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				<title>5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ Ok, so we're starting a 500 pt Escalation league this weekend to celebrate 5th ed's launch. Yay!<br /> <br /> Being new to all this after about 8 years of being out of the loop, here's what I came up with:<br /> <br /> Farseer (55)	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 98 pts<br /> Guide (20), Mind War (20), Singing Spear (3)<br /> <br /> Dire Avenger x10	Troop - 152 pts<br /> Exarch w/Avenger Shuri-cat (17), Bladestorm (15)		<br /> <br /> Guardians x10	Troop - 100 pts<br /> Eldar Missile launcher	(20)		<br /> <br /> Dark Reapers x3	Hvy Spt - 147 pts<br /> Exarch w/Tempest launcher (32), Crackshot (10)<br /> <br /> Total Points-		497	<br /> ========================<br /> I had given the Farseer Guide, and was left with 23 pts. I figure Guide/Mind War would give me options depending on the situation.<br /> <br /> Dark Reapers for the fire support of course, as well as the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> in the Guardian unit. Would that be better off as a Scatter Laser maybe?<br /> <br /> I am told that just about every faction will be represented, but that there are usually more Marine/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players than anything else, so I would guess that would be my most likely opponent (though not guaranteed).<br /> <br /> Any suggestions/thoughts? Anything I'd be better off spending my points on?<br /> <br /> Thank you for reading. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 18:27:16]]> GMT</pubDate>
				<author><![CDATA[ Mort]]></author>
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				<title>Re:5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ Well, unless one of us made a mistake you were slightly wrong about your <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad (the exarch has the dual cats) for the points listed (doesn't change anything just thought I'd point that out  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ). I gave the reaper exarch an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> because with fast shot you've got two missile shots so can have fun insta killing <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, taking out the occasional tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, or for thinning out hordes. Giving the Farseer Doom and Guide gives you a lot more flexibility with your squads and greatly increases their killing capabilities. To answer your question, yes, in general for those small point games, a Scatter Laser is your jack of all trades.<br /> <br /> <br /> 500 Pts - Eldar Roster - Unnamed<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Farseer (1#, 103 Pts)<br />    1 Farseer @ 103 Pts<br />       Psyker;  Doom ;  Guide ; Fleet; Ghost Helm (<span class="glossaryitem" onmouseover='gp(390);'>GH</span>); Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr)<br /> <br /> Troops: Dire Avengers (10#, 152 Pts)<br />    9 Dire Avengers @ 152 Pts<br />       Fleet; Avenger S-Catapult (ASC)<br />       1 Dire Avenger Exarch @ []Pts<br />          Fleet;  Bladestorm  (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>); 2 Avenger <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> Troops: Guardian Squad (10#, 95 Pts)<br />    0 Guardian Squad @ 95 Pts<br />       Fleet<br />       10 G Defender Squad @ [] Pts<br />          Shuriken Catapult (SCat) (x10)<br />          1 Weapon Platform @ [] Pts<br />             Scatter Laser (SctL)<br /> <br /> Heavy Support: Dark Reapers (3#, 147 Pts)<br />    2 Dark Reapers @ 147 Pts<br />       Reaper Launcher (RL)<br />       1 Dark Reaper Exarch @ [] Pts<br />           Fast Shot  (FS); Missile Launcher (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <br /> Total Roster Cost: 497<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 19:51:36]]> GMT</pubDate>
				<author><![CDATA[ Cadian16th]]></author>
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				<title>Re:5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Cadian16th wrote:</cite>I gave the reaper exarch an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> because with fast shot you've got two missile shots so can have fun insta killing <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, taking out the occasional tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, or for thinning out hordes.</div></blockquote><br /> I would never give my reaper exarch a missile launcher.  You can get 2 templates that ignore cover and reroll wounds by buying a tempest launcher and crack shot instead.  In addition, if you are shooting at tanks, you are wasting the very valuable AP3 troop killing power from the rest of the reaper squad.  Its just not the reaper's place to go after tanks.  Stick with the tempest launcher and crack shot and you'll be better off.<br /> <br /> Your farseer, however, could use some work.  Where are you planning to have this guy?  If he is back with the dark reapers, then mind war is a complete waste since you'll never be in range to use it.  If, on the other hand, you are going to be running up front with the dire avegers, then you may want to consider doom rather than guide.  Lets look at why:<br /> <br /> 10 Avengers shooting with blade storm =&gt; 30 shots and 20 hits <br />      vs T4, 20 hits =&gt; 10 wounds<br />      vs T3, 20 hits =&gt; 13.3 wounds<br /> 10 Avengers shooting with blade storm and guide =&gt; 30 shots and 26.6 hits<br />      vs T4, 26.6 hits =&gt; 13.3 wounds<br />      vs T3, 26.6 hits =&gt; 17.7 wounds<br /> 10 Avengers shooting with blade storm and doom =&gt; 30 shots and 20 hits<br />      vs T4, 20 hits =&gt; 15 wounds<br />      vs T3, 20 hits =&gt; 17.7 wounds<br /> <br /> So if you are fighting anything that's toughness 4, you are better off with doom than guide.  