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		<title><![CDATA[Latest posts for the thread "Ork 1500 point list"]]></title>
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				<title>Ork 1500 point list</title>
				<description><![CDATA[ Hi guys. <br /> <br /> Trying to make a 5th Ed list, balancing fast hitting units with a large amount of Boyz.<br /> Let me know what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Warboss<br /> Bike<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> Attack Squig 140<br /> <br /> Big Mekk<br /> Shokk Attack Gun 95<br /> <br /> Elites<br /> <br /> 10 Lootas 150<br /> <br /> Troops<br /> <br /> 12 Slugga Boyz<br /> Rokkit<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Boss Pole<br /> Trukk <br /> Rokkit 162<br /> <br /> 12 Slugga Boyz<br /> Rokkit<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Boss Pole<br /> Trukk <br /> Rokkit 162<br /> <br /> 12 Slugga Boyz<br /> Rokkit<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Boss Pole<br /> Trukk <br /> Rokkit 162<br /> <br /> 12 Slugga Boyz<br /> Rokkit<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Boss Pole<br /> Trukk <br /> Rokkit 162<br /> <br /> Fast Attack<br /> <br /> 16 Stormboyz <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Boss Pole 232<br /> <br /> Fast Attack<br /> <br /> 2 Deffkoptas <br /> 2 T/L Rokkits<br /> 1 Buzzsaw 115<br /> <br /> 2 Deffkoptas <br /> 2 T/L Rokkits<br /> 1 Buzzsaw 115<br /> <br /> 1495<br /> <br /> *Edited to include four Trukk mobs for greater speed, and one less Kopta but an extra Bsaw. Giving me two units to attack multiple targets etc.<br /> Also gone this way as I'll be getting lots of Slugga Boyz in the box set from the look of the pics. And I like <span class="glossaryitem" onmouseover='gp(234);'>KOS</span> more than Horde for some reason. Less your going Horde all the way.*<br /> <br /> Thoughts, comments and anything to highlight the error of my ways will be appreciated. <br /> <br /> Cheers<br /> <br /> Apone<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 19:27:54]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>Ork 1500 point list</title>
				<description><![CDATA[ Ah yes, many more lists appearing now with deffkoptas since the announcement of what is included in the Black Reach box.....<br /> <br /> Will probably do the same myself  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 19:44:10]]> GMT</pubDate>
				<author><![CDATA[ InyokaMadoda]]></author>
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				<title>Ork 1500 point list</title>
				<description><![CDATA[ I was going to convert Bikes or sentinels or Space Marine bikes till I saw the new ones. Damn glad they look like the art work too. Great stuff.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 19:48:30]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>Re:Ork 1500 point list</title>
				<description><![CDATA[ How about giving your Big Mek a Kustom Force Field to give your boyz and trukks some protection while they're getting stuck in? Those Shokk Attack Guns are good, but a bit of a gamble. Also, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> can make those trukks Obscured Targets, which ups their defense and gives them a better chance to make it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> costs 10 points less than the gun too, so you can use those 10 extra points to buy your trukks Red Paint Jobs, that extra 1" can make a difference.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 23:06:28]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Ork 1500 point list</title>
				<description><![CDATA[ Good Idea 'Eadhunta. I do already have the model for the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, and am rather partial to some Orkish randomness (because when I play too competitively, I lose and it's not fun. Having silly stuff makes it more fun to me).<br /> I'll certainly proxy the model and test that out though as it's a good tactic.<br /> Should I put him with the foot slogging troops or in one of the Trukks?]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2008 10:39:21]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>Re:Ork 1500 point list</title>
				<description><![CDATA[ put the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> with the footsloggers. a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save makes most anti-horde weapons and troops (<span class="glossaryitem" onmouseover='gp(526);'>NM</span>, Dire Avengers) cry. its the difference between loosing 20+ models to shooting per turn and loosing about 12.<br /> <br /> on the other hand the <span class="glossaryitem" onmouseover='gp(164);'>sag</span> is much more fun and does supply you with some long ranged anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> (occationally some anti-tank) which you are otherwise lacking.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2008 12:36:09]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Ork 1500 point list</title>
				<description><![CDATA[ I'm running the Koptas for anti tank really. And the Warboss if need be. Since assaulting Tanks in 5th strikes rear armour the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/Buzzsaw should do a nice job.<br /> <br /> Thanks again guys]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2008 12:39:17]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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