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		<title><![CDATA[Latest posts for the thread "Anyone played any trial games with Tau for 5th ed. rules?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Anyone played any trial games with Tau for 5th ed. rules?"]]></description>
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				<title>Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ Been away from the game a while, due to huge hospital bills and lack of time, but would like to pick up <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again when I get out of debt sometime in the summer.  Unfortunatley I was forced to sell my ork army just to buy groceries, and for much less than I would have liked to boot.  All I have left are my Tau from when I got started way back in 3rd ed right after their release.  Even then I struggle to field 750 points without using inferior units in 4th ed rules.<br /> <br /> Can anyone tell me what I should invest in for 5th, if they have playtested the rules with their tau armies?  Also what strategies work decent if fish of fury is no good anymore.  Does all the extra movement from running mean we are just pounded that much faster by close combat armies?  Is there any hope for a static shooty army?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jun 2008 19:49:42]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Re:Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ I guess thats a no then.  I tried advanced tau tactica, but aparently talking about 5th ed changes without 100 precent proof of what they are is taboo there.  Guess im out of luck.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2008 18:26:21]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Re:Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ I have no idea...<br /> <br /> But Crisis Suits are man's best friend!<br /> <br /> Sincerely,<br /> Farsight]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 21:27:12]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>Re:Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ mech tau should still be good<br /> <br /> disruption pods for 4+ cover save<br /> take fire like a fast vehicle upgrade and move 6" shoot all guns<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 01:59:39]]> GMT</pubDate>
				<author><![CDATA[ exocorp]]></author>
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				<title>Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ exocorp has got it on the noise. that is the main thing that<br /> will keep my tau flying.the only problems will be getting our<br />  fragile scoring units to the objectives as the game no<br />  longer revolves around killing, but scoring.<br /> <br /> i still feel they are competitive. on the bright side if you just<br /> kill everything that could score, scoring becomes easier.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:14:02]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ I believe ATT will let you talk about 5th ed tactics and the like, they just won't get promoted out of the concourses.<br /> <br /> From what I've seen loading up on vehicle upgrades seems to be popular. Using markerlights to remove cover saves may help when shooting through other units.<br /> <br /> Can't say I have experience playing with the new rules though.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:24:57]]> GMT</pubDate>
				<author><![CDATA[ Dal'yth Dude]]></author>
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				<title>Re:Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ tau get a lot better in 5th. where as a lot of armies are getting big nerfs, tau are gaining a lot more than they loose. with markerlights removing coversaves, you can pick and choose what you shoot at with no downside. tau vehicles become harder to destroy, especially if they're behind cover (remember with markerlights, you gain all the benifit of cover while your opponent gains none) so their usability increases.<br /> <br /> not everything gets better. kroot, vespid and firewarriors are still bad but pathfinders get better.<br /> <br /> your standard tau army for 5th doesnt change that much to the standard army for 4th, except you want to include more markerlights]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 10:49:35]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ I find 2 big units of stealthsuits are brilliant for taking objectives with 6 str5, assault3 and ap5? They massacre pretty much everything and can hope to blow up transports plus 2 units of 6 comes to £48 where as 6 battlesuits comes to £72]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 19:47:27]]> GMT</pubDate>
				<author><![CDATA[ model collector]]></author>
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				<title>Anyone played any trial games with Tau for 5th ed. rules?</title>
				<description><![CDATA[ Except for the fact that those two fatty units of Stealthsuits are $80 of non-scoring units in 5th. Sure, they can contest objectives, but you're talking about 12 T3 Sv3+ models. Any army that can kill half-a-dozen Spase Mahrienz a turn can definitely knock off these expensive buggers.<br /> <br /> CK]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2008 03:43:32]]> GMT</pubDate>
				<author><![CDATA[ Corpsman_of_Krieg]]></author>
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