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		<title><![CDATA[Latest posts for the thread "1850 Orks for 5th Ed"]]></title>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ Warboss-150<br /> -Power Klaw, Warbike, Cybork Body, Attack Squig<br /> <br /> Warboss-150<br /> -Power Klaw, Warbike, Cybork Body, Attack Squig<br /> <br /> 4 Biker Nobs-255<br /> -Cybork Body<br /> Pain Boss<br /> -Power Klaw, Cybork Body<br /> <br /> 4 Biker Nobs-255<br /> -Cybork Body<br /> Pain Boss<br /> -Power Klaw, Cybork Body<br /> <br /> 4 Biker Nobs-255<br /> -Cybork Body<br /> Pain Boss<br /> -Power Klaw, Cybork Body<br /> <br /> 20 Orks-155<br /> Nob<br /> -Power Klaw<br /> <br /> 20 Orks-155<br /> Nob<br /> -Power Klaw<br /> <br /> 20 Orks-155<br /> Nob<br /> -Power Klaw<br /> <br /> 20 Orks-155<br /> Nob<br /> -Power Klaw<br /> <br /> 20 Orks-155<br /> Nob<br /> -Power Klaw<br /> <br /> How does this look? I've got 10 points left to play around with, any suggestions? It's 100 orks, 3 of the toughest units around, and two big bad, warbosses to tie up the list.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 03:44:40]]> GMT</pubDate>
				<author><![CDATA[ Angron]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ What kinds of Orks? There are two variants: Sluggas and Shootas. Sluggas have the pistols and axes while the Shootas have the bigger guns. <br /> <br /> The Warbosses don't need the Cybork Bodies since they get 4+ Armor and Cover saves from having the Warbike. <br /> <br /> I don't really think those three 'toughest units' really are the 'toughest.' Kill one, watch 'em run. You don't need all those Nob Bikers. If you took them out you could get some Lootas, who are capable of laying down a nasty amount of generally nasty fire, and from a nasty distance to boot. They're nasty. Also, if you took out the bikers you could increase the size of your Boyz mobs. Orks are a horde army, meaning you will get better results from having more.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 03:56:46]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ Cybork is pretty much a waste all over the place. <br /> <br /> Use 2 of your nobz squads as troops so they can score, if you are playing 5th ed and dump the last. Should be a decent amouth of points over for some nice stuff then.  Maybe fix Wazzdakka as one of the lords? Cannons are a cheap and quite effective hwy choice, giving you some sort of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 08:42:40]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:1850 Orks for 5th Ed</title>
				<description><![CDATA[ ork bikes arent really that good, nob bikes are even worse.<br /> <br /> admittedly they will weather shooting well, but they will be beaten in combat by most things, which is bad because orks should be killing stuff in combat. for the amount of points you're spending on then you could get 50 lootas or 60 storm boys, both of which pose far greater a threat than 12 overpriced guys on bikes.<br /> <br /> the rest of your mobs need to be 30 strong if they are foot slogging because they will get shot to peices. your nobs in those units need boss poles to stop you running away when they get shot under 10 guys.<br /> <br /> you really do need to add lootas and stormboys.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 10:16:05]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ Where are the bosspoles? Your orks are going to take moral test left right and center and in classic ork style run when low on boyz, especially the nobz. If you really have to have biker take a bosspole and 'uge choppas as they will strike hard and not at initative 1 so they die before without striking back, but bikes are good for luanching assaults but not with power klaws as there are too many points in such a small squad.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 11:52:48]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ What will beat nobs on bikes that bad, esp with a warboss? There are very few things but then they have the mobility to choose their fights.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 11:56:39]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ Well, anything that can force one casualty on a squad of 4 nob bikers will force the remaining three to test on Ld7...  Because spending 250 points for 4 models that run that easily makes good sense to me.<br /> <br /> There are things that can kill one ork biker, right?]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 12:09:07]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ <blockquote><div><cite>Kallbrand wrote:</cite>What will beat nobs on bikes that bad, esp with a warboss? There are very few things but then they have the mobility to choose their fights.</div></blockquote><br /> there are a few problems with the nob bikers:<br /> 1. there are only 4 in each mob, if one dies you'll need to take a leadership test and with no bosspole, power klaws and on bikes if they run which could happen they will run far and possibly off the table.<br /> 2. orks are a horde army and this one has alot of points on so few models.<br /> 3. power klaws strike at inititive 1 and if you die you dont strike back.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 12:11:26]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ The Nob bikers serve a very good purpose here but you need to change them some what. take 2 of the squads and combine them with one painboy for a unit of 9. Drop the third unit or make it regular ork bikes! <br /> <br /> The cybork bodies are good for when fighting power weapons cause you don't get your cover save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Granted the 5+ save sucks but eh.<br /> <br /> Definitely get Wazdakka, but don't put your warboss or Waz in the nobz have them ride solo so they don't run either.<br /> <br /> With the extra points (possibly drop the warboss too) get another unit of boyz nd equip these boyz with some rokkit launchas so you have som tank killing ability from afar.<br /> <br /> The bikes work cause the opponent wil want to take them out quickly leaving the&nbsp;harder to kill ORk mobz alone long enough to get to thier targets!]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 17:18:03]]> GMT</pubDate>
				<author><![CDATA[ Makari]]></author>
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				<title>1850 Orks for 5th Ed</title>
				<description><![CDATA[ Bikes because of their leadership are not the way to go. Or at least the amount of point spent on them so far. Perhaps one unit of them if you just love the models but more then that and I am afraid you will loose alot of points for nothing gained. <br /> <br /> Your antitank is reduced to just <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s which is ok at times but a little ranged anti tank for the light to mid armor vehicles would help this list alot. THere are going to be times when you just cant reach that basolisk or defiler.<br /> <br /> 20 man mobs are a very good number, but because of the lower body count boss poles are a must. 30 man mobs are very unwieldy on the table but also effective if they get to their opponents. With 30 man mobs I do not think the boss pole would be necissary.<br /> <br /> All in all I think your list will have problems with mechinised armies, Pie plate heavy guard and chaos, and necrons with monoliths. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 15:22:52]]> GMT</pubDate>
				<author><![CDATA[ Crawdadr]]></author>
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