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		<title><![CDATA[Latest posts for the thread "Boon of Mutation question"]]></title>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[   For the demon codex. Boon of mutation says "no saves apply" does that include invulnerable saves? ]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 22:36:04]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Re:Boon of Mutation question</title>
				<description><![CDATA[ Your target model makes a toughness test on 1d6.  They have to roll below their toughness on a single die, or be turned into a chaos spawn.  Rolls of 6 always fail for models with 7+ toughness values.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jun 2008 22:38:14]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[ So Warithlords and the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> equivalent are safe from the boon.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 02:44:44]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>So Warithlords and the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> equivalent are safe from the boon.<br /> <br /> G</div></blockquote><br /> <br /> Uh, with the exception, as sourclams just pointed out, that a roll of 6 is always considered a failure.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 03:09:11]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[  No what im asking is do you get an invulnerable save from   boon of mutation?  ]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 05:28:02]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[ No wounding effect, so no save.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 06:26:54]]> GMT</pubDate>
				<author><![CDATA[ lord_sutekh]]></author>
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				<title>Re:Boon of Mutation question</title>
				<description><![CDATA[ you can only take saves against wounds caused. boon of mutation doesnt cause a wound so you dont get a save against it, just as you dont get a save against Gift of Chaos or that ork guy that can turn you into a squig.<br /> <br /> so yes, invulnerable saves dont apply.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 11:53:12]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Boon of Mutation question</title>
				<description><![CDATA[ Nope. You just turn into spawn. Which makes it a great power.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 15:32:34]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:Boon of Mutation question</title>
				<description><![CDATA[ Okay, here's how it works:<br /> <br /> Pick a model within range, including independent characters, monstrous creatures, and models in an assault.  <br /> <br /> That model has to make a Toughness test on a single die.  So a Tau fire warrior would fail the test on a 4+.  A Space Marine chaplain would fail on a 5+.  All models fail on 6+.  So if a Wraithlord (T8) rolls a 6, he fails and turns into a spawn.<br /> <br /> Since there is no wound, there is no save, armor or invulnerable or cover.  If a Chaplain wearing Artificer Armor with an Iron Halo in a Ruined Building rolls a 6, he's spawn-ified.]]></description>
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				<pubDate><![CDATA[Fri, 27 Jun 2008 20:20:33]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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