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		<title><![CDATA[Latest posts for the thread "1st ultra marine army"]]></title>
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				<title>1st ultra marine army</title>
				<description><![CDATA[ Hi<br /> I have always played Eldar and am taking the opportunity of 5th edition and inheriting 30 tyranid hunter marines to start a space marine force. <br /> 1 Master Commander,Power Fist<br /> <br /> 1 10 Man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, 1 Laz Cannon<br /> 1 10 Man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, 1 Laz Cannon<br /> <br /> 1 10 Man Nid Hunter Squad, 2 Power Weapons<br /> 1 10 Man Nid Hunter Squad, 2 Power Weapons<br /> 1 10 Man Nid Hunter Squad, 2 Power Weapons<br /> <br /> 1 10 Man Devastator Squad, 2 Missille Launchers<br /> 1 10 Man Devastator Squad, 2 Missile Launchers<br /> <br /> I am a bit obssessed with the numbers game having played with 30 Striking Scorpions and 20 Warp Spiders as an Eldar General. Might be to light in anti-tank ?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 19:39:48]]> GMT</pubDate>
				<author><![CDATA[ nandron]]></author>
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				<title>1st ultra marine army</title>
				<description><![CDATA[ One game against Tau may convince you that you've wasted your time and effort, it did me..... welcome to the Imperium.<br /> <br /> But, I think you are light in anti tank. I think you may want to decrease the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad sizes by reconfiguring to las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> or las/melta gun configuration.<br /> <br /> Nids may decrease in frequency with the new 5th edition rules preventing consolidation into close combat. But, one of the advantages, as I recall, for Nid Hunters is the use of special ammo for their heavy bolters. Of course, there is no Tyranid Hunting Heavy Bolter figure, but I wonder about making a 4 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Nid hunting <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. squad to take advantage of the anti-Nid rounds.<br /> <br /> Librarian, terminators, landspeeders with melta gun and flamer????]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 21:18:51]]> GMT</pubDate>
				<author><![CDATA[ mikeguth]]></author>
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				<title>Re:1st ultra marine army</title>
				<description><![CDATA[ Hi<br /> The Nid Hunters fire a blast template to 36'' which cuts through Tau armour, mutiply this by 3 and I am wondering if I may have the firepower to win vs tau especially with so many cover saves in 5th for my troops. I could make space for a Drop pod for one of the nid hunter units, with counter attk they have 7 power attks even if they get charged. tend to prefer to go <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> light as they are so expensive and ultramarine librarians don't look that special ? Will take your point about extra firepower for <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads and go to 9.]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 23:12:20]]> GMT</pubDate>
				<author><![CDATA[ nandron]]></author>
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				<title>1st ultra marine army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are real expensive, but they can be totally worth every point. Here's a quick story for you, I got more:<br /> <br /> My 173 pt commander with Furious Charge, Terminator Armor, Lightning Claws, Adamantine Mantle tore through a chaos <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, two chaos terminator units, and a couple obliterators before dieing killing half of the third termie unit. Granted his termie command squad got wiped out in the first/second round of combat, but the guy got around 20 wounds on his own. I'll never leave home without an <span class="glossaryitem" onmouseover='gp(56);'>hq</span> with all the trimmings.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2008 06:15:56]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>1st ultra marine army</title>
				<description><![CDATA[ <blockquote><div><cite>Marshal_Gus wrote:</cite><span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are real expensive, but they can be totally worth every point. Here's a quick story for you, I got more:<br /> <br /> My 173 pt commander with Furious Charge, Terminator Armor, Lightning Claws, Adamantine Mantle tore through a chaos <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, two chaos terminator units, and a couple obliterators before dieing killing half of the third termie unit. Granted his termie command squad got wiped out in the first/second round of combat, but the guy got around 20 wounds on his own. I'll never leave home without an <span class="glossaryitem" onmouseover='gp(56);'>hq</span> with all the trimmings.</div></blockquote><br /> <br /> Hi<br /> Thanks for the info. I Appreciate the Damage potential of marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s its getting them into combat that I worry about. For example one of the armies I play is Necrons with 15 destroyers and about 30 warriors with a necron lord +3 of those H.Gauss cannon destroyers. Now I know how to deal with it using my Eldar army using speed and combat power of my shining spears but with a marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> moving at 6'' a turn + 1d6 run vs lets say using cover and good placement about 10 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots a turn and adding in about 30 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 shots for the final run in. Also they can move 12'' and shoot to avoid him. This also applies to a number of other armies I am facing though to a lesser extent. We are looking at him surving with his expensive squad about 30 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots + 30 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 shots before combat and now no consolidation into enemy. While the other 2/3 of his army blows away the remaining troops I have. I am so used to doing this with my starcannons and scatter lasers that I worry about having small numbers of expensive models that need to get into combat to do anything. I am totally hoping I am wrong so if anyone has any ideas that would be great. Drop Pods or infiltrate for vets maybe ?]]></description>
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				<pubDate><![CDATA[Sun, 29 Jun 2008 18:59:23]]> GMT</pubDate>
				<author><![CDATA[ nandron]]></author>
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