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		<title><![CDATA[Latest posts for the thread "New Zilla Nid list for 5e"]]></title>
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				<title>New Zilla Nid list for 5e</title>
				<description><![CDATA[ Hive Tyrant, +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer<br /> Tyrant guard<br /> <br /> Hive Tyrant, +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer<br /> Tyrant guard<br /> <br /> 6 x Carnifex, +<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer<br /> <br /> 2 x 8 Spinefist gaunts, scuttle, without number<br /> 4 x 20 Spinefist gaunt<br /> <br /> 1500pts<br /> <br /> <br /> Anything not within 18" of a target will run, any vehicles will get crumped on first contact with a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> (including skimmers now!).  Hive tyrants play it safe and use the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> wall to stay alive as long as possible.  Tyrant guards are there to guarantee 4+ cover to the hive tyrants by hiding behind a bigger carnifex and making 50% of the unit be out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  Scuttle, Without number gaunts are there to guarantee home quarter objectives are at the least contested.  Remaining 80 gaunts surround the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and protect them from charges.<br /> <br /> At higher point levels, you can add more defensive upgrades to the Tyrants and heavy fexes, or just keep adding gaunts.<br /> <br /> Nidzilla always makes me crazy because it can be hard as nails with a take all comers list.  Against vehicles the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> go for assault, against assault the wall backs up while putting out 72 reroll to hit reroll to wound S5-S6 shots.  <br /> <br /> So, what beats this at 1500?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 13:56:32]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>Re:New Zilla Nid list for 5e</title>
				<description><![CDATA[ Although taking out both Tyrants won't be easy, that should be top priority for any seasoned player. When they both go, so go the gaunts.   <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 15:34:35]]> GMT</pubDate>
				<author><![CDATA[ NotThisTime]]></author>
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				<title>New Zilla Nid list for 5e</title>
				<description><![CDATA[ True, and that gives the opponent a fighting chance at claiming objectives and winning, which we don't want.  This army is about blatantly crushing any opposition and maybe making the opponent quit <span class="glossaryitem" onmouseover='gp(3);'>40k</span> altogether.<br /> <br /> Perhaps some gaunts would best be replaced with minimum stealer units to reduce the reliance on synapse.  Or just bump the tyants to 2+ saves and 3 guard each.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 16:18:51]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>New Zilla Nid list for 5e</title>
				<description><![CDATA[ Update for further thoughts on not wanting to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> anymore:<br /> <br /> 2 x Hive tyrant, 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer, +<span class="glossaryitem" onmouseover='gp(123);'>Str</span>, +<span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 6 x Carnifex, 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer, +<span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 4 x 6 Genestealers, Scuttle<br /> 1 x 8 Spinefist gaunt, Without number<br /> 1 x 12 Spinefist gaunt<br /> 1500 pts even<br /> <br /> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> deployment, if you get 1st turn - 2 squads of stealers square off 18" from the enemy deployment and scuttle to 12".  Remainder of scuttle units go into reserves for flanking deployment from the sides.  <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> drive up the center of the table in a traditional phalanx.  The without number gaunt tries to get killed early to hold rear objectives later.  The remaining gaunts are on last minute assault screen duty.<br /> <br /> What beats it?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 19:33:40]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>Re:New Zilla Nid list for 5e</title>
				<description><![CDATA[ Beat it? Mech eldar/tau. Not too hard to stay 18" away with skimmers/bikes/<span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> armies.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 21:00:43]]> GMT</pubDate>
				<author><![CDATA[ Cadian16th]]></author>
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