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		<title><![CDATA[Latest posts for the thread "1750 Grey Knights"]]></title>
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				<title>1750 Grey Knights</title>
				<description><![CDATA[ Well here's my next attempt. Please tell me what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grandmaster with 7 Terminators, hammerhand<br /> Troops: 2x 8 <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, melta bombs, 2 psycannons in one unit.<br /> Heavy: 3 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>, smokes<br /> <br /> Pretty Straightforward. <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> each carry a unit of infantry into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. I realize that 1/3 of my army could be destroyed with one shot to a land raider, but that is the case with any daemonhunters army that puts terminators in one. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2008 16:56:29]]> GMT</pubDate>
				<author><![CDATA[ maximumdan]]></author>
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				<title>1750 Grey Knights</title>
				<description><![CDATA[ 6 kill points <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> not bad....<br /> <br /> I like the regular land raider more for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> more, you need the Godhammer range.  ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2008 17:22:16]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1750 Grey Knights</title>
				<description><![CDATA[ Looks like a good list for 5th edition.  As Frgsinwntr mentioned, you may want to mix in a couple of normal land raiders to ensure you have a bit of extra anti tank power from their las cannons.  Other than that, it looks like a tough nut to crack.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2008 19:21:07]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>1750 Grey Knights</title>
				<description><![CDATA[ Looks good, but as others suggested, put in a long range land raider. With the new 5th ed deep strike rules being so much more forgiving, I would let the terminators deep strike, and change their crusader into a regulard land raider. That way,  you've got 3 14av targets, and still the mobility you need.<br /> <br /> Good luck.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2008 21:02:25]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>1750 Grey Knights</title>
				<description><![CDATA[ <blockquote><div><cite>Jhagadurn wrote:</cite>With the new 5th ed deep strike rules being so much more forgiving, I would let the terminators deep strike, and change their crusader into a regulard land raider. That way,  you've got 3 14av targets, and still the mobility you need.<br /> </div></blockquote><br /> <br /> I would recommend that you keep the terminators in the land raiders.  We can debate if 5th ed deep strike rules are more or less forgiving (I think they are less, but that's not the point here).  Regardless, your terminators can not assault the turn they deep strike, half of them come on durring turn 2 (probably) and the rest come on later in an unpredicatble fashion.  All of these things make deep strike a generally bad idea, particularly when you already have the transports for the terminators.  So keep the terminators in the land raiders where they'll be safe and just drive up.  You can soften up the enemy on the way in and then deliver the final blow when you get there.  And besides, that great World War 1 ramp technology that only land raiders have lets you assault out of them...that's worth its weight in gold here.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 22:17:59]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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