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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Hey people, please review this army list and tell me what you think.<br /> <br /> Warboss Zagrath<br /> <br /> 'Uge Choppa, Kombi scorcha/shoota, bosspole and 'Eavy armor.<br /> <br /> 80 points<br /> <br /> -----------------------------------------------------------------<br /> <br /> Zagrath's Nobz<br /> <br /> 1 Nob with Waaagh Banner, Choppa and Slugga.<br /> <br /> 1 Nob with Power Klaw and Slugga.<br /> <br /> 1 Nob with 'Uge Choppa and Slugga.<br /> <br /> 1 Nob with 'Uge Choppa and Slugga.<br /> <br /> 1 Painboy with 'Urty Syringe, Dok's tools and a Grot orderly.<br /> <br /> All Nobz except the Painboy wears 'Eavy Armor.<br /> <br /> 5 models.<br /> <br /> 205 points<br /> <br /> -----------------------------------------------------------------<br /> <br /> Burna Boyz<br /> <br /> 8 Boyz with Burnas.<br /> <br /> 2 Mek's with Kustom mega-blasta.<br /> <br /> 10 models.<br /> <br /> 150 points<br /> <br /> -----------------------------------------------------------------<br /> <br /> Tankbusta Boyz<br /> <br /> 6 Tankbustas with Rokkit Launcha.<br /> <br /> 1 Tankbusta with Tankhammer.<br /> <br /> 1 Nob with Rokkit Launcha and Bosspole.<br /> <br /> 2 Bomb Squigs<br /> <br /> 8 models + 2 squigs.<br /> <br /> 145 points<br /> <br /> -----------------------------------------------------------------<br /> <br /> Slugga Boyz<br /> <br /> 17 Boyz with Choppa and Slugga.<br /> <br /> 1 Boy with Heavy Shoota.<br /> <br /> 1 Boy with Rokkit Launcha.<br /> <br /> 1 Nob with 'Uge Choppa, Bosspole and 'Eavy Armor.<br /> <br /> 20 models.<br /> <br /> 160 points<br /> -----------------------------------------------------------------<br /> <br /> Slugga Boyz<br /> <br /> 17 Boyz with Choppa and Slugga.<br /> <br /> 1 Boy with Heavy Shoota.<br /> <br /> 1 Boy with Rokkit Launcha.<br /> <br /> 1 Nob with Power Klaw, Bosspole and 'Eavy Armor.<br /> <br /> 20 models.<br /> <br /> 180 points<br /> -----------------------------------------------------------------<br /> Killa Kans<br /> <br /> 2 Killa Kan with Big Shoota and Dreadnought Close Combat Weapon.<br /> <br /> 2 models.<br /> <br /> -----------------------------------------------------------------<br /> <br /> Total points: 1000<br /> Total models: 66<br /> <br /> <br /> <br /> Now, I am fairly new to Orks in 40.000, as I have been playing fantasy mostly since I started the hobby. Any tips to what I could remove/add? <br /> <br /> Thanks beforehand.<br /> <br /> Kaleth]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2008 23:02:54]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Looks like a rather small horde.<br /> Il go though the army list and say my comments.<br /> Boss seems solid. I personally would go for a power claw for strength 10 goodness but you all ready have stuff that does that. Huge choppa means he has high initiative which helps.<br /> Nobz unit is a bit expensive for 1,000 points. 200 and yes they are hard but will be a first ranged priority.<br /> <br /> The small units of burnas and tank bustas are going to be a little bit of a problem. They might start running after one thing decides to shoot at them. The burnas will probably be second main thing to shoot at. The tankbustas have to run towards the nearest <span class="glossaryitem" onmouseover='gp(9);'>AV</span> which will be a pain. <br /> I would sugest maybe trading in both for a unit of komandos? You get burnas and able a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> upgrade for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> things.<br /> Two slugga units seems solid. Both need a power claw mind. So handy to hit oponents and not get hit back! Another crit is that personally I would run in 5th ed rather then shoot my lame bs2 weapons. Personal pref.<br /> Killa kans also solid but as the only two <span class="glossaryitem" onmouseover='gp(9);'>AV</span> things in ur army they might go boom before you know it. But I bet a lot of your oponents <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8+ weaponry will be shot at the nobz for instant killing.<br /> <br /> And now the biggest issue isthat you need a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> man. Get those cover saves and beleve me they help. The amount of times I have anoyed my oponents by saving my grotz life from a lascanon shot!<br /> Good luck and welcome to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I remeber when I started fantasy after <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I just wanted everything to be skirmishers because I hated <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> when I first started! <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> Regards.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jun 2008 23:29:56]]> GMT</pubDate>
				<author><![CDATA[ Gaseraki]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Thanks for the reply, I am gonna use those burnas thought, so I might get a Big Mek with that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to protect them.  I love how those burnas can chomp up even terminators under the right conditions with their power weapons. I must admit I took this army for the models mostly, but I do want it to fare reasonably well in the field. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2008 07:38:00]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ HEy man nice attempt! Welcome to the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Ork horde!<br /> <br /> Now down to business. I agree with Gaseraki on the Nobz being too expensive. <br /> You definitely need more boyz, drop your tankbustas and killa kans.  They are cool but for the cost a unit of 30 shootas, yes shootas nothing like having 52 shots bearing down on your opponent... even termies may have a problem, this will be better, fill the other 2 boyz units up to 30 and add rokkits and Big Shootas to make up for the killa kans and tankbustas.  <br /> If you drop the nobz too thats a nother 30 man unit of boyz, add the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> instead of Uge Choppa, you will be highly disappointed with them as everyone still gets their full armor save vs the uge choppa.<br /> Swap Warboss for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> for the cover save...<br /> and if you like the burna boyz you are still gonna have enough points to take snikrot and 9 kommandos 2 of those carrying burnas,  this will work out nicely for ya!<br /> <br /> Boss poles are a waste for units of 30 boyz, so I wouldn't waste waste time with giving the orks anything else like armor or upgrades.  <br /> I hope this helps and Good luck, <br /> The Ork Hordes are almost gonna be broken in 5th! ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2008 11:48:46]]> GMT</pubDate>
