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		<title><![CDATA[Latest posts for the thread "Emperor Save Me - How I'm going to end up using Dark Angel rules"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Emperor Save Me - How I'm going to end up using Dark Angel rules"]]></description>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ Is it a bad sign when all of a sudden you realize that you pretty much own another army out of the figures you have for other forces?<br /> <br /> I happened to be looking at what I need to do to move my Marines into 5th Edition, this includes removing the second Assault Cannon from my 3 old school Terminator squads and replacing it with the storm bolter arm I luckily saved.<br /> <br /> Additionally, I plan on buying the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Starter set, which gives me another 5 Terminators, one of which will swap places into my squad that currently has 2 Cyclone Missile Launchers in it, giving me 2 squads with one <span class="glossaryitem" onmouseover='gp(417);'>CML</span> each. <br /> <br /> Given that I somehow already had an Assault Terminator squad, 2 Dreads (Plus the one from the new starter set), and a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - all that I actually need to field a fairly large Deathwing army is a Terminator commander to count as Belial....<br /> <br /> Of course it will be "Ultra-wing", but regardless I find it almost frightening that I've been collecting mini's enough that I find I have a complete 2500+ point variant marine army out of existing figures plus the stuff I'll get from the starter set.<br /> <br /> But then this means I'll be playing with the Dark Angels Codex, which is almost as frightening as the above.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 12:12:14]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ <blockquote><div><cite>Voodoo Boyz wrote:</cite><br /> But then this means I'll be playing with the Dark Angels Codex, which is almost as frightening as the above.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> You'll feel better stomping fools with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s.  Our codex sucks and everyone knows it, people cannot blame a loss on a cheesy list when beaten by <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s....so go nutz!<br /> <br /> Azrael in a command squad is the cats meow by the way. 7 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks on the charge, waahoo!]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 12:32:23]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite><blockquote><div><cite>Voodoo Boyz wrote:</cite><br /> But then this means I'll be playing with the Dark Angels Codex, which is almost as frightening as the above.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> You'll feel better stomping fools with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s.  Our codex sucks and everyone knows it, people cannot blame a loss on a cheesy list when beaten by <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s....so go nutz!<br /> <br /> Azrael in a command squad is the cats meow by the way. 7 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks on the charge, waahoo!</div></blockquote><br /> <br /> I wonder what it would take to play 1500 or 1750 with Deathwing, something tells me it won't be much of an army.<br /> <br /> And I'd only use <span class="glossaryitem" onmouseover='gp(25);'>DA</span> rules for playing what I call a "Pure" Deathwing army - Termies, Land Raiders, and Dreads. For all other Marine goodness, I'll be using the normal Codex. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 12:45:56]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ <blockquote><div><cite>Voodoo Boyz wrote:</cite>I wonder what it would take to play 1500 or 1750 with Deathwing, something tells me it won't be much of an army.</div></blockquote><br /> <br /> Something tells me you are right. <br /> <br /> <blockquote><div><cite>Voodoo Boyz wrote:</cite>And I'd only use <span class="glossaryitem" onmouseover='gp(25);'>DA</span> rules for playing what I call a "Pure" Deathwing army - Termies, Land Raiders, and Dreads. For all other Marine goodness, I'll be using the normal Codex. </div></blockquote><br /> <br /> Pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and <span class="glossaryitem" onmouseover='gp(744);'>RW</span> is really all the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex should be used for, other than special characters. Everything else is basically Codex Astartes adherent anyways, so why bother with the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex?<br /> <br /> But as someone who used to play pure deathwing in third and early 4th prior to the vomit <span class="glossaryitem" onmouseover='gp(50);'>GW</span> calls a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, I would say go for it if for no other reason than cool nostalgia points.<br /> <br /> Your army is going to suck 'six ways to sunday', but when you do win, it will be pretty awesome.<br /> <br /> (On a side note: in fun, semi-serious games if I am playing Pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> (dreads, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, termies) then my opponents don't have a problem in allowing me to take 2 heavies in a Termie squad. In that environment, they need it and most opponents agree that it is hard enough winning by that three unit formula without further reducing their effectiveness by removing the second heavy weapon)]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 16:53:02]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ Hands up if you have an old school Deathwing with two assault cannons!<br /> <br /> I did it back in third before you even got rending assault cannons!  Now I'm on my Lysanderwing, and my dual assault cannon squads now get to "Counts As" a singe assault cannon!]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 18:29:27]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ Could always just use Black Templars and keep rolling with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> and twin <span class="glossaryitem" onmouseover='gp(5);'>AC</span> terminator squads...]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 00:08:06]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ Hellfury said it best.  Onyl use for the Dark Angels codex is Ravenwing and Deathwing and special characters.  I look at it this way.  The soon to be current Space Marine codex is basing a lot of its changes on the Dark Angels codex.  It has taken what works and replaced what does not.  Personally outside of those variants I find there is little difference from the units of either codex other than the variety of the new Space Marine codex.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 02:55:39]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[ <blockquote><div><cite>winterman wrote:</cite>Could always just use Black Templars and keep rolling with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> and twin <span class="glossaryitem" onmouseover='gp(5);'>AC</span> terminator squads...</div></blockquote><br /> <br /> That's just delaying the inevitable and I don't see much of a point to doing that.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 04:05:20]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Emperor Save Me - How I'm going to end up using Dark Angel rules</title>
				<description><![CDATA[   Don't feel bad, I've been working on a Deathwing army for a bit and finally have the 37 terminators I need to run it.  For it's first game in went against the new Orks and got wiped out except for the standard bearer.  On the plus side I had a great time running it, and it slapped the Orks around pretty well in close combat to the point the Orks didn't have a lot left either.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 15:54:46]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
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