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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Hive Tyrant 219<br /> Winged, Warp Field, Adrenal Glands +1 I, Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Toxin Sacs +1 S, Scything Talons x 2, Toxic Miasma, Acid Maw, Implant Attack<br /> <br /> Hive Tyrant 149<br /> Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Toxin Sacs +1 S, Venom Canon, Twin Linked Devouer<br /> Retinue<br /> 1 Tyrand Guard<br /> Total 194<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Total 413<br /> <br /> Elite<br /> Carnifex 113<br /> 2 x Twinlinked Devouer, Enhanced SEnses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> Carnifex 113<br /> 2 x Twinlinked Devouer, Enhanced SEnses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> Carnifex 113<br /> 2 x Twinlinked Devouer, Enhanced SEnses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> Elite Total 339<br /> <br /> Troops<br /> 7 x Gene Stealer 168<br /> Extended Carapace, Scuttlers, Flesh hooks<br /> <br /> 6 x Gene Stealer 144<br /> Extended Carapace, Scuttlers, Flesh hooks<br /> <br /> 12 Spinegaunts 96<br /> Spinefists, Without Number<br /> <br /> 12 Spinegaunts 96<br /> Spinefists, Without Number<br /> <br /> Troop Total 504<br /> <br /> Heavy Support<br /> Carnifex 148<br /> Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Venom Canon, Barb Strangler<br /> <br /> Carnifex 148<br /> Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Venom Canon, Barb Strangler<br /> <br /> 3 x Zoanthrope 195<br /> Warp Blast + Synapse<br /> Total 195<br /> <br /> Heavy Support Total 491<br /> <br /> Total 1747<br /> <br /> Flying Melee tyrant - I prefer the melee tyrant rather then the dakka tyrand because the melee tyrant is a better character killer and is better in nid vs nid match ups if it can get in melee. Is set up for character killing and killing multiwound models. 5th edition makes him even better as he is better at killing vehicles in combat.  I am considering giving him Warp Blast but in an earlier discussion missing half the time it seemed not worth it that the 2+ save is better.<br /> <br /> Walking Tyrant - Venom cannon and devourers good for poping lower <span class="glossaryitem" onmouseover='gp(9);'>av</span> vehicles as well as shooting infantry, I give him the a guard to increase survivability.  Sticking with the Venom Cannon for now it provides some range for him.<br /> <br /> Elites<br /> Daka Fexes - the standard, <br /> <br /> Troops<br /> Gene stealers - always give them extended carapace for the extra save. skuttlers is nice to get a charge in sooner and flesh hooks for striking enemies in cover or going up buildings. pretty expensive but pretty deadly as well.  Scuttlers seems even better as you can come in from board edges now in 5th edition.  Shock troops for assaulting.<br /> <br /> Spinegaunts - my objective holders,  they are scoring to the last gaunt so I have without number so they come back if they die.  Might be bad for giving up kill points.  Should I go 3 units of 8?  I was thinking 12 was about the least I want to field.<br /> <br /> Heavy Support<br /> Gun fexes - pretty standard, keeping the old config for now.  twin linked barb strangler seemed like it was not worth it being <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 only and the scatter must suck.  use them to keep tanks shaken.<br /> <br /> Zoanthropes - mainly for warp blast, the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 shot although it only has 18 range can actually penetrate so is needed against high <span class="glossaryitem" onmouseover='gp(9);'>av</span> vehicles since the venom canon only can glance especially in 5th edition with glances really sucking at -2 on unified damage table.  Also really necessary for synapse now that I fielding Gaunts.<br /> <br /> My play style depends on what the opponents army and terrain is largely. tend to spread out hiding in terrain and try to get in assault as fast as I can taking minimal fire. I do sometimes make the monstrous creature wall if there is no template weapons on the opposing side and they bunch up.<br /> <br /> Thinking I might cut a Dakka fex for more gaunts for another scoring unit or cut down on upgrades for stealers.<br /> <br /> Also considering trying Lictors again but if they have to take a Dangerous terrain test when they deep strike that is not so good.   Also hard to drop a dakka fex for a lictor or two.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 23:36:30]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ Looks like a pretty standard 4th ed list?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2008 15:02:39]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ The larger your spine gaunt squads are, the less likely you will be to get any use out of "without number".  If you are going for large squads, ditch "without number" and just add in more gaunts.  If you really want them to be ablative, then just have them run as small squads.  You can always just have them hang back in kill point missions since there will be no objectives to take anyway.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2008 21:35:10]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ I actually disagree on the extended carapace on the genestealers...it used to be vitally important but I've found them to be about as equally survivable in 5th without them. If you're clever you can keep them in cover almost always until it's too late. And when they win their combat they'll be out in the open no matter what you do.<br /> <br /> It's a really good way to save some points and put them someplace else.