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		<title><![CDATA[Latest posts for the thread "500pt Space marine force(returning to the game of 40k!)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "500pt Space marine force(returning to the game of 40k!)"]]></description>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ Hey guys, first post here on Dakka dakka, and on any forum related to warhammer since the release of 4th edition. Im jumpin back into the game, and i've decided to build a 500pt marine force to get back into the game and painting before i repaint/rebuild my guardsmen. <br /> <br /> <br /> Captain<br />   power sword,bolt pistol, frag&krak grenades<br /> <br /> 9 Tactical Marines<br />   missle launcher,plasma gun<br /> Veteran Sergeant<br />   power fist,combi-flamer<br /> <br /> 4 Scout Marines<br />   heavy bolter, 3 botlers<br /> Scout Marine Sergeant<br />   chain sword,bolt pistol<br /> <br /> 5 Assault Marines<br />   melta bombs,plasma pistol, flamer <br /> <br /> <br /> This little force seems like it'll be fun to play with and paint. One thing im not sure on is if i should put the veteran sergeant in the assault marine squad to give it some proper melee bite, though i really like the thought of how that tactical squad will feel on the field. Another is i have no idea what chapter to choose, what do you'll think based on my wargear/unit selections? Also, i think this force would be great to have ready for use to lure a friend or my brother into the game. All comments are welcome and appreciated <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> P.S: As for models i have everything still in spur but the scouts. (turns out i have a  4 scouts with bolters, and 1 with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon pistol. I think i've decided on doing a raven guard  themed list, i like the simple paint job, and they Doctrines of war, as in tactics they use fluff wise. Guess my question now is what  should my next 500 points be, where should i take it to make it a fun, smart 1000pts of ravenguard?]]></description>
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				<pubDate><![CDATA[Sun, 6 Jul 2008 11:14:25]]> GMT</pubDate>
				<author><![CDATA[ Turtlethebum]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ I really am not fond of scouts when I can have marines in power armor.<br /> <br /> Add more marines, and some transport options.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 06:09:35]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ In my experience fighting against them (that being said, take my advice with a grain of salt) I'd say bring a command squad so your commander isn't so vunerable. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 06:18:10]]> GMT</pubDate>
				<author><![CDATA[ Aeddon]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ To follow up with Aeddon, I would agree that something for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> would help. Possibly a jump pack so that he can just hide in the assult squad?<br /> <br /> Also, unless you are taking sniper rifles (which I do personally like), then I would drop the scouts for marines.<br /> <br /> Finally, I don't like combi weapons. I would use those points to upgrade the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to a <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 16:21:13]]> GMT</pubDate>
				<author><![CDATA[ mef989]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ Putting a jump pack on your commander so he can go along with the assault squad should be your first priority.  In your back field, he doesn't really do anything.  I would also recommend a vet sargent with a power fist for your assault squad.  It gives them some extra kick and anti vehicle power.<br /> <br /> As for how to expand up to 1000 points, well it depends on where you want to go with your army.  If you want long range, get some devistators and maybe a hellfire dreadnaught.  If you want close range, then get rhinos and more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  If you want speed then rhinos and land speeders or maybe more assault squads.  If you want hand to hand, then more assault squads are the way to go.  All are viable options but you need to have some kind of vision about what you want to do or you're just going to end up with a motly collection of stuff.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 18:10:49]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ If you have to choose between giving the assault squad and the tactical squad the powerfist, definetly go with the assault squad.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> needs a jump pack.<br /> <br /> I don't think the Scouts will do much. I'm guessing at 500 pts there isn't a huge need for flanking.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 23:43:13]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>Re:500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ Alright to start hes the revisioned list with a few options <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"><br /> <br /> Captain<br />  power sword, bolt pistol, frag nades<br />  melta bombs, jump pack<br /> <br /> 9 Tactical Marines<br />  missle launcher,plasma gun<br /> Marine Sergeant<br />  bolter<br /> <br />         (Troop Choice #1)                                  <br /> 4 Marine Scouts                                 <br />  hvy bolter, 2 sniper rifles, bolter             <br /> Marine Scout Sergeant                         <br />  bolter                                                                 <br />          <br />        (Troop Choice #2)<br /> 4 Tactical Marines<br />  hvy bolter -OR- frag grenades<br /> Marine Sergeant<br />  bolter       -OR- chain sword, bolt pistol<br /> <br />       (Troop Choice #3)<br /> 5 Marine Scouts<br />  hvy bolter -OR- frag grenades<br />  chain swords, bolt pistols<br /> Marine Scout sergeant<br />  chain sword, bolt pistol *frag grenades                                                                                                                                                               "           "        "        <br />       <br /> 4 Assault Marines<br />  melta bombs, flamer<br /> Veteran Sergeant<br />  melta bombs, bolt pistol<br />  power fist<br /> <br /> Thank you  for the suggestions. I've applied 'em a bit, and this is what I've come up with. I'll be panting troop choice #1 minus the sniper rifles for regardless, as i have models for it, as with the 10 man tactical squad, assault squad and captain, including the jump pack. But my first few games ill probably play test #2&3 a few times before i go ahead and buy them. Phoenix, I think i vision my army as a a force of Raven Guard, i think im set on that paint style,  scheme to practice with. Though I will play at least 5 games with my models painted before i pick which models to get next, any suggestions on what'd fit well for Raven guard when jumping to, oh say, another 500-750 points. Keep in mind <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to use at least 75% if not all of my 500point force. Thanks again everyone.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 11:15:12]]> GMT</pubDate>
				<author><![CDATA[ Turtlethebum]]></author>
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				<title>500pt Space marine force(returning to the game of 40k!)</title>
				<description><![CDATA[ How about a 6 man unit with a lascannon and a plasmagun? It has the stamp of approval from all shooty marine armies.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 06:03:11]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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