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		<title><![CDATA[Latest posts for the thread "2000pt competitive mixed Daemons"]]></title>
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				<title>2000pt competitive mixed Daemons</title>
				<description><![CDATA[ This list is intended to be a competitive cav list without being cheesy, for local tournaments and club games.<br /> <br /> <br /> Blood Thirster<br /> Armor of Khorne<br /> Immortal Fury<br /> <br /> Herald of Tz<br /> <br /> 3 Fiends of Slaneesh<br /> 3 Fiends of Slaneesh<br /> <br /> 5 Flesh Hounds<br /> 5 Flesh Hounds<br /> 5 Flesh Hounds<br /> 5 Flesh Hounds<br /> <br /> 10 Horrors (Herald Here)<br /> 10 Horrors <br /> 10 Horrors<br /> <br /> 1995pts<br /> <br /> 7pd 6dd<br /> <br /> Let me know what you guys think.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 06:27:41]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>2000pt competitive mixed Daemons</title>
				<description><![CDATA[ Its got a few problems that need to be addressed. <br /> <br /> First drop 4 Fiends, they are best run as single models rather than a unit. This is due to the fact they move like Ogre Sized infantry and need to wheel to change direction. Using them as a single model will ultimately give them more maneuverability and can go after war machines or single characters on foot. Since you have the 4 units of flesh hounds it becomes less of a need to take a unit of 3 Fiends. <br /> <br /> Second with the 225 points you have free now I would take 2 units of 6 Furies which leaves 81 points for a Spell Breaker on the Thirster, Flying horror and Master of Sorcery on the Tzeentch Herald. <br /> <br /> If my math is right that should leave you with around 11 points. I would put a musician in the unit of horrors you intend to start the Herald in. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 12:24:41]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>Re:2000pt competitive mixed Daemons</title>
				<description><![CDATA[ Thanks for the thoughtfull advice.<br /> <br /> I would however like to keep my fiends as potential flankers. the extra 4 inch march and charge range really compliments my hounds. <br /> <br /> What do you think of droping them to squads of 2 each, taking 1 squad of 5 furies, mastery of sorc + wings for my herlad and a musician for my horrors? This puts me at 2000pts even. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 15:08:45]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>Re:2000pt competitive mixed Daemons</title>
				<description><![CDATA[ Thing of beauty there.  I've tested a list roughly equivalent to this one (listed as Yet Another Daemon List if you want to take a look at folk's discussions) and it's been astoundingly deadly thus far.  I'd drop that Herald of Tzeentch and grab yourself a Herald of Khorne on chariot, a good two-punch can really help out if ther'es more than one 'ard unit and the dogs stutter (maneaters, etc.)]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 15:12:32]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>2000pt competitive mixed Daemons</title>
				<description><![CDATA[ Thanks <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I infact ran a list exactly like yours. I found the crushers a bit slow and a bit low on wounds for thier cost. Fiends on the other hand are cheaper per wound  and move far faster (6" more on march or charge compared to a crusher) and make fantastic flankers and machine hunters. <br /> <br /> I am trying not to cheese out this list.  My Tz flying circus is more or less banned in my club now as no one wants to play against it... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> But here is an idea I like<br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> w Arnor of Khorne and Immortal Fury<br /> <br /> 2x 2 Fiends<br /> <br /> 4x 5 Hounds<br /> <br /> Herald of Tz with Master of Sorc<br /> <br /> The Masque<br /> <br /> 3x 10 Horrors.<br /> <br /> 2000pts exactly.<br /> <br /> The masque gives 360 charge, is better than a single fiend in almost every way, and can keep up with hounds, the thirster or the fiends to lend support as needed if not being used for warmachine/sorc hunting on her own. The enemy <span class="glossaryitem" onmouseover='gp(82);'>LD</span>/Move modifier ability is just gravy. <br /> <br /> At US 6 the Fiends are still viable flankers and can take 3 wounds before they stop being so. <br /> <br /> I do think wings would help preserve my Tz Herald but I cant' find the 20pts. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 19:58:45]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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