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		<title><![CDATA[Latest posts for the thread "IG 1500 pts, criticism plz?"]]></title>
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				<title>IG 1500 pts, criticism plz?</title>
				<description><![CDATA[ <font color='black'> </font><span style="font-size: 12px; line-height: normal;"> </span><br /> <br /> Hi, i would love some help and/or criticism on my recently constructed army list. <br /> <br /> I've done a little research and stuff, and this is what ive come up with.<br /> Ive designed it to be able to deal with all/most opposing armies and to be flexible for lots of situations... <br /> although the two hellhounds are my fluffy units (they might not stay fluffy if it all gets burned off <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> )<br /> <br /> <br /> Imperial Guard		1500								<br /> 	Doctrines									<br /> 		Special weapon squads								<br /> 		Iron discipline								<br /> 		Drop troops								<br /> 		Close order drill							<br /> 										<br /> 										<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Command platoon									<br /> 		Junior officer w/ honorifica imperials, bolt pistol, iron discipline	71<br /> 		4 guardsmen w/ vox-caster, veteran standard bearer, meltagun	26<br /> 										<br /> 		Anti-tank support squad w/ 3x lascannon	 110<br /> 		Anti-tank support squad w/ 3x missile launcher	95<br /> 		Mortar support squad					80<br /> 		Special weapon support squad w/ demolition charge	45<br /> 										<br /> ELITES	Hardened veterans									<br /> 		10 veterans w/ lasguns, missile launcher, 3x plasmagun, vox-caster, bolter	136<br /> 										<br /> ELITES	Ratling snipers									<br /> 		6 ratlings w/ sniper rifles	66<br /> 										<br /> TROOPS	Infantry platoon A									<br /> 		Command squad				<br /> 			Junior officer, w/ plasma pistol, iron discipline, surveyor, 4 guardsmen w/ 3x meltagun		87<br /> 		Infantry squad A1								<br /> 			10 guardsmen w/ plasmagun, heavy bolter						80<br /> 		Infantry squad A2								<br /> 			10 guardsmen w/ plasmagun, heavy bolter						80<br /> 										<br /> TROOPS	Armoured fist squad A									<br /> 		10 guardsmen w/ plasmagun, missile launcher, vox-caster						110<br /> 		Chimera w/ multi-laser, heavy bolter, heavy stubber, extra armour, smoke launchers	105<br /> 										<br /> FAST	Hellhound w/ extra armour, smoke launchers				123<br /> 										<br /> FAST	Hellhound w/ extra armour, smoke launchers				123<br /> 										<br /> HEAVY	Leman russ battle tank w/ heavy bolters, extra armour, smoke launchers			163<br /> OR										<br /> HEAVY	Leman russ demolisher w/ heavy bolters, extra armour, smoke launchers			173<br /> 	     minus - bolter, bolt pistol, 1 hardened veteran									<br /> <br /> <br /> so basically what do you think??? i would really like to see what you have to say...<br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, i am totally up for saving points... and what could i do with my last doctrine point??<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 13:02:39]]> GMT</pubDate>
				<author><![CDATA[ Jabetz]]></author>
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				<title>Re:IG 1500 pts, criticism plz?</title>
				<description><![CDATA[ Right, let's see.<br /> <br /> Take out all the Vox-Casters for a start, they are bad. You should be able to get all your squads within the 12" command bubble of your command units.<br /> <br /> Although with the improved cover saves due to units in the way and from cover in general, I still don't like Anti-Tank squads, too few wounds and too many high priority targets. <br /> Mortars are also a big NO.<br /> For your special Weapon squad, add 2 flamers, they make an excellent counter to assault units, not much can survive the power of a Pie template with that power and 2x Flamers.<br /> <br /> 10 man units of Veterans are also a big no. If you are going to take them, take them as throw away units of 5 with 3 Plasma or Melta guns, use the Deepstrike ability from the Droptroop doctrine and land them near to a target more than their worth I.E. a Tank and roast it.<br /> <br /> I can't comment on Ratlins as I have not seen any Sniper units yet, but in 4th they sucked and in 5th I am going to go with they still suck.<br /> <br /> At 1500 points, 35 men are not going to cut it. Imperial Guard do not take the bare minimum of troops then max out everything else. Most of the games I have won were due to those little 6 point men en mass. At 1500 a good number of men would be 8 Squads of 10 with 2 Command Squads, more men is always doable too.<br /> <br /> Smoke Launchers on the Russ is also a waste, because most won't be moving great enough distances to warrent their use.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 13:41:55]]> GMT</pubDate>