				<author><![CDATA[ Makari]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ This is ok for 1000, although it lacks either lots of models or really strong squads. <br /> First your nobs worry me as you only has one klaw, one has just a chopper and the others have 'uge choppas, personally i would make them have the same weapon type. another one is the burnas with meks, i think meks are a waste they rarly hit and their weapon gets hot.<br /> Your boyz mob have both a rokkit launcha and big shoota, wouldnt it be better to have one with two rokkit launchas and one with two big shoota to concerntrate fire power at a unit, theres no point wasting two squads fire power on a tank to get two shots off.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2008 12:20:34]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Thanks for the tips people, really appriciated. I decided to remove the Nobz alltogether along with the Warboss to replace them with more boyz and a big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Gonna look at the Kommandos models and see if I like them, which is a big factor for me, the models have to look nice.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> About the sloggin' orks being absolete in 5th edition, in what way? I thought that only troops could take tablequarters/objects/artifacts etc and not vehicles? Doesn't the numerous footsloggers benefit from this? Especially with the new move instead of shoot rule.<br /> <br /> Thanks again for the tips.   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2008 17:35:20]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ <br /> I figured that the slugga boyz would see more sidearmor than the shootas would, so i equipped both slugga units with rokkits and the shootas with big shootas.<br /> I really don't want to let go of my burnas as I already bought the models, so I added a Weirdboy instead of the buying the Kommandos. If l took a singel <span class="glossaryitem" onmouseover='gp(9);'>AV</span> model over the weirdboy it would get blown to pieces quickly as mentioned earlier by Gaseraki. Squigherder: I really like the mek models, so I want to keep them with my burnas for the looks for now, if they prove ineffective ill swap em out when I buy more burna models. So, going from 66 models to 102 and the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> it would indeed mean that there will be plenty left to kick 'Eads with after a few rounds of shooting. (I hope) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Makari: Gonna try some dice rolls to see how it feels to shoot 52 shots at once. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So here is my new armylist:<br /> <br /> ------------------------------------------------------------------<br /> Big Mekanik Zagrath<br /> <br /> Kustom Force Field and Slugga.<br /> <br /> 1 model.<br /> <br /> 85 points<br /> <br /> -----------------------------------------------------------------<br /> Weirdboy Urzagh<br /> <br /> 1 model.<br /> <br /> 55 points<br /> -----------------------------------------------------------------<br /> <br /> Burna Boyz<br /> <br /> 8 Boyz with Burnas.<br /> <br /> 2 Mek's with Kustom mega-blasta.<br /> <br /> 10 models.<br /> <br /> 150 points<br /> <br /> -----------------------------------------------------------------<br /> Shoota Boyz<br /> <br /> 26 Boyz with Shootas.<br /> <br /> 3 Boyz with Big Shootas.<br /> <br /> 1 Nob with Power Klaw.<br /> <br /> 30 models.<br /> <br /> 230 points<br /> <br /> <br /> -----------------------------------------------------------------<br /> <br /> Slugga Boyz<br /> <br /> 26 Boyz with Choppa and Slugga.<br /> <br /> 3 Boyz with Rokkit Launcha.<br /> <br /> 1 Nob with Power Klaw.<br /> <br /> 30 models.<br /> <br /> 240 points<br /> -----------------------------------------------------------------<br /> <br /> Slugga Boyz<br /> <br /> 26 Boyz with Choppa and Slugga.<br /> <br /> 3 Boyz with Rokkit Launcha.<br /> <br /> 1 Nob with Power Klaw.<br /> <br /> 30 models.<br /> <br /> 240 points<br /> -----------------------------------------------------------------<br /> <br /> <br /> -----------------------------------------------------------------<br /> <br /> Total points: 1000<br /> Total models: 102<br /> <br /> What do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Jun 2008 19:00:00]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ This is a great well thoughout redone list and i cannot find any real problems tactically and points wise and say go for it!<br /> tell us how it goes<br /> Good luck]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 11:42:36]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Very Nice edit man! And not obsolete, Broken as people are going to be complaining on how powerful the orks are...<br /> <br /> The issues I have with the burna boyz are:<br /> 1) too small of a unit, orks are not that great if you have them in units smaller than 20.<br /> 2) Not as effective in a smaller game, The real usefulness of the burna boyz is the "power weapon" in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You can flame but you can't flame and use it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in the same turn, if you that close you probably should be calling a waaagh to get closer!<br /> <br /> But I would like to hear how they work for you!  ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 17:08:16]]> GMT</pubDate>