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2008 22:16:30]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ <blockquote><div><cite>Kirika wrote:</cite><br /> Troops<br /> 7 x Gene Stealer 168<br /> Extended Carapace, Scuttlers, Flesh hooks<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span> why? In Nidzilla, stealers go BEHIND the big guys (COVER SAVE) and only run forward to counter-assault. Nidzilla is a shooting army, not an assault army. Even in 4th they did this, hiding behind and bouncing forward to assault approaching assault troops.<br /> <br /> <blockquote><div><cite>Kirika wrote:</cite><br /> 12 Spinegaunts 96<br /> Spinefists, Without Number<br /> </div></blockquote><br /> The jury is out on without number. Can you use it sneak back onto the table in a weird place and score?<br /> <br /> <blockquote><div><cite>Kirika wrote:</cite><br /> 3 x Zoanthrope 195<br /> Warp Blast + Synapse<br /> </div></blockquote><br /> Zoes are there for Pyschic Scream. Triple or quad scream (it all stacks and tyrant can have it) means -4 to enemy morale + massive casualties from carnifex shooting = broken squads, falling back.<br /> <br /> <blockquote><div><cite>Kirika wrote:</cite><br /> Flying Melee tyrant<br /> </div></blockquote><br /> Actually I agree on this. You must have implant attack or he isn't scary. Oh you do, that's good. He's the A-Team, he just goes where he's needed to keep the assault troops away from your Carnifexes.<br /> <br /> <blockquote><div><cite>Kirika wrote:</cite><br /> Gene stealers - always give them extended carapace for the extra save. skuttlers is nice to get a charge in sooner <br /> </div></blockquote><br /> Repeat after me. NIDZILLA IS NOT AN ASSAULT ARMY. STEALERS ARE THERE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> PROTECT THE CARNIFEX GUNLINE FROM POWERFISTS so that the Carnifexes, aided by Psychic Scream, can shoot the enemy off the table. Which they will do, in about 3 turns.<br /> <br /> <blockquote><div><cite>Kirika wrote:</cite><br /> My play style depends on what the opponents army and terrain is largely. tend to spread out hiding in terrain and try to get in assault as fast as I can taking minimal fire. I do sometimes make the monstrous creature wall if there is no template weapons on the opposing side and they bunch up.<br /> </div></blockquote><br /> Oh god no. With nidzilla you deploy in a huge wedge with gaunts behind the big guys, you march up the centre of the table, and you shoot the living daylights out of anything that comes within 18". (Well that's the basic principle of it). If someone tries to assault YOU (which they will, as that's how you beat Nidzilla without mobile firepower) that's when the Stealers rush forward and bounce them. When I lose, it's because someone whacked the Stealers then covered my carnifexes in powerfist-wielding Marines. If they can't manage that, the Carnifexes gun down their whole army pretty darn quick.<br /> <br /> [Although I actually use Raveners and a melee Tyrant since I can't lose a shooting fight except vs a necron with 10 destroyers and 6 heavy destroyers. it only takes 2 raveners to deepstrike and take out an emplaced devastatoe squad at the other end of the table ... you just deepstrike, they can't split their fire, so can only kill 1, then they eat rending claw... then you hide and score (only in 5th you can't score, but you can stop them scoring)]]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 02:48:38]]> GMT</pubDate>
				<author><![CDATA[ Bluey]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ Oh my gosh! So creative!<br /> <br /> I thought the title of this post was tyranids in 5th???<br /> Show me something new, not just new justifications for old <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 16:43:55]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> could be a waste of point because of 5th, but it can help you for surviving melee fighting and repaid bolter fire.<br /> <br /> Question: Is that an optional for Scuttler Stealers on reserve or not? and how it works on 5th? (such as outflank, i knew that...)]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 17:10:41]]> GMT</pubDate>
				<author><![CDATA[ Sadetta131]]></author>
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				<title>1750 competitive tyranids for 5th edition</title>
				<description><![CDATA[ I must agree with everyone here, though I will attempt to be less flame-y about it.<br /> <br /> Stealers need Talons, not <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in 5th, and feeder tendrils.  With <span class="glossaryitem" onmouseover='gp(438);'>FT</span>, stealers have almost the same chance to rend as 4th ed ones.  With Talons, they have a better chance than 4th ed <span class="glossaryitem" onmouseover='gp(32);'>EC</span> only stealers and are about the same points.<br /> <br /> 4th ed <span class="glossaryitem" onmouseover='gp(32);'>EC</span> FH 7 stealers 21 attacks, 3-4 rends.<br /> <br /> 5th ed <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(438);'>FT</span>, FH 7 stealers, 28 attacks, 24 hits, 4-5 rends <br /> <br /> the 5th ed stealers are one point more, I belive.  I may be mistaken as I don't have my nid book on me right now.<br /> <br /> why <span class="glossaryitem" onmouseover='gp(138);'>VC</span>?  It seems that Glancing as not really useful anymore, and the low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> makes it not very useful vs <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s either.  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> go with another Strangler for the twin, linked effect, or maybe strangler, devourer, rahter than the 4th ed, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(138);'>VC</span>.<br /> <br /> I also agree that the zoanthropes have the wrong loadout.  Psychic scream is a force multiplier that cannot be ignored.  with a -4 or -5 to their leadership, you can make anything that is not fearless run with one round of shooting.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 17:57:21]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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