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		<title><![CDATA[Latest posts for the thread "Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle"]]></description>
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				<title>Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ I am not thinking of using <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> so I need a backup plan to deal with opponent's lords and other T6 creatures they throw at me (treemen, dragons etc.). I looked through the list and came up with couple of lists:<br /> <br /> Khorne herald w/ Juggernaut, Obsidian armor w/ 16 bloodletters, full command, banner of unholy victory. With this set the herald of khorne will be almost impossible to kill in combat with 0+, 5+ and opponent's magical weapons will be useless thus negates those weapons that ignores armor saves. The static <span class="glossaryitem" onmouseover='gp(173);'>CR</span> will be 5+ D3 to start out and with the herald and unit's attacks they can destroy many lord units (except stubborn, unbreakables...)<br /> <br /> Nurgle herald w/palaquin, noxious vapous, slime trail w/plaguebearers full command, banner of unholy victory, seeping decay. The set it is more focus on endurance and win through <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. 4+ regen, 5+ ward and poison attacks can be deadly. Opp dont get bonus for flanking or rearing and the herald <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> will be great asset to reduce attack backs. Has less punch but more survivability...<br /> <br /> <br /> which set you guys think will be good most of the time?<br /> <br /> thanks!]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2008 19:55:04]]> GMT</pubDate>
				<author><![CDATA[ shaselai]]></author>
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				<title>Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ Against large monsters tzench with the changling and a herald is the best. Hands down.<br /> <br /> Other than that it depends on the monster.<br /> Faster flying guys use nurgle cause the flank charge you will get wont matter much (they can easily avoid the khorne hearld then kill him in a challenge)<br /> <br /> Against slower guys who rely on never breaking use the khorne guys to kill it out.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2008 23:58:59]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ I'd go the khorne one for the strength to allow you to wound and get through the armour of opponents more easily.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2008 06:01:37]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ If you're dead-set on not using a <span class="glossaryitem" onmouseover='gp(42);'>GD</span>, Skulltaker is an amazing option for exactly this problem if characters are kosher.<br /> <br /> Given your presented choices, I would lean towards the nurgle block for sheer durability.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2008 02:29:10]]> GMT</pubDate>
				<author><![CDATA[ Kanos]]></author>
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				<title>Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ the thing is <span class="glossaryitem" onmouseover='gp(42);'>GD</span> are so expensive.... and the only ones who get go toe to toe are <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and Keeper but Keeper may die easier since it only has 5+ while <span class="glossaryitem" onmouseover='gp(15);'>BT</span> could get 3+ then 5+ and obsidian armor makes whatever weapon ineffecttive thus <span class="glossaryitem" onmouseover='gp(15);'>BT</span> can only be beat by other monsters and less likely by characters. I had a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> but my other units were so low so i used its points for 2 heralds and more core units....]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2008 15:43:21]]> GMT</pubDate>
				<author><![CDATA[ shaselai]]></author>
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				<title>Which herald unit better at dealing with Lords/ large monsters - khorne or nurgle</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>id</span> prefer the anvil. monster/lords rely on kills and with 3r standard outnumber <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> and unholy victory versus a low amount of kills and...er...umm (???). Then a fail leadership later and you can sit back relax grab a drink read the paper and when your comfortable watch it flee and get run down. be warned about catching the 'eggs in one basket' and 'good on paper not so good on table' diseases. Please the number of victims is high enough already]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 15:41:32]]> GMT</pubDate>
				<author><![CDATA[ Carnage!]]></author>
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