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		<title><![CDATA[Latest posts for the thread "Steel Brethren - 1750pts CSM (Second Draft)"]]></title>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ This is the 2nd draft of my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list - the 'chapter' has been decided upon ('Steel Brethrn - p24 Codex: Chaos Space Marines) and the list is meant to be a balance between fluff and tactical/gaming ability (not an uber list). Thanks go to all those who replied to my last list, your advice was appreciated and considered (don't take offence if I didn't us it). Again I appreciate all advice/feedback. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Daemon Prince - Wings <br /> Warptime <br /> Mark of Tzeench 175 <br /> <br /> Elites <br /> <br /> Chaos Terminators - 4 men <br /> Terminator Champion <br /> Heavy Flamer <br /> 3 Combi-Plasma <br /> Power Fist <br /> Chain Fist 175 <br /> <br /> Chaos Terminators - 4 men <br /> Terminator Champion <br /> 4 Combi-Plasma <br /> Power Fist <br /> Chain Fist 175 <br /> <br /> Troops <br /> <br /> Chaos Space Marines - 10 Men <br /> Aspiring Champion w/ Power Fist <br /> 2 Plasma Guns <br /> Icon of Chaos Glory 230 <br /> Rhino APC - Extra Armour 50 <br /> <br /> Chaos Space Marines - 10 Men <br /> Aspiring Champion w/ Power Weapon <br /> 2 Plasma Guns <br /> Icon of Chaos Glory 220 <br /> Rhino APC - Extra Armour 50 <br /> <br /> Khorne Bezerkers - 10 Men <br /> Skull Champion w/ Power Weapon <br /> 2 Plasma Pistols <br /> Personal Icon 275 <br /> Rhino APC - Extra Armour 50 <br /> <br /> Plague Marines - 10 Men <br /> Plague Champion w/ Power Fist <br /> 2 Plasma Guns <br /> Personal Icon 295 <br /> Rhino APC - Extra Armour 50 <br /> <br /> TOTAL - 1745 POINTS <br /> <br /> - Please feel free to criticise/guide, especialy if I have made any stupid decisions, I am grateful for ALL feedback. I am currently thinking abot putting melta-bombs on the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Asp. Champ. with the last 5pts, just not too sure if it would be better to drop the K.B. plasma pistols and buy somthing bigger - suggesions? <br /> - From this list I guess you can tell why I am nicknamed 'Plasma Boy'!  (20 <span class="glossaryitem" onmouseover='gp(166);'>plas</span>. cannons in 3rd Ed. 1500pts D.A. sealed it!)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 00:15:47]]> GMT</pubDate>
				<author><![CDATA[ Blackjack13]]></author>
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				<title>Re:Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Peronsally I think you need at least one unit of guys with melta and maybe a unit with flamers. Then again after reading your title down below I think trying to add input would only be a waste of time as your not likely to change your guys around?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 00:26:18]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Ok. I don't really see any <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shooting in this army at all. None. True, medium vehicles may be in trouble against all the plasma, but that is a 24" range, and anything with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or esp <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will smash you completely. Such as Templars or Guard. Or Necrons for that matter.<br /> <br /> I know you have a chainfist on the termies, but that is a really really unreliable delivery system to beat up tanks, especially as the unit is almost worth as much as most tanks.<br /> <br /> Could I suggest perhaps you swap out the heavy flamers and some combi plasmas to a reaper autocannon and maybe, maybe a combi melta for the termies to add variety, and a bit of range.<br /> <br /> Get rid of the Zerker plasma pistols - its never worth it - if you are in range to shoot, you are in range to charge, or be charged next turn, so why have them?<br /> <br /> The other option if you really want is to get some oblits - maybe swap out a terminator unit for a few oblits to add <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower - and since oblits now have plasma cannons as well, you can keep in theme. Heck, you could swap out the termies alltogether and just get 6 or 7 of them.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 00:56:52]]> GMT</pubDate>
				<author><![CDATA[ lords2001]]></author>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ <blockquote><div><cite>lords2001 wrote:</cite><br /> The other option if you really want is to get some oblits - maybe swap out a terminator unit for a few oblits to add <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower - and since oblits now have plasma cannons as well, you can keep in theme. Heck, you could swap out the termies alltogether and just get 6 or 7 of them.</div></blockquote><br /> <br /> This man, he knows things. Please for the love of God listen to him or you'll be weeping at night because you can't win. Also get another <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I don't care what you cut to get him but it must be done. If you don't the single <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will just eat all the boards shooting very quickly. Two will be able to engage as a team and rock pretty hard.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 02:26:23]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Thnaks for the feedback.<br /> <br /> <blockquote><div><cite>Tarval wrote:</cite>Peronsally I think you need at least one unit of guys with melta and maybe a unit with flamers. Then again after reading your title down below I think trying to add input would only be a waste of time as your not likely to change your guys around?</div></blockquote><br /> <br /> Not at all I appreciate any input - I just end up creating <span class="glossaryitem" onmouseover='gp(166);'>plas</span>-heavy armies, I don't set out to do it specifically, so am open to other alternatives.