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		<title><![CDATA[Latest posts for the thread "Looks like Necrons teleporting through the Monolith portal..."]]></title>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ ... cannot assault any longer if either the unit or the Monolith moved the same turn.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 22:20:14]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says they can't move, it doesn't say they can't assault.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 23:31:08]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>... cannot assault any longer if either the unit or the Monolith moved the same turn.<br /> <br /> G</div></blockquote><br /> <br />  They wanted to assault?]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 23:32:20]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>"...They wanted to assault?.."</div></blockquote><br /> <br /> Flayed Ones assaulting from a Monolith is a common tactic. Same can be said for the Wraithwing ( <span class="glossaryitem" onmouseover='gp(27);'>Des</span> Lord + three Wraiths ) ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 05:09:31]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ I see where Green is getting this from in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and I think that he's right. If either the unit or the Monolith has moved, the Necrons are disembarking from a "moving" vehicle and therefor cannot assault after disembarking. Unfortunately the wording leaves somewhat to be desired and as aduro said, "The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says they can't move, it doesn't say they can't assault. " so people will argue it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 16:02:42]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ It doesn't say they count as disembarking from a moving vehicle, it just says they can't move. The Necron codex specifically states that they count as disembarking from a stationary vehicle. To me, this is less <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and more Errata as it's changing how it's clearly described to work.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 16:39:55]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ OK, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> 'implies' that they are disembarking from a moving vehicle based on the 'cannot move' clause. After all, the only time you can't move after disembarking is if the vehicle moved, right? Better? ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 17:39:17]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ Well it looks like not only did the new edition rulebook nerf some armies/units, but the new <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> also added insult to injury. Nothing has really changed since the old <span class="glossaryitem" onmouseover='gp(36);'>faq</span> except the Monolith is not allowed to move prior to the teleported unit if you want the unit to move. This would now completely nerf the method of 01. deep strike Lith... 02. teleport Flayed Ones... 03. FOs move then assault... nerfed because the Deep Strike counts as movement for the Monolith.<br /> <br /> As for the topic on hand - the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> based on the question and answer is related to movement in the Movement phase. <br /> <br /> If a squad of Flayed Ones moved into teleport range of the Monolith, they would be limited to the 2" disembark rule. If an enemy unit however was within assault range of the Flayed Ones after the port, the FOs could charge the unit.<br /> <br /> And did you notice despite the codex and previous <span class="glossaryitem" onmouseover='gp(36);'>faq</span>: the center hole of the Particle Whip is no longer a sniping reference point.<br /> <br /> Curious which armies did not get hosed between the new rules and the new <span class="glossaryitem" onmouseover='gp(36);'>faqs</span>... hhmm... Space Marines ?<br /> <br /> To be perfectly honest, and just slightly off topic, these new <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> seemed to have been released prematurely - a rushed project in an attempt to bring armies up to date. With some proper thinking and collaborating these might have looked better gamewise in like three months down the line. I mean really, what's the sudden need for a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ?.. it took how long after the release of Codex: Eldar to get a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ?.. Codex: Chaos Space Marines ?.. something simple like does a powerfist work against a Monolit ?..<br /> <br /> Here's one ( dark eldar related ) that really cracks me up - in a nerfed kinda way:<br /> <br /> Q. What do gruesome talismans do?<br /> A. They no longer ( have ) any effect in this edition of the game. <br /> <br /> Wow ! Let's just hurry up with releasing new <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> and in the process eliminate things at our discretion. <br /> <br /> Personally I liked the Gruesome Talisman ( for topic sakes it basically adds a "model" for the purpose of outnumbering ). But now it simply has no effect. But food for thought: what if we did the magical <i>remove-text-and-replace-with-the-following</i> ( <span class="glossaryitem" onmouseover='gp(50);'>gw</span> has done it before ) and handle the Gruesome Talisman something like this - A model equipped with a Gruesome Talisman counts as causing a casualty for combat resolution purposes only. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 22:04:12]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Re:Looks like Necrons teleporting through the Monolith portal...</title>
				<description><![CDATA[ <blockquote><div><cite>toxic_wisdom wrote:</cite>This would now completely nerf the method of 01. deep strike Lith... 02. teleport Flayed Ones... 03. FOs move then assault... nerfed because the Deep Strike counts as movement for the Monolith.</div></blockquote><br /> <br /> I don't have anything ruleswise to offer this discussion, but I do feel that this change is warranted. The tactic is better than deepstriking and then moving/assaulting because the monolith simply cannot be destroyed by deepstriking unless it scatters off of the table. So that means whatever unit that is using the monolith as that tool has safe points to deploy on the table risk free. THEN they get to move and THEN shoot and THEN assault (if the gun is assault classed) ....all in the same turn.<br /> <br /> Overpowered much? Definitely. Necrons are really weak ruleswise right now, but that type of tactic is really going overboard on the cheddar factor.<br /> <br /> This is all my opinion of course, for what it is worth.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 22:45:06]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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