				<author><![CDATA[ Makari]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ The Warphead upgrade for the Weirdboy is almost required to have, it lets you re-roll your psychic power result. 'Eadbanger results are not funny, especially if you cannot do something about it. It makes Weirdboys much more reliable. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span> Makari, in 5th the Burna boyz are allowed to use Trukks, even if another unit took them as dedicated transport. There still has to be 12 or less though. This can be very good for getting them into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> sooner.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 18:22:01]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ for 1000pts it looks pretty good. tanks wont be easy to deal with, but they never are for ork armies.<br /> <br /> burnas are a real headache to a marine player if you run them behind a horde mob.<br /> <br /> thw wierd boy is fun to have, but may be a bit hit or miss. if you decide to take hib out give all your nobs boss poles (much required in ork armies) and change those big shootas to rokkits.<br /> <br /> if youre looking to go up to 1500pts i suggest adding some lootas, some stormboys and maybe some kommandos or another nuit of burnas (possibly in trucks)]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 15:45:40]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Thanks for the replies!<br /> <br /> I changed the armylist a bit, removed the weirdboy since I couldn't afford the warphead upgrade, used his points to add rokkits to the shoota boyz instead of big shootas, added boss poles to the nobz and gave my Big Mek 'Eavy armor. Im still left out with 10 points thought, and I don't know what to use it on. I could give two nobz eavy armor, or remove the boss poles and the eavy armor of my mek and get a singel Lobba with a 3 extra grots.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> The thing is, someone says: get bosspoles, others say they are a waste with big ork units, so I dont really know, gotta test it out for myself I guess.]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2008 21:47:57]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Well, people have different opinions on Boss Poles. <br /> <br /> In my opinion, you should only take Boss Poles for smaller Boyz Mobs, since those mobs are more likely to use it. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I noticed that you took the Mek upgrade for two of your Burnas. I know the box only gives you 4 Lootas or Burnas, but I usually proxy the Kustom Mega-Blasta for a Burna. I do it with my Lootas all the time, proxy-ing it for a Deffgun. <br /> <br /> And <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, to 'proxy' a model is to take a model that is similar to a model in looks but is different in weaponry or upgrades, and use it to represent that model. For example: I'm using an Avatar of Khaine in my Eldar army, but I don't have an Avatar model. But I do have a Daemon Prince, who has the same size base and a big sword. The Avatar has a big sword too, so I will 'proxy' the Daemon Prince and use it as an Avatar. It's tough to explain, and I figured an example will help. So yeah, do that with your Meks and make them Burnas.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 00:40:21]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Yeah, I know what that means, it's "count as" in fantasy. The thing about "count as" and the "you get what you see" rule is that they are strict about it in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shop, I have experienced that before. Since most of my first games will be in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store I need to either buy another box of burnas or just play with meks. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 07:49:52]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ on the subject of boss poles:<br /> <br /> boss poles stop orks from running.<br /> <br /> this is obviously a good thing for small mobs they dont gain as much benifit from the mob rule.<br /> <br /> however it is also essential for larger mobs. <br /> <br /> when a mob gets shot down to under 11 models (not if, when) they cease being fearless and get -1LD for being under half strength. at that point it gets gradually harder to keep them around. every time they make a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test they risk running away and never comming back because they are under half strength. for a mere 10pts you can ensure that remaining your mob of boys sticks around for long enough to really do some more damage.<br /> <br /> really its the choice between buying a rokkit or making sure that your remaining mob, worth 100pts or more (9 boys+nob /w powerklaw), dosent suddenly bugger off.<br /> <br /> boss poles are worth it.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 09:30:40]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Agreed with the "boss poles are worth it" argument.<br /> <br /> If your playing fifth you can drop the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and take grots to screen your boyz (for about the same points). You opponent must then choose to give your boy a cover save or shoot 3 point models.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 16:14:11]]> GMT</pubDate>
				<author><![CDATA[ theHandofGork]]></author>
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				<title>Re:1000 points footsloggin' Orks.</title>
				<description><![CDATA[ Thanks for the bosspole clarification, I might buy a grot carpet later on, but for now I'll keep my Mek. Off to paint 90 Ork Boyz, woho.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/213617/322242.page</link>
				<pubDate><![CDATA[Tue, 1 Jul 2008 21:19:30]]> GMT</pubDate>
				<author><![CDATA[ Kaleth]]></author>
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