If you are going up against a T3 army, then its the same either way.  However, the side bonus of doom is that it affects the enemy unit, so anything shooting them that turn gets the benifit of the power as opposed to just one unit for guide.  Of course, this only works when you farseer is up with your forward units.  Doom has yet another benifit to it over guide that you'll want to consider as well...it can be used in hand to hand.  Fortune and also be used in that situation, so perhaps a better mix would be doom and fortune rather than guide and mind war.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jul 2008 23:43:04]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Phoenix wrote:</cite>I would never give my reaper exarch a missile launcher.  You can get 2 templates that ignore cover and reroll wounds by buying a tempest launcher and crack shot instead.  In addition, if you are shooting at tanks, you are wasting the very valuable AP3 troop killing power from the rest of the reaper squad.  Its just not the reaper's place to go after tanks.  Stick with the tempest launcher and crack shot and you'll be better off.</div></blockquote><br /> <br /> <br /> That's the specific reason I had chosen the Tempest launcher - I remember your advice from another thread I started, as well as some comments about it in other threads, and the Tempest seemed the good one to try out. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>Phoenix wrote:</cite><br /> Your farseer, however, could use some work.  Where are you planning to have this guy?  If he is back with the dark reapers, then mind war is a complete waste since you'll never be in range to use it.  If, on the other hand, you are going to be running up front with the dire avegers, then you may want to consider doom rather than guide. </div></blockquote><br /> <br /> Aye, I had planned to keep him with the Reapers, at least at this point-level. Once we expand to 750-1000, his role might very well change.<br /> <br /> The reason I took Mind War was because of the points bind I found myself in. Looking at my original list, without Mind War, I had 23 points to play with, and Mind War seemed like a decent choice to give the Farseer an option in case something (or somethings) got too close to the Reapers. I could have taken 2 more Guardians instead, with 7 points left over... would you recommend I do that instead of taking the extra power?<br /> <br /> <blockquote><div><cite>Phoenix wrote:</cite><br /> 10 Avengers shooting with blade storm =&gt; 30 shots and 20 hits <br />      vs T4, 20 hits =&gt; 10 wounds<br />      vs T3, 20 hits =&gt; 13.3 wounds<br /> 10 Avengers shooting with blade storm and guide =&gt; 30 shots and 26.6 hits<br />      vs T4, 26.6 hits =&gt; 13.3 wounds<br />      vs T3, 26.6 hits =&gt; 17.7 wounds<br /> 10 Avengers shooting with blade storm and doom =&gt; 30 shots and 20 hits<br />      vs T4, 20 hits =&gt; 15 wounds<br />      vs T3, 20 hits =&gt; 17.7 wounds<br /> <br /> So if you are fighting anything that's toughness 4, you are better off with doom than guide.  If you are going up against a T3 army, then its the same either way.  However, the side bonus of doom is that it affects the enemy unit, so anything shooting them that turn gets the benifit of the power as opposed to just one unit for guide.  Of course, this only works when you farseer is up with your forward units.  Doom has yet another benifit to it over guide that you'll want to consider as well...it can be used in hand to hand.  Fortune and also be used in that situation, so perhaps a better mix would be doom and fortune rather than guide and mind war.<br /> </div></blockquote><br /> <br /> Excellent info, thank you, Phoenix. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> And thank you cadian, as well, for your input! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Mort]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 02:21:23]]> GMT</pubDate>
				<author><![CDATA[ Mort]]></author>
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				<title>5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ Hummm...actualy, what might be best is to ditch mind war and one dire avenger and pick up another reaper (assuming you have the models to pull that off).<br /> <br /> Other than that, if your farseer is going to be back field I would scrap mind war and the singing spear in favor of more front line troops (3 extra guardians perhaps).  It's not likely to be a huge deal one way or the other, but the guardians are more likely to see some use than mind war or the singing spear are.  In either case, you'll have to play around a bit with the points and with what models you have to work with.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 18:51:02]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:5th ed Escalation League - 500 pts Eldar</title>
				<description><![CDATA[ Aye, I do indeed have some more Reapers, and that's an excellent idea. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> How does this look to you?<br /> <br /> Farseer (55) <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 78 pts <br /> Guide (20), Singing Spear (3) <br /> <br /> Dire Avenger x9 Troop - 140 pts <br /> Exarch w/Avenger Shuri-cat (17), Bladestorm (15) <br /> <br /> Guardians x10 Troop - 100 pts <br /> Eldar Missile launcher (20) <br /> <br /> Dark Reapers x4 Hvy Spt - 182 pts <br /> Exarch w/Tempest launcher (32), Crackshot (10) <br /> <br /> Total Points- 500 on the nose (unless I screwed up my math somewhere).<br /> <br /> How does that look? Or would you suggest adding 4 Guardians instead of the extra Reaper?<br /> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 19:59:10]]> GMT</pubDate>
				<author><![CDATA[ Mort]]></author>
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