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		<title><![CDATA[Latest posts for the thread "CHaos Marines 1000pt"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "CHaos Marines 1000pt"]]></description>
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				<title>CHaos Marines 1000pt</title>
				<description><![CDATA[ Ok so I am still new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I want to build as effective of an army as i can manage.  I see most builds work around <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> and Assult squads with Rhinos and a Lash Prince seems very common as well is this a good tournament build or should I look into terminators or something else?  Are land raiders that bad? I don't see them in any army list and 14 armor all around with a decent weapon line up doesn;t seem half bad or am I better off with a squad in a Rhino especially with 5th coming out?  Thank for any help.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2008 17:05:17]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>Re:CHaos Marines 1000pt</title>
				<description><![CDATA[ it depends how you want the army to play. if your just looking for effectiveness then i direct you to this analysis:<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Chaos+Space+Marines+Tactica" target="_new" rel="nofollow">http://www.dakkadakka.com/wiki/en/Chaos+Space+Marines+Tactica</a><br /> <br /> the summary is:<br /> <br /> demon princes very very good<br /> <br /> obliterators very very good<br /> <br /> cult marines good<br /> <br /> terminators, raptors and havocs ok<br /> <br /> most other stuff bad<br /> <br /> dreadnoughts very very bad<br /> <br /> possessed very very bad<br /> <br /> demons (as in generic, not the new codex) very very bad.<br /> <br /> while i dont necessarily agree with everything its still worth reading. <br /> <br /> in casual games that your not to bothered about winning or losing then you can make pretty much anything work.<br /> <br /> ive seen lists that run 3 squads of terminators, 6 land raiders and some token squads of marines. they do fantastically against some armies but terribly against others. there are a few rules (i use the term 'rules' loosely as you will probably find at least a couple of dozen people that dissagree with me) you should be aware of when building chaos armies:<br /> <br /> 1) In almost all circumstances, cult marines (plague marines, noise marines, khorne berserkers and thousand sons) are superior to standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> 2) Squads given icons should be large so that the cost per model of the icon is reduced without the squad loosing effectiveness.<br /> <br /> 3) Demon princes are the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice chaos has avaliable. The are a similar cost to other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> but far better.<br /> <br /> 4) Dont be afraid to build powerful lists. People call certain things cheese but you should ignore them. In a highly competitive gaming enviroment a powerful build will win you more games. (Be aware that if you use power builds too often in casual situation people will stop playing with you, but this depends on your attitude too)<br /> <br /> 5) Drednoughts and possessed are terrible. Even if you think they look good on paper, i can assure you that they arent. you can take other options for less points that perform more effectively. Dont take them.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2008 23:33:23]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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