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		<title><![CDATA[Latest posts for the thread "1850 Pure GK list open for suggestions."]]></title>
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				<title>1850 Pure GK list open for suggestions.</title>
				<description><![CDATA[ This is an idea I have been kicking around for a little while and want some opinions.  It is written with 5e in mind.  This is a bit of a long term project kind of thing where I just want a small set army where the list doesnt change and I can just pull the models out and go with it at a moments notice.  Thoughts?  <br /> <br /> 1850 Pts - Daemonhunters Roster - Unnamed<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grey Knight Hero (1#, 101 Pts)<br />    0 Grey Knight Hero @ 101 Pts<br />       Brother Captain<br />       1 Brother-Captain @ [101] Pts<br />          Nemesis Force Weapon; Psycannon; Bionics; Terminator Armour<br />          1 Terminator Armour @ [0] Pts<br /> <br /> Troops: Grey Knights (9#, 250 Pts)<br />    8 Grey Knights @ 250 Pts<br />       Nemesis and Storm bolter (x8); True Grit<br />       1 Grey Knight Justicar @ [50] Pts<br />          Nemesis Force Weapon; Storm Bolter; True Grit Hero<br /> <br /> Troops: Grey Knights (9#, 250 Pts)<br />    8 Grey Knights @ 250 Pts<br />       Nemesis and Storm bolter (x8); True Grit<br />       1 Grey Knight Justicar @ [50] Pts<br />          Nemesis Force Weapon; Storm Bolter; True Grit Hero<br /> <br /> Troops: Grey Knights (9#, 250 Pts)<br />    8 Grey Knights @ 250 Pts<br />       Nemesis and Storm bolter (x8); True Grit<br />       1 Grey Knight Justicar @ [50] Pts<br />          Nemesis Force Weapon; Storm Bolter; True Grit Hero<br /> <br /> Heavy Support: Grey Knight Dreadnought (1#, 149 Pts)<br />    1 Grey Knight Dreadnought @ 149 Pts<br />       Missile Launcher; Twin Linked Lascannon; Extra Armor; Searchlight; Smoke Launchers<br /> <br /> Heavy Support: Grey Knight Dreadnought (1#, 148 Pts)<br />    1 Grey Knight Dreadnought @ 148 Pts<br />       Missile Launcher; Twin Linked Lascannon; Extra Armor; Smoke Launchers<br /> <br /> Heavy Support: Grey Knight Dreadnought (1#, 148 Pts)<br />    1 Grey Knight Dreadnought @ 148 Pts<br />       Missile Launcher; Twin Linked Lascannon; Extra Armor; Smoke Launchers<br /> <br /> Elite: Grey Knight Terminators (5#, 300 Pts)<br />    4 Grey Knight Terminators @ 300 Pts<br />       Nemesis and Storm bolter (x3); Psycannon (x1)<br />       1 Brother-Captain @ [91] Pts<br />          Psycannon; Terminator Armour<br />          1 Terminator Armour @ [0] Pts<br /> <br /> Elite: Grey Knight Terminators (4#, 254 Pts)<br />    3 Grey Knight Terminators @ 254 Pts<br />       Nemesis and Storm bolter (x2); Psycannon (x1)<br />       1 Brother-Captain @ [91] Pts<br />          Psycannon; Terminator Armour<br />          1 Terminator Armour @ [0] Pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 16:45:28]]> GMT</pubDate>
				<author><![CDATA[ Fallen668]]></author>
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				<title>1850 Pure GK list open for suggestions.</title>
				<description><![CDATA[ This is about as good as it gets for Grey knights.  Keep firing everything at maximum distance. (considerably harder in 5e) and this list should do well.<br /> <br /> A landraider or two would give your <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> a little more flexability and protection...and would be harder to take out than dreads.  Better movement for a late game objective grab or if you notice you'll need some movement to handle a troublesome unit.  Harlequins are MUCH easier to handle if you can move 12", disembark, shoot, then charge.<br /> <br /> ...also, I'd prefer a Master Crafted Psycannon to bionics on the hero.  Bionics are largly 10 wasted points, Master crafting a Psycannon can pay itself of in a turn or so.  I'd say scrounge up 5pts and go that route.<br /> <br /> I've actually thought about running a list like this with no transports.  Your squads are pretty big...I might actually consider taking MINIMUM sized terminator squads and equipping the <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> with some psycannon.  I know you lose the nemesis but the extra firepower may make up for your lack of mobility without the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s...not sure.<br /> <br /> Also, if you're not going to put psycannon bolts on your justicars, at least put targetters on them.  At 1pt apeice its crazy not to.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214300/327392.page</link>
				<pubDate><![CDATA[Thu, 10 Jul 2008 17:43:26]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>1850 Pure GK list open for suggestions.</title>
				<description><![CDATA[ From what I've experienced, playing Pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in such large games is difficult. You've got a low model count, and most of your good firepower is over priced. You might consider scrapping some points so you can fit in a 4th squad of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with some heavy weapons, maybe 5 and 2 Psycannons? I don't have my codex with me right now so I don't know if that's the squad size, but that's what I'd suggest. Keep a squad back in one courter of the table (Since they're able to control it) and just have them shooting with those Psycannons. The other three squads can go show your opponent what a beast they are in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. <br /> <br /> That's just my $0.02. Maybe you're good enough to get this to work, but I bet I'd have a little trouble. With the high pointage, you've gotta think about what your opponent is gonna have to pop your armour. =\]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 18:13:14]]> GMT</pubDate>
				<author><![CDATA[ NidMaster40000]]></author>
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