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		<title><![CDATA[Latest posts for the thread "2k CSM for 5th"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2k CSM for 5th"]]></description>
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				<title>2k CSM for 5th</title>
				<description><![CDATA[ I have been playtesting and tweaking the boys for 5th, and have tenatively come up with this. It is primarily for friendly use, but will see the occasional <span class="glossaryitem" onmouseover='gp(115);'>RT</span>.<br /> <br /> Sorceror w/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, Bike, Personal Icon. Will be attached to bikers.<br /> <br /> 2 x 6 man terminator squads w/ 1 reaper and  1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 2 x 10 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2 Melta, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span><br /> 2 x 10 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> & Combi Melta, 2 Flamers, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span><br /> <br /> 6 x Chaos Bikers w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 2 Meltas<br /> <br /> 2 x 2 man Obliterator Squads<br /> <br /> 63 models, 1998 points. This army is built and painted, where can I improve?]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 17:34:44]]> GMT</pubDate>
				<author><![CDATA[ doskar]]></author>
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				<title>2k CSM for 5th</title>
				<description><![CDATA[ Heavy flamers are pretty good with all the new covers. Combi weapons should also be used on the terminators.<br /> <br /> Other then that cults &gt; basic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, but if you already have them and wants to run them you better get them some rhinos.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 17:45:19]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:2k CSM for 5th</title>
				<description><![CDATA[ Heh, well, as long as you're not planning on winning that occasional <span class="glossaryitem" onmouseover='gp(115);'>RT</span> you should be fine. But as said above, cults &gt; basics, esp. in rhinos which lets them fulfill their specialist roles that much easier.<br /> Also, swap the biker champ's <span class="glossaryitem" onmouseover='gp(486);'>PW</span> for a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunting to go with the meltas. If you were open to it, I'd also smach the termies into one big squad, cut them down a bit, and drop a termie lord in with them (since they can all drop together in 5th).<br /> <br /> <br /> -Cadian16th]]></description>
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				<pubDate><![CDATA[Wed, 9 Jul 2008 18:51:05]]> GMT</pubDate>
				<author><![CDATA[ Cadian16th]]></author>
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				<title>Re:2k CSM for 5th</title>
				<description><![CDATA[ I have a termie lord, and he has always failed to earn his points back. I've used him w/claws, and I've tried a daemon weapon. He clears the kill zone, and then he is too slow to have much of an impact for the rest of the game. As for having one big termie squad, I think the idea has some merit with the kill points in 5e. My concern is that a 10 man squad deep striking is HUGE. I have icons to bring them in, but they will take up a lot of real estate. I will have to run on arrival or there will be a pie plate coming with my name on it. I will try a couple games and see how it pans out. I also agree rhinos may not be an awful plan.<br /> <br /> Yes, I know cults &gt; <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I have never had a problem with the vanilla guys. I am loving the uber grit thing, and they are very versitile. I have toyed with the idea of noise marines, but in the 5th it looks like <span class="glossaryitem" onmouseover='gp(19);'>CC</span> will be ineveitable so why pay the points for super shooty guys whan they are only marginally better than <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> once stuck in. I would rather have more bodies.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 20:11:04]]> GMT</pubDate>
				<author><![CDATA[ doskar]]></author>
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				<title>Re:2k CSM for 5th</title>
				<description><![CDATA[ <blockquote><div><cite>doskar wrote:</cite>I have a termie lord, and he has always failed to earn his points back. I've used him w/claws, and I've tried a daemon weapon. He clears the kill zone, and then he is too slow to have much of an impact for the rest of the game. As for having one big termie squad, I think the idea has some merit with the kill points in 5e. My concern is that a 10 man squad deep striking is HUGE. I have icons to bring them in, but they will take up a lot of real estate. I will have to run on arrival or there will be a pie plate coming with my name on it. I will try a couple games and see how it pans out. I also agree rhinos may not be an awful plan.<br /> </div></blockquote><br /> <br /> there are few AP2 pie plates around so that shouldnt really be a concern. when facing armies with blast weapons that are AP2 the smart thing to do is just not deep strike.<br /> <br /> <blockquote><div><cite>doskar wrote:</cite><br /> Yes, I know cults &gt; <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I have never had a problem with the vanilla guys. I am loving the uber grit thing, and they are very versitile. I have toyed with the idea of noise marines, but in the 5th it looks like <span class="glossaryitem" onmouseover='gp(19);'>CC</span> will be ineveitable so why pay the points for super shooty guys whan they are only marginally better than <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> once stuck in. I would rather have more bodies.</div></blockquote><br /> <br /> really? <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather have 3 times better shooting, better ability in combat and not have my guys run away. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> isnt inevitable in 5th. run doesnt make that much difference. any foot slogging unit would prefer to shoot you anyway (like shoota boys) and other good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units have a fast way of getting there for turn 2. that combined with <span class="glossaryitem" onmouseover='gp(317);'>tlos</span> so you can see more stuff to shoot at meants that shooting gets even better.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 09:37:12]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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