!*Sob* <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> No, for real, that "new experience" makes, for example large ork mobs even better. Anyone knows whether it will still be that way in 5th? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 21:08:54]]> GMT</pubDate>
				<author><![CDATA[ FuzzyOrb]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ Hopefully, yeah charge an entire mob into a front line, would be brutal love on a battlefield]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 21:10:50]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ It's usually tougher to pull off than it seems.  Each model that moves (other than the first one) must end in coherency with the models that moved before it.  So if the enemy units are not very close then it won't be possible to charge them.<br /> <br /> If they are close, though, punish them for the error!]]></description>
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				<pubDate><![CDATA[Tue, 3 Jun 2008 21:58:52]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ Just think about trying that in 5th, you'll have 2 units piling into you, though i guess if you've got really good assault units it might mean they win after two rounds and then get to move on after, but it'd be tricky to pull off!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 00:03:31]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ If someone is too cocky with their unit placement there will be hell to pay, like the time i saw a 2000 point guard army get owned by 1 daemon price in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 00:23:53]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ <blockquote><div><cite>Space_hoppo wrote:</cite>If someone is too cocky with their unit placement there will be hell to pay, like the time i saw a 2000 point guard army get owned by 1 daemon price in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> So true:<br /> My harlies cleaned up nid army because the guy had lined them up in 2 rows of 3 units without knowing about the option for multiple assault, he tought he'd get to counter assault with 2 units the next turn no matter which one i would assault. They wiped 2 of the three units, consolidated into the remains of the third which they finished in the nid's player's turn, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> massacre move, my turn move , fleet and second multiple assault.<br /> It was a gamebreaking move, and just one turn before he had succeeded at making my <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and warp spiders run off the table before they could shoot ONCE. <br /> He shot some of those AP3 small blasts and one of them hit a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> full with 2 partials, he succeeds both partials, wounds with all 3, i get no saves, fail the 25% shooting test, run into diff terrain, take a dangerous terrain test and lose another <span class="glossaryitem" onmouseover='gp(149);'>WS</span> ending them below 50%. my opponent wrote me off as finished because that one shot had made &gt;50% of my army runn off the table and more or less ignored my harlies.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 13:02:21]]> GMT</pubDate>
				<author><![CDATA[ nostromo]]></author>
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				<title>Charging Multiple Units.</title>
				<description><![CDATA[ Similar to the Daemon price thing. This guy had a 2000 point chaos army. And in the first and second turns the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> wiped everything out, but the Daemon Prince had entered Combat. No unlike a normal guard player who would make all his forces RUN AWAY from the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monster an take up firing positions he attacks it with everything he's got. Now this <span class="glossaryitem" onmouseover='gp(262);'>DP</span> had a mark of Nurgle and Wind of Chaos (for those of you who don't know what it is, everything within 6 inches of the Caster takes a strength 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - hit) And procecced to wipe everyone out. Formation is just as important in this game as you units you place.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 13:37:45]]> GMT</pubDate>
				<author><![CDATA[ Space_hoppo]]></author>
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