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		<title><![CDATA[Latest posts for the thread "Ork Power Klaw shell game"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ork Power Klaw shell game"]]></description>
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				<title>Ork Power Klaw shell game</title>
				<description><![CDATA[ Okay, so I've got my new Ork army rolling. Here's a condensed list.<br /> <br /> Warboss ('uge choppa)<br /> 11 Slugga Boyz (Note: Ride in Battlewagon below with Warboss)<br /> 12 Slugga Boyz with a Trukk<br /> 12 Slugga Boyz with a Trukk<br /> 12 Shoota Boyz with a Trukk<br /> 12 Stormboyz with Zagstruk<br /> 3 Buggies (x2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Big Shootas, 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha)<br /> 3 Wartraks (x2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Big Shootas, 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha)<br /> 1 Battlewagon (Kill Kannon, Zzap gun)<br /> 1 Looted Wagon (Boomgun)<br /> <br /> This clocks in at 1500 points.<br /> <br /> Now the army has been performing well but one thing I'm not too sure about is where to drop the Power Klaw Nobs. Each Boyz squad has a Nob. But only two of them have Power Klaws. Now I can put them into any two squads. But what do you guys feel is the best option? Please note that I'm pretty firm on the rest of the list. For example the Battlewagon has a Killcannon and a Zzap gun because that's what I modelled it with (and it looks cool). Please don't suggest I ditch something to add more Klaws. I just want to hear everyones theory on where the two Power Klaw Nobs would do the most good.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/213377/315375.page</link>
				<pubDate><![CDATA[Fri, 20 Jun 2008 03:31:16]]> GMT</pubDate>
				<author><![CDATA[ holden88]]></author>
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				<title>Re:Ork Power Klaw shell game</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the two Slugga Mobs would be able to make the most use of the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nobs.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/213377/315385.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/213377/315385.page</link>
				<pubDate><![CDATA[Fri, 20 Jun 2008 03:53:27]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Re:Ork Power Klaw shell game</title>
				<description><![CDATA[ i dont care if you dont want to hear it. power klaws on your nobs and war boss will win you games. they kill everything! they will kill more than your looted wagon will (it will get shot 1st turn because it had a big gun. its damn hard to kill a nob with a power klaw). drop the wagon gin everything that could take a powerklaw and hast a power klaw.<br /> <br /> if you feel, for whatever reason you shouldnt, then put your 2 nobs that will actually do something in twith the slugga boyz where they will be charging stuff.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/213377/315832.page</link>
				<pubDate><![CDATA[Fri, 20 Jun 2008 19:00:34]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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