				<author><![CDATA[ Dexy]]></author>
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				<title>IG 1500 pts, criticism plz?</title>
				<description><![CDATA[ Take with a grain of salt 'cause I haven't played in months:<br /> <br /> Ratlings are good only against monstrous creatures. That means C'tan, Wraithlords and big Tyranids with only 3+ saves. If you don't run into these units, or if the nidzilla player starts shelling out for carapace on his big dudes, they won't do much.<br /> <br /> Mortars were good, but only against mechanized Dark Eldar, and they will be weaker now in that role without hits doubling against open-topped vehicles. I'd want to reread the cover rules before saying whether they might have some anti-horde use now - if cover versus blasts actually is determined from the center of the template instead of the firer, that combined with autohits on partials *might* make them decent anti-horde.<br /> <br /> Hellhounds *should* be better than in fourth, with all the cover saves around. They could be better than Russes at dealing with Orks.<br /> <br /> Chameleoline has become a pretty strong doctrine as well, for the same reasons as the Hellhound.<br /> <br /> Goliaths - I mean, Cyclops - and/or Schaeffer if you don't have Imperial Armour are both cheaper ways of getting demo charges.<br /> <br /> With the changes to infiltrate - it's supposed to work like Wolf Scouts now apparently? - you might not need Drop Troops to get your veterans up to those tanks.<br /> <br /> Otherwise, about what dexy said, 'specially on the vox casters, though it's fair to say that the authorities on the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex on this site do not agree with him or me about <span class="glossaryitem" onmouseover='gp(482);'>AT</span> squads, reasoning that most <span class="glossaryitem" onmouseover='gp(6);'>AP</span> fire will be at 36". For a better "all-rounders" list, getting rid of the mortars and ratlings in favour of a second Russ would probably be the best idea, since the former two units are very specialized and the latter is good all over and provides redundancy to your list. (makes their lascannons work harder)]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 15:48:22]]> GMT</pubDate>
				<author><![CDATA[ wight_widow]]></author>
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				<title>IG 1500 pts, criticism plz?</title>
				<description><![CDATA[ ok, thanks guys! <br /> my main enimies are space marines and orks, so thats why i took the anti tank squads and motars....<br /> i think that losing the motar for another squad of guys would be a good move...<br /> and drop a veterans off the squad size... <br /> im gonna keep the antitank squads cos the marines are quite vehicle heavy... actually, come to think of it most of the armies i come against have more than enough vehicles....<br /> i am also at a dilema as to how to kill the crusader that my space marine friend has bought???]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 00:25:09]]> GMT</pubDate>
				<author><![CDATA[ Jabetz]]></author>
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				<title>Re:IG 1500 pts, criticism plz?</title>
				<description><![CDATA[ the list is illigal, as ratlings are resticted, so you have to drop a doctiren point to get them. drop the anti tank squads, they draw way to muvh firpower to live long. dump those points into lascannon toting squads, they can soak up more wounds. drop troops is fun, exspecialy in fifth. drop the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> unless you will add more mech to the list. your heavy and fast choices look good, but i like to play with a lot more armour]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 18:58:57]]> GMT</pubDate>
				<author><![CDATA[ Admiral Falyn]]></author>
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