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				<title>2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ I'm brand new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s so any help on my list would be welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 130 - Belial<br /> <br /> 205 - Sammael on Jetbike<br /> <br /> Elite<br /> 120 - Scout Squad, 4 snipers, 1 missile launcher<br /> 195 - Venerable Dreadnought, drop pod<br /> <br /> Troop<br /> 215 - Deathwing, 2 lightning claws, 2 thunder-hammers, 1 heavy flamer<br /> 300 - Deathwing, Assault Cannon, Banner(Belial Goes in here)<br /> 455 - Ravenwing Attack Squad, 6 bikes, attack bike(Multi Melta)<br /> 175 - 10 man Tactical, missile launcher<br /> 75 - Landspeeder Typhoon<br /> <br /> Heavy<br /> 250 - Land-Raider Crusader<br /> 85 - Whirlwind<br /> <br /> Point Total is 2025<br /> <br /> Obviously i gotta cut my list down to 2000, but this is what I want to build around. Only played one game so far with the list and went to a draw with Chaos marines, Belial was able to do a lot of damage and I really liked fighting with my termies out of the crusader, also my Whirlwind took out about 3X its points value before it got destroyed. I'm used to playing Tyranids so outa habit I specialized my termie squads, but after my first game I don't think this is generally the way to go, i guess thats my first question, am I better off mixing up my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies with my shooters?<br /> <br /> Also would I be best dropping my scout squad for maybe another dreadnought or a devastator squad maybe. This list doesn't have a lot of anti-tank punch with the exception of Sammael and my a couple multi-meltas. So if i could make room for a twin-linked lascannon dread or a devastator squad it might be a little more favourable.<br /> <br /> Anyway, any advice is welcome<br /> <br /> Cheers,]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 01:00:31]]> GMT</pubDate>
				<author><![CDATA[ Wash]]></author>
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				<title>Re:2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ What is the Ven Dread armed with? <span class="glossaryitem" onmouseover='gp(25);'>DA</span> dreads are severely overcosted for their performance. <br /> <br /> What is Belial armed with? if it's anything other than Lightning Claws, fix it<br /> <br /> Scouts: Why?<br /> <br /> Assault Deathwing Squad: Probably better with 3x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1xHF, or drop the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> entirely and give the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> guy a Chanfist. Also it should cost you 220, since the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> is 5 points. <br /> <br /> Shooty <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Squad: Why is the banner giving +1 Attack in the shooting squad, not the assault squad? <br /> <br /> Whirlwind: Ugh<br /> <br /> Yank the Whirlwind and the Ven Dread, replace with another Raider. I'd even replace the 'shooty' <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad with a second assault squad and stick it into Raider #2. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 03:35:30]]> GMT</pubDate>
				<author><![CDATA[ Numismancer]]></author>
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				<title>Re:2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ Dread has an assault cannon and dread close combat weapon, im gonna swap him out with a twin lascannon dread and missle launcher dread i think depending on who i face.<br /> <br /> At the moment Belial has a power sword and stormbolter, I can see what you mean though with the Lightning claws, and will <span class="glossaryitem" onmouseover='gp(186);'>def</span> give that some thought. Only had him that way because the terminator captain model only comes that way.<br /> <br /> Scouts i dunno if I like them or dislike them, they are kinda useless against high leadership armies, but also I tend to play a lot of orcs and tau so pinning comes in handy a lot, still though I think i will get rid of em because I do have my whirlwind for pinning as well.<br /> <br /> I put the banner in the shoot squad because they are the ones that are going to be assaulting outa the Raider. When they disembark that is a ton of shots coming outa the crusader and my termies, they are going to be assaulting so there is a lot of potential attacks there. Most units wont last a turn with that kinda fire power and attacks. It's not that I want the banner with that unit, but i felt that that certain unit was a best fit for Belial who I wanted to have full benefit of the banner. Generally also they are going to be in the open and if they don't have a ranged weapon to defend themselves they will be shooting practice once their assault is resolved.<br /> <br /> I don't have a lot of shots, and only 2 small blast templates, so i went with Whirlwind because it's great for taking out regular troop choices and horde, and doesn't require line of sight. So far from what I've seen with ordanace weapons, that if they get 2 shots off, generally they have done their job. Also pinning comes in handy for my raider to get into position, and to let my deep strikers have some breathing room until they can move and assault.<br /> <br /> Definetly would be nice to make room for another raider, im guessing you would recommend the regular version so i have a bit of anti tank punch?<br /> <br /> Thanks for the advice so far, much appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 04:21:42]]> GMT</pubDate>
				<author><![CDATA[ Wash]]></author>
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				<title>2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ You know, I wrote up a big long post that pretty well completely changes your army, but then decided to scrap it as it would pretty radically change the structure of your army.<br /> <br /> I will say that I completely disagree with Numismancer on all but a few of his points.<br /> <br /> Yeah, the scouts should probably go (and personally, I think the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad should go, too - but I imagine you're including them for scoring purposes).<br /> <br /> Belial w/ <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> = good. And yeah, if you take the Banner (which I don't necessarily think is worth the points) it should be with a choppy rather than a shooty squad...that being said...<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, though, Deathwing armies don't get nearly enough firepower to be able to afford dedicated Assault Squads. So here's what I recommend as a loadout for all <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Squads:  1 Sgt w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span>, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 1 TLC, 2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> (or if you're really feeling choppy, make the 2nd <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> a  TLC).<br /> <br /> Dreads are a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army's best friend. Even more so than Land Raiders as they're more flexible with what they can do. So, I don't think you should pull the Dread.