<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "• Tau 2k, 5thED"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "• Tau 2k, 5thED"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ Hello!<br /> <br /> With 5th I plan on making a Tau list, so obviously this is my first attempt at it. How's it look?<br /> <br /> Note: Should the need arise, I can place a few meltas here and there for anti-armor.<br /> <br /> <i>(Edited list below, with 19p left to spend)</i><br /> <br /> <b>(2nd Edit below, probably the "final" version)</b><br /> <br /> <u><b>..........<span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> <b>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> & Bodyguard Shas'vre</b> = 179<br /> Plasma, M.Pod, T.Array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT.<br /> <br /> <b>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> & Bodyguard Shas'vre</b> = 179<br /> Plasma, M.Pod, T.Array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT.<br /> <br /> <u><b>..........ELITE</b></u><br /> <br /> <b>2x Crisis</b> = 144<br /> Team leader(T.Array), bonded, plasma, M.Pod, MultiT.<br /> <br /> <b>2x Crisis</b> = 144<br /> Team leader(T.Array), bonded, plasma, M.Pod, MultiT.<br /> <br /> <b>3x Stealth</b> = 165<br /> 2 markerdrones, markerlight<br /> <br /> <u><b>..........TROOP</b></u><br /> <br /> <b>12xKroot</b> = 84<br /> <br /> <b>12xKroot</b> = 84<br /> <br /> <b>10xFireWarriors</b> = 115<br /> T.Leader, Bonded<br /> <br /> <b>10xFireWarriors</b> = 115<br /> T.Leader, Bonded<br /> <br /> <u><b>..........FAST</b></u><br /> <br /> <b>1x Devilfish</b> = 90 (used by FireW)<br /> Distrupt P, Decoy L.<br /> <br /> <b>1x Devilfish</b> = 90 (used by FireW)<br /> Distrupt P, Decoy L.<br /> <br /> <b>6x Pathfinder</b> = 72<br /> <br /> <b>6x Pathfinder</b> = 72<br /> <br /> <u><b>..........HEAVY</b></u><br /> <br /> <b>Hammerhead</b> = 155<br /> Distrupt P, Drone Pair.<br /> <br /> <b>Hammerhead</b> = 155<br /> Distrupt P, Drone Pair.<br /> <br /> <b>Hammerhead</b> = 155<br /> Distrupt P, Drone Pair.<br /> <br /> <br /> ////////////////////////1997p<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308305.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308305.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 10:57:52]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ I personally think Tau will have a tougher time in 5th. With your list, you've got a lot of units, so you'll give up all kinds of kill points, while at the same time you only have three scoring units, which won't last long if your opponent doesn't want them to. I'd say beef up your troops, at the least.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308310.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 11:27:59]]> GMT</pubDate>
				<author><![CDATA[ deadlygopher]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ <blockquote><div><cite>deadlygopher wrote:</cite>I personally think Tau will have a tougher time in 5th. With your list, you've got a lot of units, so you'll give up all kinds of kill points, while at the same time you only have three scoring units, which won't last long if your opponent doesn't want them to. I'd say beef up your troops, at the least.</div></blockquote><br /> Of course, the Tau don't exactly have the best Troop choices in the game, but doesn't it hurt you more by fielding more of the "crappier" Firewarriors/Kroot instead of sharpening your offensive capabilities with other more powerful units? I believe that getting overly frightened and fielding lots of Troops just because they're the only scoring ones is a bit silly, especially since if you're afraid of your units dying, fielding more of them doesn't exactly solve the problem, you simply avoid it.<br /> <br /> I think more of my Troops as Engineers in warfare, the "real" soldiers make way for the Engineers and secure the area. Also in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> my non-troops can always contest the enemies points in worst case scenarios.<br /> <br /> Also 12 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> isn't that much?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308314.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 11:48:31]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>Re:• Tau 2k, 5thED</title>
				<description><![CDATA[ &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;HQ <br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> = 117 <br /> Plasma, M.Pod, T.Array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT, 1x Shield G. <br /> <br /> This guy is illegal, he has 4 hardpoints, remove the shield generator he should be hiding in a crisis team.<br /> <br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;ELITE <br /> <br /> 3x Crisis = 200 <br /> Team leader(flamer & <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT), bonded, plasma, M.Pod, MultiT. <br /> <br /> Add a shield drone for thos inevitable S8+ shots.<br /> <br /> 3x Crisis = 200 <br /> Team leader(flamer & <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT)), bonded, plasma, M.Pod, MultiT. <br /> <br /> Add a shield drone for thos inevitable S8+ shots.<br /> <br /> 6x Stealth = 250 <br /> TLeader, bonded, 1x Markerdrone, 3x Gundrones <br /> <br /> Drop the gun drones.  they are only a liability, easy to kill and will count for moral checks.  If you drop them you will have enough points for a shield drone for each Crisis team.  