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		<title><![CDATA[Latest posts for the thread "DA shooty list (start)"]]></title>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ Using techmarine silliness to attach to any elite or heavy choice involving a vehicle without counting on <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> Heavy choice #1<br /> 5 man Devastator w/ 4 Heavy bolters 150 pts<br /> Razorback w/ twinlinked Heavy bolter 50 pts<br /> Techmarine w/ 4 servitors armed with heavy bolters 175pts<br /> <br /> total 375pts<br /> <br /> Heavy choice #2<br /> 5 man Devastator w/ 4 Heavy bolters 150 pts<br /> Razorback w/ twinlinked Heavy bolter 50 pts<br /> Techmarine w/ 4 servitors armed with heavy bolters 175pts<br /> <br /> total 375pts<br /> <br /> Heavy choice #3<br /> 5 man Devastator w/ 4 Heavy bolters 150 pts<br /> Razorback w/ twinlinked Heavy bolter 50 pts<br /> Techmarine w/ 4 servitors armed with heavy bolters 175pts<br /> <br /> total 375pts<br /> <br /> 1125 pts 27 heavy bolters, 81 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots. 725 pts left to fill out army with Deathwing termies with Belial or Ravenwing with Sammael.<br /> <br /> Is this viable for 5th? <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2008 21:29:03]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ well dam thats alot of Heavy Bolter's....<br /> <br /> What about Anti Tank consirdering Tanks are amazing and you need Lascannons for them basically.<br /> <br /> For 5th Ed.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2008 21:41:47]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ I have 725 pts to round out army. Tanks don't control objectives. This list will shoot opponent's troops off table.<br /> <br /> This is just a start. I could reduce to x2 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> and do something different.<br /> <br /> Just throwing this out there to show 6 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> using 3 choices,  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Jun 2008 21:59:47]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ I'm pretty sure you can't take Techmarines for Transports.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2008 00:01:35]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ You also need troops...<br /> <br /> I realise tanks dont contorl objectives but a Russ can end a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Unit with one hit.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2008 00:46:34]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ <blockquote><div><cite>ghostmaker wrote:</cite>You also need troops...<br /> <br /> I realise tanks dont contorl objectives but a Russ can end a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Unit with one hit.</div></blockquote><br /> <br /> You're kidding, right? <br /> <br /> I have 725 pts. These points are to fill out list. Adding troops will be addressed.<br /> <br /> <blockquote><div><cite>Salvation122 wrote:</cite>I'm pretty sure you can't take Techmarines for Transports.</div></blockquote><br /> <br /> Yes, I just read...... it says non dedicated troop transports.<br /> <br /> So I may adjust and make the devastators predator distructors, thus giving me an additional 165 pts to work with.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2008 03:02:49]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ you may get the addiotonal surivablilty but you will pay for it in loss of firepower. What I would suggest is taking three dreads with lascannons and then put the tech marines in with them. That should be relatively nasty in 5th seeing as they are better at surviving. Just dunk the dread in cover and you should be good to go. (you might also want to put a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the dreads as well)<br /> <br /> So that should pay off your anit tank and now all you need is two full squads with rhinos for objectives taking and some counter attack if needed.<br /> <br /> Point to remember though. All enemy units can conest objectives. They can't claim them, but they stop you from doing so as well.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2008 04:28:52]]> GMT</pubDate>
				<author><![CDATA[ Ratbarf]]></author>
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				<title>DA shooty list (start)</title>
				<description><![CDATA[ so you do need troops to claim Objectives as well thats what i'm saying you can hold yours.<br /> <br /> But if there behind something or out of range then you'll have to move wasting a turn of shooting.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jun 2008 20:48:47]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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