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		<title><![CDATA[Latest posts for the thread "1500 pt Tyranids - 5e"]]></title>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ Hi folks, new to the board so be gentle...<br /> <br /> New <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has dragged me back from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, I played Dark Angels through 2nd and 3rd E. but missed out 4th completely, I've decided to do something completely different for 5th and Nids is about as different as it gets from <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> So i bought the Assault force, a Tyrant and 2 guard and an extra gaunt box, giving me the following models available:<br /> <br /> 1 Tyrant + 2 Guards<br /> <br /> 3 Carnifex<br /> <br /> 24 Hormogaunts<br /> <br /> 24 Gaunts<br /> <br /> 16 'Stealers<br /> <br /> 6 Warriors.<br /> <br /> For this list I'll need to buy another gaunt box but that ain't an issue.<br /> <br /> <b>The plan:</b><br /> <br /> Spine gaunts screen the Hormies and leaping warriors, which are support by the Tyrant and his lads.<br /> <br /> Termagaunts and shooty warriors stay home to secure that objective, with the heavy carnifexes venom cannoning tanks to stop em firing / knocking weapons off.<br /> <br /> 'Stealers turn up somewhere painful and hack things to pieces.<br /> <br /> <b>Concerns</b><br /> <br /> Are the gaunt / hormy units too small?<br /> <br /> Should the tyrant be choppy or shooty or a bit of both? At the moment i've gone for a bit of both. Also i may have mixed deathspitter and devourer up...<br /> <br /> Do I even need a stay at home gaunt unit? If not I'll remove them, make their warriors <span class="glossaryitem" onmouseover='gp(19);'>CC</span> focused and send them to the fray, and have 2 scuttling stealer units of around 6-8 models each.<br /> <br /> <br /> Comments or abuse welcome...<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br />    1 Hive Tyrant @ 262 Pts<br />       Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Bio-plasma; Extended Carapace +1 Save; Flesh Hooks; Toxic Miasma; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons (x1); Twin-linked Deathspitter (x1); Catalyst; Synapse Creature; The Horror<br /> <br />       2 Tyrant Guard @ [90] Pts<br />          Rending Claws; Scything Talons<br /> <br /> <br /> <b>TROOPS</b><br /> <br />    10 Gaunt Brood @ 50 Pts<br />       Spinefists<br /> <br />    10 Gaunt Brood @ 50 Pts<br />       Spinefists<br /> <br />    10 Gaunt Brood @ 60 Pts<br />       Fleshborer<br /> <br />    10 Hormagaunts @ 120 Pts<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons<br /> <br />    10 Hormagaunts @ 120 Pts<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons<br /> <br />    10 Genestealers @ 270 Pts<br />       Acid Maw; Extended Carapace +1 Save; Scuttlers; Rending Claws<br /> <br /> <b>ELITE</b><br /> <br />    2 Warriors @ 125 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Extended Carapace +1 Save; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Twin-linked Deathspitter; Synapse Creature<br />       1 Warriors @ [41] Pts<br />          Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Extended Carapace +1 Save; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons (x1); Barbed Strangler; Synapse Creature<br /> <br /> <br />    3 Warriors @ 117 Pts<br />       Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Extended Carapace +1 Save; Flesh Hooks; Leaping; Rending Claws (x1); Scything Talons (x1); Synapse Creature<br /> <br /> <br /> <b>HEAVY SUPPORT</b><br /> <br />    1 Carnifex @ 163 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Barbed Strangler; Venom Cannon<br /> <br /> <br />    1 Carnifex @ 163 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Barbed Strangler; Venom Cannon<br /> <br /> Total Roster Cost: 1500<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 14:10:08]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ The tyrant wants devourer's not deathspitter.  There are a few configs you can run.  <br /> 2 twin linked devourer's for troop killing shooty fun, <br /> 2x scything talons for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>/character/<span class="glossaryitem" onmouseover='gp(93);'>mc</span> killing fun, <br /> lash whip/bonesword + anything for some defense,<br /> Or Venom cannon + twin linked devourer for jack of all trades shooty fun.<br /> <br /> Most people swear by the 2 devourer tyrant, i personally prefer the <span class="glossaryitem" onmouseover='gp(138);'>VC</span>/twin <span class="glossaryitem" onmouseover='gp(29);'>dev</span> tyrant.  What you want him to do will influence the layout.<br /> <br /> you can probably drop the Enhanced sense's from the deathspitter warriors as 1 inch on a scatter isnt going to be that much, especially with them twin linked.<br /> <br /> Carapace might not be needed with the warriors havign a decent gaunt screen for 4+ cover saves.  I'd give the rending warriors +1 initiative as well.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 14:58:48]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ Cheers for the Warrior tips, +1 I is a good call. Removing the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> for the shooty ones will pay for that.<br /> <br /> I think i'll go with the Devourer tyrant, his main role will be to minimise counter chargers when my gaunts / nids are stuck in the open by providing some close fire support - Devourer is the best troup killer as far as I can tell.<br /> <br /> What about the gaunts? Are these units too small? And the stay-at-homers, they just seem a bit fragile to sit around for 5 turns on an objective, even with some warrior fire support.<br /> <br /> Would i be better off buying one of the screening spinegaunt units WON to secure home later in the game and beefing the initial guant unit sizes up so I can be more aggressive?]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 19:25:23]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ it will come up to playstyle with the gaunts.  I've seen people using a single small brood of without number gaunts as just objective holders/grabbers.  I'm personally using 2 broods of 20 spinegaunts for now in my 1850 list.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 20:48:49]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:1500 pt Tyranids - 5e</title>
