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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ I've been playing around with lists and toying with the shooty side of the nids.  I'm trying to stay away from complete godzilla, but i just dont think its possible.<br /> <br /> I really like shooty warriors but having never used them in practice i'm not sure of their performance and am still debating how to properly arm them. Pretty much my debate is deathspitter/scytals vs twin devourers. The deathspiiters are str6 so they can hurt light vehicles and the new blast rules make them great against hordes and they also have a nice 24" range. The devourers will just make a mess agaisnt infantry. 20 str4 hits with re-rolls on everything is nasty. The downside in my opinion is the range. 18" means if you move in range of orcs they can waagh and hit you. Marines can walk into rapid fire range. Opposing gaunts can assault you, etc. I think this can be negated by ganging up on units with either a warrior brood + fex/tyrant, both warrior broods, or giving them a gaunt shield. I really dont wanna give them cover saves so the gaunt shield sounds unappealing. I'm kinda up in the air at the moment. <br /> <br /> I based the list loosely on the old Iron Warriors gunline i used in 3rd. I'm not sure how it wil ltranslate to 5th in concept but i guess thats what playing games are for. Pretty much its a solid core of guns backed up but 2-3 hitty <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units for when something reaches your lines, or for taking the fight to another gunline. The nid army has the advantage that everything is relatively hitty in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. <br /> <br /> Enough talk, here's the list. I used the deathspitter warrior for now. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Flyrant - wings, 2x scytal, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>: I + <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, toxin sacs, implant attack. <br /> <br /> Tyrant - <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, twin devourers, <span class="glossaryitem" onmouseover='gp(34);'>ES</span>, toxin sacs 2x tyrant guard <br /> <br /> Elites: <br /> Warrior brood - 5x warriors with toxin sacs, scy tals and deathspitters, one with barbed strangler <br /> <br /> Warrior Brood - same as above <br /> <br /> Dakkafex - 2 twin devourers, <span class="glossaryitem" onmouseover='gp(34);'>ES</span> <br /> <br /> Troops: <br /> Spinegaunts - x20 <br /> <br /> Spinegaunts - x20 <br /> <br /> Spinegaunts - x20 <br /> <br /> Genestealers - 8x with feeder tendrils <br /> <br /> Genestealers - 8x with feeder tendrils <br /> <br /> Heavy Support: <br /> Carnifex - Barbed Strangler, Scytals, Reinforced Chitin, Mace tail, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>:<span class="glossaryitem" onmouseover='gp(149);'>WS</span> <br /> <br /> Carnifex - same as above <br /> <br /> Carnifex - same as above <br /> <br /> <br /> It came to 1844 when i added it up last night, but i'm at work going off memory so I might have missed some biomorphs but I'm throwing this out as a general idea. <br /> <br /> The flyrant is to kill nasty stuff. I could replace it with a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> and retinue but they arent as mobile and I feel i'm going to need the mobility to react to incomming assault. <br /> <br /> I added <span class="glossaryitem" onmouseover='gp(19);'>CC</span> biomorphs to the Heavy fex's as I have a feeling they will probably end up seeing some combat anyways, so might as well make them OK at it. Would i be better off with sniperfex's? The <span class="glossaryitem" onmouseover='gp(138);'>VC</span>'s would be able to put some glances on vehicles to slow em down and stop shooting. Nothing is set in stone yet so i can find points for things if I really have too. <br /> <br /> Any opinions?]]></description>
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				<pubDate><![CDATA[Mon, 30 Jun 2008 20:52:19]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ I would pick a Winged devourer Hive tyrant with warp field and implant attack. Its possible for him to deepstrike and devourer away!!!<br /> <br /> I dunno what you want to do with your second hive tyrant.. You want to get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? dont pick the Vennom cannon because you cant run and shoot. You want to shoot? then use your points to upgrade your carnifexes OR give him 2 sets of devourers OR a twin linked Barbed Strangler..  <br /> <br /> I love the Barbed Strangler in 5th edition! do you know you can get elite carnifexes with barbed strangler? <br /> <br /> The Genestealers are still getting killed even with the cover from guants.. every bolter, heavy bolter etc. ignores the guants and shoots at the genestealers. I would go for the scuttlers-genestealers and let them enter from the side board edge.<br /> <br /> The gaunts die faster then before and that sucks!<br /> <br /> in 4th edition as a fearless (synapse)you had to make armor saves for being outnumbered in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. NOW you have to make armor saves for every wound you lost  the combat by... your gaunts will die twice as fast!!