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		<title><![CDATA[Latest posts for the thread "What is really TLOS and how does it affect the game now?"]]></title>
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				<title>What is really TLOS and how does it affect the game now?</title>
				<description><![CDATA[ Okay, I've read through most of the 5th Ed Rulebook and evidently Line of Sight (<span class="glossaryitem" onmouseover='gp(85);'>LOS</span>) has been altered greatly from the previous edition.<br /> <br /> A poster on this forum had noticed that Close Combat no longer block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  Now, I'm looking at the rules and have found no indication any terrain or buildings actually block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  The rules indicate True Line of Sight (<span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>) but it also inferred that "units" whether enemy or player's own do not block <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> because they provide cover saves for the units behind them.<br /> <br /> So, my question is whether enemy or friendly vehicles and/or Monstrous Creatures block <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>?]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 19:04:55]]> GMT</pubDate>
				<author><![CDATA[ inquisitor_bob]]></author>
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				<title>What is really TLOS and how does it affect the game now?</title>
				<description><![CDATA[ <blockquote><div><cite>inquisitor_bob wrote:</cite>Okay, I've read through most of the 5th Ed Rulebook and evidently Line of Sight (<span class="glossaryitem" onmouseover='gp(85);'>LOS</span>) has been altered greatly from the previous edition.<br /> <br /> So, my question is whether enemy or friendly vehicles and/or Monstrous Creatures block <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>?</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> is just that. It's what your model could see... if he could see. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> Whether or not a tank blocks <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> depends on what you're hiding behing it.<br /> You can't see those Space Marines or Imperial Guard behind those tanks, but Your Daemon prince and, possibly, Ogryn are visible.<br /> <br /> Very similar situation with the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. It depends on where he is in relation to the model trying to see around him & what it's trying to see.<br /> <br /> <br /> Eric<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 19:11:42]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>What is really TLOS and how does it affect the game now?</title>
				<description><![CDATA[ When they mean true line of sight, that's really what they mean.  A vehicle or monstrous creature blocks line of sight if it is physically in the way between the firer (specifically his eyes/head) and the target.  If you can draw a straight line to the target (say with a laser pointer), <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is not blocked.  If you can't it is.  Close combat doesn't block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> per se, but the individually models do physically block line of sight to anything not tall enough to see over them.  It's possible you could see between models fighting in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but most likely not since they'll mostly all be packed up in a big base-to-base mob.<br /> <br /> If you draw <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> between the members of a unit (or between elements of area terrain like trees) they target unit will get a cover save, but you can still see it unless the straight line is physically blocked.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 19:13:43]]> GMT</pubDate>
				<author><![CDATA[ sirisaacnuton]]></author>
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				<title>What is really TLOS and how does it affect the game now?</title>
				<description><![CDATA[ So, in effect, close combat will block <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> if there are no gaps between models to see through.<br /> <br /> <br /> Thanks !]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 19:52:34]]> GMT</pubDate>
				<author><![CDATA[ inquisitor_bob]]></author>
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