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		<title><![CDATA[Latest posts for the thread "nids vs. necrons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "nids vs. necrons"]]></description>
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				<title>nids vs. necrons</title>
				<description><![CDATA[ Simple tactic gaunts give everybody cover saves.<br /> 1000 Pts - Tyranids Roster - Unnamed<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant (1#, 200 Pts)<br />    1 Hive Tyrant @ 200 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Flesh Hooks; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Winged; Twin-linked Devourer (x2); Synapse Creature; The Horror; Warp Field<br /> <br /> Elite: Warriors (3#, 111 Pts)<br />    3 Warriors @ 111 Pts<br />       Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Extended Carapace +1 Save; Leaping; Rending Claws (x1); Scything Talons (x1); Synapse Creature<br /> <br /> Troops: Hormagaunts (12#, 120 Pts)<br />    12 Hormagaunts @ 120 Pts<br />       Scything Talons<br /> <br /> Troops: Hormagaunts (12#, 120 Pts)<br />    12 Hormagaunts @ 120 Pts<br />       Scything Talons<br /> <br /> Troops: Genestealers (8#, 160 Pts)<br />    8 Genestealers @ 160 Pts<br />       Acid Maw; Rending Claws<br /> <br /> Troops: Genestealers (7#, 140 Pts)<br />    7 Genestealers @ 140 Pts<br />       Acid Maw; Rending Claws<br /> <br /> Heavy Support: Carnifex (1#, 149 Pts)<br />    1 Carnifex @ 149 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Flesh Hooks; Barbed Strangler; Venom Cannon<br /> <br /> Total Roster Cost: 1000<br /> <br /> <br /> The deciever will be present, a battle report is forthcoming. I am playing this game on Sunday. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 19:14:58]]> GMT</pubDate>
				<author><![CDATA[ terrornid]]></author>
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				<title>nids vs. necrons</title>
				<description><![CDATA[ Necrons are generally weak to <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, just bring minimized gaunt broods and stock up on Hivetyrants and Carnifexes. You dont even have to equip them up very hard and they will rip necrons to shreds and making them flee for lost combat resultion, leaving their dead behind getting no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> even if he got a ress orb.<br /> <br /> If he brings a deciver on 1000 pts he will have  a ridiculous low phase out so you shoule be able to just mosh his ordinary duudes to bloody pulp.]]></description>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 21:38:32]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>nids vs. necrons</title>
				<description><![CDATA[ <blockquote><div><cite>Kallbrand wrote:</cite>... rip necrons to shreds and making them flee for lost combat resultion, leaving their dead behind getting no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> even if he got a ress orb.</div></blockquote>Do they leave their dead behind? From the latest <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>:<br /> A Necron unit falls back, having been beaten in close combat by a unit with power weapons. However, there is a resurrection orb nearby. To keep things simple, when the casualties are suffered, assess whether they are in range of the resurrection orb. If they are, lay them down and <u>move them with the unit</u>. If they are not in range of the resurrection orb, remove them entirely. You will then know how many <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls to make at the start of your next turn. The same logic applies if the Necrons fall back after taking shooting casualties.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214341/328233.page</guid>
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				<pubDate><![CDATA[Fri, 11 Jul 2008 23:46:03]]> GMT</pubDate>
				<author><![CDATA[ Mordantos]]></author>
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				<title>Re:nids vs. necrons</title>
				<description><![CDATA[ <blockquote><div><cite>Mordantos wrote:</cite>Do they leave their dead behind?</div></blockquote><br /> <br /> It's not that they leave their dead behind, but if you kill Necrons via a Sweeping Advance, they are removed from the field altogether, not simply die.  This means no chance at ressurection, the entire squad is just gone.  This is a great way to phase them out, just kill enough to make them run and overtake them with Genestealers.  Their I6 makes this relatively easy, especially at 1000 points where things like multiple monoliths, overwhelming numbers of Warriors, and other huge annoyances don't really apply.<br /> <br /> One slight suggestion, though.  Instead of Acid Maws, use Feeder Tendrils.  Re-rolling hits is better than re-rolling wounds, since it gives more opportunities to rend.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 04:03:29]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:nids vs. necrons</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Re-rolling hits is better than re-rolling wounds, since it gives more opportunities to rend.</div></blockquote><br /> <br /> If I understand correctly, rending has been moved to wounding part. Thus acid maw is good.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 09:42:42]]> GMT</pubDate>
				<author><![CDATA[ grimcron]]></author>
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