<br /> <br /> I like the warriors because I really like the Tyranid blast template!! I also love the Barbed Strangler..Did I mentioned that before.. 8)   ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 17:32:47]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ Warp field is a joke.  6+ invulnerable? If anything I'd give him carapace.  I want the flyrant to be able to reliably kill things like orc warbosses and other <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  He'll do that with 6 armor ignoring implant attacks.<br /> <br /> The walking tyrant is for fire support, i dont know what about his gear makes you think i would want him in combat.  The <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is not as useless in 5th as people would want you to believe.  I'd rather have the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> on a walking tyrant than 2 set's of <span class="glossaryitem" onmouseover='gp(29);'>dev</span>'s<br /> <br /> Yes I know i can get elite carnifex's with stranglers.  But my elite slots are full and i have 3 heavy fex's with them.<br /> <br /> Gaunts die, its what they do.  They are a speedbump.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 18:53:40]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ Can't give flyrant carapace, thus you take warpfield for the 2+.  The Invulnerable is just a bit of icing.  And that 2+ is pretty much a must in 5ed (no way you can hide the flyrant all the way into combat outside of a city table).<br /> <br /> You want to reliably kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with the flyrant?   Take acid maw then.  Also miasma is better then <span class="glossaryitem" onmouseover='gp(149);'>ws</span> gland <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> (cheaper <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> for the same effect on your rolls).  I'd add that the firepower a twin devourers tyrant throws out more then makes up for losing 2 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> attacks.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> Also flesh hooks are worth the 3 points on the flyrant.  Don't go Int1 when you can kill bosses and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> before they get to strike.<br /> <br /> I think gunfexes would be better.  This is a shooting list right?  Getting more shots is better then trying to make a shooty carnifex that can kill 1-2 more guys in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.  Why not kill 1-2 more guys a turn with shooting instead?<br /> <br /> Overall an interesting list.  Might workout for you in 5ed.  Would be curious to hear results.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 19:16:10]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ ah yes i forgot about that.  I'll see how my 5th ed games go without it and take it from there wether or not I need it.  True about the miasma and the maw, I was just trying to keep him as cheap as possible while being able to do his job.<br /> <br /> The problem is finding points for everything.  The way I see it the fex's are most likely going to see combat agaisnt anything but a gunline hence the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrades.  if it turns out thats wrong via playtesting I'll change em around.  Ah the beauty of magnets.<br /> <br /> I could possibly work it down to 2 gunfex's and 2 dakkafex's instead of what i have now.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 19:39:56]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ <br /> you spend a lot of points for a vennom cannon Hive tyrant...(with tyrant guard). If you want to cripple vehicles, then I would let the carnifexes do the shooting. you could use the amount of points to give your carnifexes a vennom Cannon instead of talons.<br /> <br /> I forgot sumthing: Give your warriors rending claws instead of talons. the are not as good as before but still better then the extra A.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 20:32:10]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ I'm not so sure about the rending claws on the warriors.  Without spending points on at least the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> upgrade i dont see it being worth it.  With the new rending you need a lot of attacks that hit to make it worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span><br /> <br /> they are there for the guns and to only get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if absolutely unavoidable.<br /> <br /> I've actually been thinking of some changes since I originally posted, mainly going to 2 walking tyrants with guard instead of 1 and the flyrant.  I'm gonna work up some ideas when i get home and post a revision.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 20:36:39]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:1850 shooty? nids for 5th</title>