<br /> <br /> Similarly, I know a lot of people dislike Whirlwinds, but I've also seen a lot of <span class="glossaryitem" onmouseover='gp(412);'>DW</span> armies since the new codex was released use either them or Vincdicators. I don't use them myself, but I don't think they're that bad and provide some much needed anti-horde in an army that desperately needs it.<br /> <br /> Two other points I'll make for you to think about, though I won't make my recommendations for replacement - I'll leave that up to you:<br /> <br /> 1) I can see that you're trying to maximize your number of scoring units, and for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span>/<span class="glossaryitem" onmouseover='gp(744);'>RW</span> army, it's bound to be low. But having both Sammael and Belial both in the army is pretty much a waste of points. I'd really recommend one or the other and lean that way as far as your units go. And I will say this for Sammael - with his mobility, he'll be great for contesting objectives at the last minute.<br /> <br /> 2) Typhoons - I love 'em conceptually, but because of the already low number of targets in an army like this, it'll get blown out of the sky pretty quickly.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 05:44:44]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Re:2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ Tactical are in there mainly for distraction, and to give my army some numbers, though funny thing is though that in my first game they lasted longer than my bikes and my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies. I've been debating dropping them to get another terminator squad, or another dread with drop pod, for some much needed anti-vehicle firepower. I don't really have them their for scoring purposes because I already do have a lot of troops choices having both Belial and Sammael. My whirlwind was my best unit in my first game, so i'm definitely gonna stick with it till it prooves otherwise, its only 85 points. I've been thinking about dropping one of my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, but if i do that it cuts my scoring units in half, though will probably open up enough room for another squad of ravenwing or deathwing, depending which way i go. Belial is a pretty cheap choice for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> though, so thats why I've stuck with 2, the termies with all those extra attacks are pretty nasty popping outa the crusader. The terminators and crusader seem to be a massive distraction, and my typhoon gets a lot of shots off because of that, and if it draws enough fire to let my crusader pick out its assault target, it's pretty much done its job.<br /> <br /> If i were to drop the scouts and perhaps the tact squad, where do you think my points would be best spent. This army really could use a lascannon, so I was thinking either a dread or a devastator squad<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 12:49:17]]> GMT</pubDate>
				<author><![CDATA[ Wash]]></author>
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				<title>2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ I would go for a Twin-Linked Lascannon Dread to provide that extra anti-vehicle firepower.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2008 17:33:28]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Re:2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ I made a revised list, lemme know what you think<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 130 - Belial<br /> 205 - Sammael on Jetbike<br /> <br /> Elite<br /> 205 - Dreadnought, Twin linked Lascannon, missile launcher<br /> 145 - Venerable Dreadnought, assault cannon, dreadnought <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon<br /> <br /> Troop<br /> 220 - Deathwing Terminators, 2X <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 270 - Deathwing Terminators, 1X <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1X <span class="glossaryitem" onmouseover='gp(442);'>PS</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>(Sergeant), 1X <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 X <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x Assault Cannon/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Banner(Belial Goes in here)<br /> 295 - Ravenwing Attack Squad, 6 bikes, attack bike(Multi Melta), Banner<br /> 120 - Ravenwing Attack Squad, 3 bikes<br /> 75 - Landspeeder Typhoon<br /> <br /> Heavy<br /> 250 - Land-Raider Crusader<br /> 85 - Whirlwind <br /> <br /> Total = 2000<br /> <br /> Dropped the scout squad and the tactical squad, added a twin linked las-cannon Dreadnought and 3 more attack bikes. I didn't have the points for a 10 man tactical with the extra dread and i didn't see the point of having a 5 man, instead added the 3 bikes.<br /> <br /> Wanted to have 1 chain-fist in each termie squad, but i was 10 points over and it was the only spot i could trim it.<br /> <br /> Removed the drop pod from the venerable dreadnought, im gonna need something on my side of the map to help my crusader get in position, and <span class="glossaryitem" onmouseover='gp(269);'>id</span> prefer having the drop pod on the lascannon so he can shoot a vehicle in the rear on his first shot.<br /> <br /> I'll give this list a go on the weekend and see how it does without the tactical squads, if i find i need em I'll have to do some more adjusting.<br /> <br /> lemme know what you think.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2008 00:52:23]]> GMT</pubDate>
				<author><![CDATA[ Wash]]></author>
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				<title>2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ I think the changes you've made are good. You've got 4 scoring units - 5 as you can split the 6-bike squad into two 3-bike combat squads. The <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, Dreads, and Termies should provide fire magnets, and the Typhoon and Sammael will be good for contesting endgame objectives. I look forward to hearing how it does!]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2008 01:06:13]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Re:2000 points Deathwing/Ravenwing, 5th ed in mind</title>
				<description><![CDATA[ List did really really well, played a demon army. Though much to my advantage there was a lot of terrain and the demon player rolled like crap on his deepstrikes hehe. I lost all my bikes, mainly because i still need practice using them properly, eventually ill get the hang of it. Other than that didn't loose too much, only 1 terminator <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, and i didnt even get them into combat <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> and my whirlwind got destroyed on last turn, but it definetly did its point value and then some in damage, including one shot where it took out 7 demonettes. Im liking the whirlwind for sure, im thinking of maybe dropping my extra 3 bikes and getting a vindicator perhaps, I do have lots of troop choices already, and that <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 ordnance could be sick wicked and nasty.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 07:19:50]]> GMT</pubDate>
				<author><![CDATA[ Wash]]></author>
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