I would also recomend dropping these guys for some more kroot and Fire Warriors, less <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and more reliability.<br /> <br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;TROOP <br /> <br /> 12xKroot = 105 <br /> Shaper <br /> <br /> Good, find a way to bring two.<br /> <br /> 10xFireWarriors = 115 <br /> T.Leader, Bonded <br /> <br /> Good, but isnt there a 5pt leader upgrade that gives you the same stuff but no stat increase?  Also give your leader a markerlight and <span class="glossaryitem" onmouseover='gp(59);'>HW</span> target lock<br /> <br /> 10xFireWarriors = 115 <br /> T.Leader, Bonded <br /> <br /> Good, but isnt there a 5pt leader upgrade that gives you the same stuff but no stat increase?  Also give your leader a markerlight and <span class="glossaryitem" onmouseover='gp(59);'>HW</span> target lock<br /> <br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;FAST <br /> <br /> 1x Devilfish = 115 (Will be used by <span class="glossaryitem" onmouseover='gp(39);'>FW</span>) <br /> Distrupt P, MultiT, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> <br /> <br /> If your going to do this give it the Array and Decoy launchers (less usefull in 5th, but still pretty nice)<br /> <br /> 1x Devilfish = 115 (Will be used by <span class="glossaryitem" onmouseover='gp(39);'>FW</span>) <br /> Distrupt P, MultiT, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> <br /> <br /> If your going to do this give it the Array and Decoy launchers (less usefull in 5th, but still pretty nice)<br /> <br /> <br /> 6x Pathfinder = 87 <br /> TeamL, bonded <br /> <br /> Do you really need team leader and Bonding?  They dont score, and with only 6 T3 4+ save models they are going to get completly wiped out by the mid point of the game anyways, may as well distribute the points somewhere else more usefull and survivable.<br /> <br /> 6x Pathfinder = 87 <br /> TeamL, bonded <br /> <br /> Do you really need team leader and Bonding?  They dont score, and with only 6 T3 4+ save models they are going to get completly wiped out by the mid point of the game anyways, may as well distribute the points somewhere else more usefull and survivable.<br /> <br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;HEAVY <br /> <br /> Hammerhead = 165 <br /> MultiT, Distrupt P, Burst cannons <br /> <br /> Give this Decoy launchers and a target lock<br /> <br /> Hammerhead = 165 <br /> MultiT, Distrupt P, Burst cannons <br /> <br /> Give this Decoy launchers and a target lock<br /> <br /> Hammerhead = 165 <br /> MultiT, Distrupt P, Burst cannons <br /> <br /> Give this Decoy launchers and a target lock<br /> <br /> Also your Kill points are more than 12.  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Fast and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> are worth 2, Elites are worth 3, and troops are 1.  I read 24 assuming transports don't give any up when destroyed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308516.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 18:12:07]]> GMT</pubDate>
				<author><![CDATA[ Kroeger]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ The pathfinder Team Leader is a great place to put a hardwired target lock.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308523.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308523.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 18:21:02]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
			</item>
			<item>
				<title>Re:• Tau 2k, 5thED</title>
				<description><![CDATA[ <blockquote><div><cite>Kroeger wrote:</cite><br /> This guy is illegal, he has 4 hardpoints, remove the shield generator he should be hiding in a crisis team.</div></blockquote><br /> Yeah, he had a Shield Drone, but then I upraded it to a Generator because I had a few points over, forgot that the had the Array when I upgraded it (wrote it late at night :S ).<br /> Well he he can still <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> and will get a 4+ cover save most of the time in any case, plus he can easily join other units, so the <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. save isn't really needed in any case.<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Add a shield drone for thos inevitable S8+ shots.</div></blockquote><br /> Did consider it, but it's a total of 30p for both Crisis units, didn't know where to get those points.<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Drop the gun drones.  they are only a liability, easy to kill and will count for moral checks.  If you drop them you will have enough points for a shield drone for each Crisis team.  I would also recomend dropping these guys for some more kroot and Fire Warriors, less <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and more reliability.</div></blockquote><br /> Well the <span class="glossaryitem" onmouseover='gp(42);'>GD</span> are basically there as shields, only cost 1/3 of a Stealth suit and only have a slightly crappier save.<br /> Also they give off some pretty good firepower, but maybe another Crisis team would be better? Adding a few more Firewarriors... I dunno, with a transport they're expensive and don't really have much punch. You only buy them "because they're Troops", basically  :S  <br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Good, find a way to bring two.