				<description><![CDATA[ Although I recall little of the way he built the army beyond loads and loads of warriors, a friend of mine somehow managed to cook up a shooty nid list that gunned down a line of 80+ orcs before they got hit in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. It was sick.<br /> <br /> But regarding your army, I think for what you want two shooty tyrants plus guard will work better for you. When they do finally get caught up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> your guard do a pretty good job of messing up whatever it is that threatens the tyrant. With two teams of them hulking around while the tyrants take potshots all across the board, you'll be harassing and frustrating the crap out of your opponent.<br /> <br /> If you want to really give your genestealers a chance to do anything at all, give them scuttling and let them perform their role as shock troops. As it is even all the spinegaunts you have will only just barely stall their very swift death. Every gun on the board will point at them.<br /> <br /> Finally I haven't played with any gunfexes with 5th rules, but I still think they are supremely useful. Sure that <span class="glossaryitem" onmouseover='gp(138);'>VC</span> won't be one-shotting any tanks, but it sure will reduce their effectiveness long enough to let your stealers and warriors do their thing. Barring that, I think giving them twin-linked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> would substitute nicely. You say you expect them to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> eventually but I disagree, you want them staying out of reach of any powerfists on the board so they can keep taking shots the entire game. Stick and move, son.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 20:51:43]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ well i had originally had the stealers in mind as a counter assualt unit and not so much as a shock troop.  But with the changes in 5th i can see where scuttlers will be useful.  Like i said I loosely based this on the only shooty army i have experience with which was my old 3rd ed <span class="glossaryitem" onmouseover='gp(76);'>IW</span> which was all guns with 2 counter assault units.  While i dont think the same concept will work here it was an outline.<br /> <br /> Any idea what your friend was usuing?  Warriors with twin devourers can do a number on orcs in numbers but they risk being assaulted if they fail to kill enough with the 18" range. ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jul 2008 21:08:39]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ OK I was playing with points and came up with this.  I dont know if its more solid than the original but its an idea.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> - Tyrant - <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, twin devourers, <span class="glossaryitem" onmouseover='gp(34);'>ES</span>, toxin sacs 2x tyrant guard <br /> <br /> - Tyrant - <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, twin devourers, <span class="glossaryitem" onmouseover='gp(34);'>ES</span>, toxin sacs 2x tyrant guard <br /> <br /> Elites:<br /> <br /> - Warrior brood - 5x warriors with toxin sacs, scy tals and deathspitters, one with barbed strangler <br /> <br /> - Warrior brood - 5x warriors with toxin sacs, scy tals and deathspitters, one with barbed strangler <br /> <br /> - Dakkafex  - twin <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and <span class="glossaryitem" onmouseover='gp(34);'>ES</span><br /> <br /> Troops<br /> <br /> - 20 spine gaunts<br /> <br /> - 20 spine gaunts<br /> <br /> - 8 stealers with scuttlers and tendrils<br /> <br /> - 8 stealers with scuttlers and tendrils<br /> <br /> Heavy:<br /> <br /> - Gunfex - <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(34);'>ES</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span><br /> <br /> - Gunfex<br /> <br /> - Dakkafex]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2008 00:18:00]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:1850 shooty? nids for 5th</title>
				<description><![CDATA[ This is a solid list especially if you keep those gaunts in front of the warriors for screening goodness. Outflank with the genestealers...pepper his infantry while harassing his tanks. You've got a healthy number of <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on the board to keep with the shooty theme. Lots of templatey goodness.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2008 01:17:54]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ Thats a solid list, now just change the warriors for dakkafexxes/strangler elite fexxes and the last heavy fex to a sniper fex and you are set <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2008 07:12:29]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Thats a solid list, now just change the warriors for dakkafexxes/strangler elite fexxes and the last heavy fex to a sniper fex and you are set</div></blockquote><br /> Disagree.  I think between the synapse the warriors provide and the cover save they can get, they will be a fine choice in 5ed.  Plus I am sure many people are bored playing and facing nidzilla.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2008 19:57:45]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>1850 shooty? nids for 5th</title>
				<description><![CDATA[ Yeah thats the idea.  I dont really feel like doing a "full" 'zilla list although I think this list would suffer without the ones I have.  I think the new template rules make the warriors very usefull, especially against hordes.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jul 2008 20:22:38]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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