				<description><![CDATA[ I like the list quite a bit!  I just worry that in annihilation games those smallish troop units could just let your opponent rack up kill points.  Maybe using those Fexes as shield for your troops would be in order for those games?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 07:08:27]]> GMT</pubDate>
				<author><![CDATA[ triplare]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ Yeah, i'm seriously considering tossing the sniper fexes away and goin all assault. I'm gonna buy another box this weekend so I'll have 4 fexes in total. I'll build two snipers and two all assault ones and see what works better.<br /> <br /> Not so worried about the hormo's dying they are pretty tough and will be supported with Warriors / <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, I think i'll go one big gaunt with WON to tie up something scary for a couple of turns, meanwhile the rest can chop stuff up, when the gaunts come back they can claim a home objective.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> on a fex will stop nasty tank stuff shooting, only problem with assault fexes for anti-tank is that the smart tank will just run away. On the other hand, if it's running, it ain't shooting main armament right?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 10:06:00]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ Those small gaunt units will render alot of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> to the enemies. You better bunch them up some to have harder units and less <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> in total in the army. That way you can have the warriors in one unit also and run them with the hormagaunts, so they still get synapse all the time, while keeping the small gaunts with the hive tyrant.<br /> Also, 2x twin devourers on the tyrant really is one of the best options since he will be walking and need some way to be useful during that time.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 10:35:42]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>1500 pt Tyranids - 5e</title>
				<description><![CDATA[ Do you not see a problem with only having 4 troops choices instead of six?<br /> <br /> I might compromise and go with 2 stealer units, 1 hormo unit, 1 big spinegaunt unit and 1 small WON spinegaunt unit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 12:15:55]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Re:1500 pt Tyranids - 5e</title>
				<description><![CDATA[ After some thought, Dakkafex &gt; Sniperfex (and more dice = more fun)...<br /> <br /> So...<br /> <br /> <b>HIVE MIND</b><br /> <br /> Hive Tyrant (3#, 226 Pts)<br />    1 Hive Tyrant @ 226 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Extended Carapace +1 Save; Twin-linked Devourer (x2); Catalyst; Synapse Creature; The Horror<br />       2 Tyrant Guard @ [90] Pts<br />          Rending Claws; Scything Talons<br /> <br /> <b>TROOPS</b><br /> <br /> Gaunt Brood (18#, 90 Pts)<br />    18 Gaunt Brood @ 90 Pts<br />       Spinefists<br /> <br /> Gaunt Brood (8#, 64 Pts)<br />    8 Gaunt Brood @ 64 Pts<br />       Spinefists; Without Number<br /> <br /> Hormagaunts (24#, 288 Pts)<br />    24 Hormagaunts @ 288 Pts<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons<br /> <br /> Genestealers (7#, 168 Pts)<br />    7 Genestealers @ 168 Pts<br />       Extended Carapace +1 Save; Feeder Tendrils; Scuttlers; Rending Claws<br /> <br /> Genestealers (7#, 168 Pts)<br />    7 Genestealers @ 168 Pts<br />       Extended Carapace +1 Save; Feeder Tendrils; Scuttlers; Rending Claws<br /> <br /> <b>ELITES</b><br /> <br /> Warriors (3#, 120 Pts)<br />    3 Warriors @ 120 Pts<br />       Adrenal Glands +1 In; Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Leaping; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Rending Claws (x1); Scything Talons (x1); Synapse Creature<br /> <br /> Warriors (3#, 120 Pts)<br />    3 Warriors @ 120 Pts<br />       Adrenal Glands +1 In; Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Leaping; Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Rending Claws (x1); Scything Talons (x1); Synapse Creature<br /> <br /> <br /> <b>HVY SUPPORT</b><br /> <br /> Carnifex (1#, 128 Pts)<br />    1 Carnifex @ 128 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Twin-linked Devourer (x2)<br /> <br /> Carnifex (1#, 128 Pts)<br />    1 Carnifex @ 128 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Reinforced Chitin; Twin-linked Devourer (x2)<br /> <br /> Total Roster Cost: 1500<br /> <br /> Other option is to take a 'stealer off each squad and give them scything talons instead, but I think more models is a better option.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 21:38:42]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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