</div></blockquote><br /> I did consider swapping a Shaper out for 4 Kroot... also I don't know where to get the points for another unit.<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite>Good, but isnt there a 5pt leader upgrade that gives you the same stuff but no stat increase?  Also give your leader a markerlight and <span class="glossaryitem" onmouseover='gp(59);'>HW</span> target lock</div></blockquote><br /> Nope, only 5p Team Leader Upgrades for suits, sadly. <br /> The <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are also mounted in Fishies, so they won't be standing around too much to use that single markerlight, heck the hefty sum of that single unit with the markerlight comes up to a whooping 35p, I think the Pathfinders are better suited for this i.m.o.<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> If your going to do this give it the Array and Decoy launchers (less usefull in 5th, but still pretty nice)</div></blockquote><br /> While the Array is a good idea, the DecoyL is sorta nice, even in 5th (heck might even be nicer). <br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Do you really need team leader and Bonding?  They dont score, and with only 6 T3 4+ save models they are going to get completly wiped out by the mid point of the game anyways, may as well distribute the points somewhere else more usefull and survivable.</div></blockquote><br /> Well I edited an old list, slipped my mind that below half of 6 is 2 and what's 2 Pathfinders gonna do in any case? That frees up 15p per squad.<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Give this Decoy launchers and a target lock</div></blockquote><br /> If I have the points over, that's 30p total. Plus I'll only be abe to fire the cannons if I move 6" (meaning not too often in any case).<br /> <br /> <blockquote><div><cite>Kroeger wrote:</cite><br /> Also your Kill points are more than 12.  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Fast and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> are worth 2, Elites are worth 3, and troops are 1.  I read 24 assuming transports don't give any up when destroyed.</div></blockquote><br /> Ah okay, I read the rules for <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in a blurry scan and parts were unreadable. But meh, <span class="glossaryitem" onmouseover='gp(316);'>KP</span> don't bother me too much. To chicken out with lots of crappy Troops isn't my style.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308536.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308536.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 18:57:36]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ Did some pretty extensive changes to the list, changes can be viewed in my first post.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308585.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308585.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 19:57:12]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ *grumble* ... did the old list now he made the new one... *grumbles*<br /> <blockquote class="uncited"><div><br /> ..........<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> = 97<br /> Plasma, M.Pod, T.Array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT.<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> = 97<br /> Plasma, M.Pod, T.Array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> MultiT.<br /> <br /> ..........ELITE<br /> <br /> 2x Crisis = 144<br /> Team leader(T.Array), bonded, plasma, M.Pod, MultiT.<br /> <br /> 2x Crisis = 144<br /> Team leader(T.Array), bonded, plasma, M.Pod, MultiT.<br /> <br /> 3x Stealth = 165<br /> 2 markerdrones, markerlight<br /> <br /> ..........TROOP<br /> <br /> 14xKroot = 98<br /> <br /> 14xKroot = 98<br /> <br /> 10xFireWarriors = 115<br /> T.Leader, Bonded<br /> <br /> 10xFireWarriors = 115<br /> T.Leader, Bonded<br /> <br /> ..........FAST<br /> <br /> 1x Devilfish = 120 (Will be used by <span class="glossaryitem" onmouseover='gp(39);'>FW</span>)<br /> Distrupt P, MultiT, T.Array, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> 1x Devilfish = 120 (Will be used by <span class="glossaryitem" onmouseover='gp(39);'>FW</span>)<br /> Distrupt P, MultiT, T.Array, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> 6x Pathfinder = 72<br /> <br /> 6x Pathfinder = 72<br /> <br /> ..........HEAVY<br /> <br /> Hammerhead = 175<br /> MultiT, Distrupt P, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Hammerhead = 175<br /> MultiT, Distrupt P, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Hammerhead = 175<br /> MultiT, Distrupt P, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> <br /> ////////////////////////1981p <br /> </div></blockquote><br /> <br /> Okay this list is miles better than the first one. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good but don't listen to Kroeger, the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> in your first list wasn't illegal, they can have as much stuff as they want to but have to have <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 3 hard points filled. Elites look good, creative use of stealth markerlights, let me know how they work out. Troops are fine. Fast attack  I'm worried about because I haven't seen a rule for 5th that lets dedicated transports carry other units, just land raiders and falcons. Heavy support is good, but switch <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to drones. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> aren't defensive so they should almost never be used. The drones on the other hand can launch turn 1 and go contest objectives or create speedbumps and be annoying in general. Drones for the fish too which is A) more useful and B) about 70 points cheaper. With the extra points you can buy a bodyguard for one of the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s or 4 more pathfinders or more stealth suits with markerdrones or a mix thereof. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308601.page</link>
