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		<title><![CDATA[Latest posts for the thread "1500 Eldar"]]></title>
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				<title>1500 Eldar</title>
				<description><![CDATA[ 1500 Eldar List		<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>		<br /> <br /> Farseer	140	<br /> Runes of Witnessing, spirit stones, doom, fortune		<br /> <br /> Farseer	120	<br /> Guide, doom, spirit stones		<br /> <br /> Elites		<br /> <br /> Howling Banshees		118<br /> 6, exarch with executioner		<br /> <br /> Fire Dragons		96<br /> 6					<br /> Wave Serpent- twin linker bright lances, star engines					150<br /> <br /> Troops					<br /> <br /> 6 Pathfinders		144			<br /> <br /> 6 Pathfinders		144			<br /> <br /> Dire Avengers		140			<br /> 10, exarch with 2 shuricats, bladestorm					<br /> <br /> Dire Avengers		140			<br /> 10, exarch with 2 shuricats, bladestorm					<br /> <br /> Heavy Support					<br /> <br /> Wraithlord	130	<br /> Brightlance		<br /> <br /> Falcon		180<br /> Brightlance, holo fields		<br /> <br /> 1502		<br /> <br /> This is just a quick list I threw together to test out some of my eldar units I currently own.  I have everything except for 5 avengers, 7 pathfinders and the falcon, so I don't mind any of these being subbed out for other units		<br /> <br /> The basic idea is that it is for 5th Ed, the pathfinders along with the wraithlord hold a flank, sitting in cover shooting down heavily armoured troops.		<br /> The Guide Farseer sits between the pathfinders and the Avengers.		<br /> The 2 units of Avengers sit in the middle of the field with the 2nd farseer close by.		<br /> The falcon transporting the banshees along with the fire Dragons shoot up the other flank to pop vehicles and counter assault.  This army isn't for tournaments and such, but is it viable to play friendlies with?		<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 05:29:35]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Battlekai wrote:</cite>Farseer	140	<br /> Runes of Witnessing, spirit stones, doom, fortune		<br /> <br /> Farseer	120	<br /> Guide, doom, spirit stones<br /> The Guide Farseer sits between the pathfinders and the Avengers.	<br /> The 2 units of Avengers sit in the middle of the field with the 2nd farseer close by.<br /> </div></blockquote><br /> In 5th, if your independent characters are not joined to a squad (within 2" coherency of a unit) then they can be singled out and shot.  So if you are going to be supporting a unit, you should probably be joined to it or in a good position out of line of sight.  If you are not, you are going to be dead.  Regardless, unless you are planning on hanging back and letting the enemy come to you, your avengers will probably be moving forward while your pathfinders stay put in the back field so splitting a farseer between them is not likely to work out all that well.  <br /> <br /> <blockquote class="uncited"><div>Howling Banshees		118<br /> 6, exarch with executioner		<br /> <br /> Fire Dragons		96<br /> 6					<br /> Wave Serpent- twin linker bright lances, star engines		150 </div></blockquote><br /> It would appear that you have pleanty of tank busting power in the fire dragons, adding bright lances to their wave serpent is just overkill.  I'd take them off in favor of some additional anti troop fire power.  Twin scatter lasers works well.  Or if you rather, you can get twin missile launchers and upgrade the underslung catapults to a cannon.  Remember, when you fire plasma missiles, its strength 4 and thus its a defensive weapon.  This configuration will allow you to move fast and fire both the shuriken cannon and the missile launcher.  The banshees give you some hand to hand support, but keep in mind that you don't have enough of them to really last, so make sure you soften up any units that they are going after with some shooting before they go in.<br /> <br /> <blockquote class="uncited"><div>6 Pathfinders		144			<br /> <br /> 6 Pathfinders		144			<br /> <br /> Dire Avengers		140			<br /> 10, exarch with 2 shuricats, bladestorm					<br /> <br /> Dire Avengers		140			<br /> 10, exarch with 2 shuricats, bladestorm	</div></blockquote><br /> Looks good.<br /> <br /> <blockquote class="uncited"><div>Wraithlord	130	<br /> Brightlance		<br /> <br /> Falcon		180<br /> Brightlance, holo fields </div></blockquote><br /> You got a lot of bright lances here.  If you expect to see a lot of tanks, then I guess this works.  If you are not expecting to see a whole lot of armor (or you just want a slightly more balanced force) then you might want to swap some weapons around.  I find that I like having a star cannon on my falcon to give it pleanty of <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 punch but the bright lance works too if you do need the anti tank power.  As for the dreadnaught, unless you are really strapped for points (and you might or migth not be depending on what you do with your other options) there isn't really a good reason not to give him a second heavy weapon.  Its the only platform in the army list where you can get <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 heavy weapons, so you should take advantage of it.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jul 2008 17:27:29]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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