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		<title><![CDATA[Latest posts for the thread "Lizard Men 2000pts "]]></title>
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				<title>Lizard Men 2000pts </title>
				<description><![CDATA[ This is my Friends List I wanted yall basically help me I dont have my codex to do it so if yall could help me help him make a good list. <br /> <br /> I think for 2250 he should have a block more of the warrior's <br />  <br /> for my lord choice i have<br /> Oldblood   145pts<br /> with <br /> light armor 3pts<br /> shield 3pts<br /> spawning of quetzel 15pts  (increases scaly skin save)<br /> spawning of itzl  5pts (allows him to ride carnosaur)<br /> carnosaur 210pts<br /> blade of tzunki 65pts  (no armor saves and plus 1 to strength)<br /> aura of quetzel 30pts (4+ ward save<br /> 476<br />  <br /> my two hero choices are each level 2 skink priest for anti magic mostly <br /> 65+35X2<br /> 200<br />  <br /> 2 blocks of 24 saurus warriors with musician bearer and champion (318) 12 a piece<br />  <br /> 2 screens of 12 skinks with a brave each for 72 and 72 pts<br />  <br /> 4 kroxigers with one as ancient for 252<br />  <br /> 10 chameleon skinks  and a stalker for 156 <br />  <br /> 2 salamander hunting packs for 130<br />  <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2008 15:33:59]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Lizard Men 2000pts </title>
				<description><![CDATA[ For starters I would probably drop the ancient krox down to a krox. It's too expensive I find, for so little gain.<br /> <br /> You might want to make one of those <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 skinks a scroll caddy since you are lacking in magic defense at 2000+.<br /> <br /> Also saurus are generally frowned on, not because they are bad, but because other lizard stuff packs so much more of a punch(when used correctly). Also the way you have them set up in blocks of 12 only gets you 2 static <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. So either beef up the blocks or make them one block and widen it to 6x4. The only advantage to having 2 blocks of 12 would be since they are slower than the rest of your army you will probably be able to get a flank charge off with these if your units some how manage to stay in combat long enough for the saurus to catch up and act as reenforcements.<br /> <br /> Not sure how I feel about the chameleon skinks either. You maybe better served with a group of terrydon riders instead to be used as warmachine killers and rear chargers. But that can depend on what armies you face most often.<br /> <br /> Cheers  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2008 16:00:44]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Lizard Men 2000pts </title>
				<description><![CDATA[ All those champions are just wasted points. You a mark of tepok on the Old Blood, and generally, bane head + burning blade of chotec will serve you better than the blade of tzunki.<br /> <br /> Chameleon skinks and saurus could do with been smaller (5 and 20 respectively) so that you can afford some dispel scrolls + diadem of power.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 01:09:58]]> GMT</pubDate>
				<author><![CDATA[ fazz]]></author>
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				<title>Lizard Men 2000pts </title>
				<description><![CDATA[ Drop the kroxi champs- not worth it. Also, regular skinks with blowpipes work just fine. Drop the champs, though. They only things skinks do is shoot and flee. A JSoD can add alot of mobile hittiness and can kepp up with Kroxies. In a unit of saurus, he adds kills and can catch crucial pursuits. Is the carni a must have? Because the stegadon is probably a better support terror causer. The carni is mainly a monster hunter. But it is a speedy flanker, so meh.<br /> <br /> Blade of Tzunki is a bit overpriced. He is already S5, 6 with a spear or Sword of Might. 6 is -3 <span class="glossaryitem" onmouseover='gp(400);'>AS</span> which should neuter anything short of a 2+ save (which becomes a 5+). I would rather use maiming shield and spear or Sword of Might and maybe Bane Head (or Aura if you anticipate heavy fire or other speedy heavy hitters).]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 18:36:10]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Lizard Men 2000pts </title>
				<description><![CDATA[ K awsome thanks yall]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 22:03:33]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Lizard Men 2000pts </title>
				<description><![CDATA[ Fazz you really love that bane head!<br /> <br /> I dont really see the reason behind making those skink priests level 2 - a level 1 or 2 magic user still only gets you 1 dispel dice so it seems a waste of points if your just using them for anti magic <span class="glossaryitem" onmouseover='gp(269);'>id</span> consider saving them points for something more usefull. Also <span class="glossaryitem" onmouseover='gp(269);'>id</span> consider if i were you using 1 skink priest as a scroll catty and then dropping the other one for a saurus scar veteran and using him as nike suarus.... spawning of tepok / jaguar charm etc. - tepok still gets you your +1 dispell dice so no loss<br /> <br /> ancient kroxigors are kinda expensive for what you get<br /> <br /> Chameleon skinks are basically 1 for the price of 2 <span class="glossaryitem" onmouseover='gp(269);'>id</span> suggest just using your basic skink and then giving them the scout ability  10 of them is only 70 points]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 23:50:01]]> GMT</pubDate>
				<author><![CDATA[ SilentNight]]></author>
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				<title>Lizard Men 2000pts </title>
				<description><![CDATA[ I would never not include the bane head in a lizardmen list, it makes many matchups much much easier, eg:<br /> <br /> -Drakenhoff <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> Wight King? Bane Head + Burning Blade = double wounds, no regen, -4 <span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> -Uber tough Bret King? Bane Head + Burning Blade = double wounds, -4 <span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> -Treeman troubles? Bane Head + Burning Blade = 1 wound = 4 wounds, no ward, -4AS<br /> -Nurgle Herald difficulties? Bane Head + Burning Blade = double wounds, no regen<br /> <br /> So thats all the top tier armies covered - its nasty against any of them.<br /> <br /> Its better yet against with Slaan, but thats getting off topic. Besides, its only 15 point!]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 02:02:45]]> GMT</pubDate>
				<author><![CDATA[ fazz]]></author>
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				<title>Re:Lizard Men 2000pts </title>
				<description><![CDATA[ Im not sayign anything against it my slann has one]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 02:34:09]]> GMT</pubDate>
				<author><![CDATA[ SilentNight]]></author>
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				<title>Re:Lizard Men 2000pts </title>
				<description><![CDATA[ Just noticed...<br /> <br /> theres no <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in this list]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 19:00:56]]> GMT</pubDate>
				<author><![CDATA[ SilentNight]]></author>
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