				<pubDate><![CDATA[Mon, 9 Jun 2008 20:19:34]]> GMT</pubDate>
				<author><![CDATA[ Angst]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ <blockquote><div><cite>Angst wrote:</cite><br /> Okay this list is miles better than the first one. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good but don't listen to Kroeger, the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> in your first list wasn't illegal, they can have as much stuff as they want to but have to have <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 3 hard points filled. Elites look good, creative use of stealth markerlights, let me know how they work out. Troops are fine. Fast attack  I'm worried about because I haven't seen a rule for 5th that lets dedicated transports carry other units, just land raiders and falcons. Heavy support is good, but switch <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to drones. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> aren't defensive so they should almost never be used. The drones on the other hand can launch turn 1 and go contest objectives or create speedbumps and be annoying in general. Drones for the fish too which is A) more useful and B) about 70 points cheaper. With the extra points you can buy a bodyguard for one of the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s or 4 more pathfinders or more stealth suits with markerdrones or a mix thereof. </div></blockquote><br /> Noted. Thanks.<br /> <br /> I still don't know what I'll do with 89 points, I guess I'll go with a bodyguard suit and a few uprades here and there  :S <br /> <blockquote class="uncited"><div>I'm worried about because I haven't seen a rule for 5th that lets dedicated transports carry other units, just land raiders and falcons.</div></blockquote><br /> No it's okay, I've read that part in the new rulebook. Here, I'll show you:<br /> <br /> <img src="http://img.photobucket.com/albums/v415/AceGunman/110.jpg" border="0" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308746.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308746.page</link>
				<pubDate><![CDATA[Tue, 10 Jun 2008 00:32:17]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ <blockquote><div><cite>Angst wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good but don't listen to Kroeger, the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> in your first list wasn't illegal, they can have as much stuff as they want to but have to have <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 3 hard points filled. </div></blockquote><br /> <br /> Check your Tau Empire codex again; it specifies that you must fill three hardpoints.  Not more, not less.  You may take as much Battlesuit Wargear as you want, but nothing in that section takes up a hardpoint.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308833.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308833.page</link>
				<pubDate><![CDATA[Tue, 10 Jun 2008 03:19:33]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ <blockquote><div><cite>Iorek wrote:</cite><blockquote><div><cite>Angst wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> looks good but don't listen to Kroeger, the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> in your first list wasn't illegal, they can have as much stuff as they want to but have to have <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 3 hard points filled. </div></blockquote><br /> <br /> Check your Tau Empire codex again; it specifies that you must fill three hardpoints.  Not more, not less.  You may take as much Battlesuit Wargear as you want, but nothing in that section takes up a hardpoint.<br /> </div></blockquote><br /> <br /> You're right, I never made the distinction between "battlesuit wargear list" and "Battlesuite armory" ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308844.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308844.page</link>
				<pubDate><![CDATA[Tue, 10 Jun 2008 03:46:46]]> GMT</pubDate>
				<author><![CDATA[ Angst]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ Well in any case, that fella is gone, so no worries <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308972.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/308972.page</link>
				<pubDate><![CDATA[Tue, 10 Jun 2008 11:33:39]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
			<item>
				<title>• Tau 2k, 5thED</title>
				<description><![CDATA[ "Final" update.<br /> <br /> Updated list in my first post.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212870/309058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212870/309058.page</link>
				<pubDate><![CDATA[Tue, 10 Jun 2008 14:53:38]]> GMT</pubDate>
				<author><![CDATA[ Venator]]></author>
			</item>
	</channel>
</rss>