<br /> <br /> <blockquote><div><cite>lords2001 wrote:</cite>Ok. I don't really see any <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shooting in this army at all. None. True, medium vehicles may be in trouble against all the plasma, but that is a 24" range, and anything with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or esp <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will smash you completely. Such as Templars or Guard. Or Necrons for that matter. <br /> <br /> I know you have a chainfist on the termies, but that is a really really unreliable delivery system to beat up tanks, especially as the unit is almost worth as much as most tanks. <br /> <br /> Could I suggest perhaps you swap out the heavy flamers and some combi plasmas to a reaper autocannon and maybe, maybe a combi melta for the termies to add variety, and a bit of range. <br /> <br /> Get rid of the Zerker plasma pistols - its never worth it - if you are in range to shoot, you are in range to charge, or be charged next turn, so why have them? <br /> <br /> The other option if you really want is to get some oblits - maybe swap out a terminator unit for a few oblits to add <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower - and since oblits now have plasma cannons as well, you can keep in theme. Heck, you could swap out the termies alltogether and just get 6 or 7 of them.</div></blockquote><br /> <br /> I was thinking about swapping 2 Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> in the non-flamer Terminator squad for 2 combi-meltas and 1 for 1 in the flamer squad. As I'm deffinately dropping the <span class="glossaryitem" onmouseover='gp(166);'>plas</span> in the K.B. that will free me up enough to get a Reaper Autocannon in the non-flamer Terminators (should that be combined with 2Plas/1Melta or 1Plas/2melta?). I'm gonna buy 3 obliterators on top of this list (after 3rd draft) so that I can swap them in if the 2 Terminator list fails me (it won't be a waste of £ as I like the Termi minis and enjoy the painting aspect). I probably won't drop all termis for obliterators - for fluff and wanting to use the models above tactics.<br /> <br /> Again thanks alot for what's been said, I am grateful.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jun 2008 21:53:11]]> GMT</pubDate>
				<author><![CDATA[ Blackjack13]]></author>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Get some Havocs or Oblits for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Otherwise, the list looks fairly solid.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 02:29:18]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Right, this is the only bit of revision that I have actually enjoyed doing today (got my Geography A-Level exam tomorrow!) and is (in my opinion) the best list by far that I have written (thanks to all who contributed in guiding me to this point) but thats not to say that it is not open to debate - feel free to rip! It is a good balance between fluff (what little there is for the 'Steel Brethren' in Codex:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>), tactical/gaming ability and models I like. Here it is:<br /> <br /> [<b>u]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/u]</b><br /> <br /> Chaos Lord – Daemon Weapon<br /> 	          Combi-Melta<br />        	          Terminator Armour 150<br /> <br /> <u><b>Elites</b></u><br /> <br /> Chaos Terminators - 4 men <br /> 	              Reaper Autocannon<br />                               3 Combi-Weapons (2 Plasma/1 Melta)<br />                               Power Fist<br />                               Chain Fist 185<br /> <br /> <u><b>Troops</b></u><br /> <br /> Chaos Space Marines - 10 Men <br />                                   Aspiring Champion w/ Power Fist <br />                                       1 Plasma Guns<br /> 	                      1 Melta Gun <br />                                       Icon of Chaos Glory 225 <br /> Rhino APC 35<br /> <br /> Chaos Space Marines - 10 Men <br />                               Aspiring Champion w/ Power Weapon <br />                                   1 Plasma Gun<br />                                   1 Melta Gun <br />                                   Icon of Chaos Glory	215<br /> Rhino APC 35 <br /> <br /> Khorne Bezerkers - 10 Men<br />  	Skull Champion w/ Power Weapon 240 <br /> Rhino APC	35 <br /> <br /> Plague Marines - 8 Men <br />                             Plague Champion w/ Power Fist <br />                             2 Plasma Guns 264 <br /> Rhino APC	35<br /> <br /> <u><b>Heavy Support</b></u><br /> <br /> Obliterator Cult – 2 Men 150<br /> <br /> Obliterator Cult – 1 Man 75<br /> <br /> Predator – <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon (Turret)	 105<br /> <br /> TOTAL - 1745 POINTS <br /> <br /> * Dropped the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as, from what everyone on every forum has told me, they are pretty much useless on their own as they just soak fire - and I refuse to run 2 in one army for fluff's sake (can only really happen if both the champion and the sorcerer become ascended which is unlikely) and that I don't want to lose anything in the army to afford one.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 21:08:31]]> GMT</pubDate>
				<author><![CDATA[ Blackjack13]]></author>
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				<title>Re:Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ Not sure if I suggested this before, but a simple and effective change to make is put the tactical meltas all in 1 unit, and the plasma guns all in 1 unit. That way you aren't wasting shots.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 22:03:21]]> GMT</pubDate>
				<author><![CDATA[ brado]]></author>
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				<title>Steel Brethren - 1750pts CSM (Second Draft)</title>
				<description><![CDATA[ <blockquote><div><cite>Blackjack13 wrote:</cite><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Chaos Lord – Daemon Weapon<br /> 	          Combi-Melta<br />        	          Terminator Armour 150<br /> </div></blockquote><br /> <br /> What? This is a bad idea. Why did you change from the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>? The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is much, much, much better.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2008 01:49:03]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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