<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "What to play in tournaments now, Empire, High Elves or Wood Elves?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "What to play in tournaments now, Empire, High Elves or Wood Elves?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>What to play in tournaments now, Empire, High Elves or Wood Elves?</title>
				<description><![CDATA[ My friend Jen has complained about selling out on elves at Ardboys when I played Empire so I been thinking are elves good enough to play competitively or should I stick with Empire for now?  Evaluating each army with strategies against the common tournament match ups.  I could explain each unit but that made things really long.<br /> <br /> I have had amazing success with my double dragon high elf list but results might be skewed as league allowed dogs of war cannon which really helped out alot in quite a few match ups.  Empire performed really well for me my problem being in Ardboys Vampire Counts.  <br /> <br /> Empire list<br /> Arch Lector Altena<br /> 1 Arch Lector of Sigmar @ 325 Pts<br />      General; Prayers of Sigmar<br />      Armour of Meteoric Iron <br />      Van Horstman's Speculum <br />      Sword of Sigismund <br /> <br />      1 War Altar @ [0] Pts<br /> <br />           2 Warhorse @ [0] Pts<br /> <br /> Wizard Isabella<br /> 1 Battle Wizard @ 164 Pts<br />      Barding; Magic Level 2; Warhorse<br />      Rod of Power <br />      Ring of Volans <br /> <br />      1 Warhorse @ [0] Pts<br /> <br /> Wizard Celes<br /> 1 Battle Wizard @ 164 Pts<br />      Barding; Magic Level 2; Warhorse<br />      Dispel Scroll <br />      Dispel Scroll <br /> <br />      1 Warhorse @ [0] Pts<br /> <br /> Wizard Camille<br /> 1 Battle Wizard @ 159 Pts<br />      Barding; Magic Level 2; Warhorse<br />      Wizard's Staff<br />      Aldred's Casket of Sorcery <br /> <br />      1 Warhorse @ [0] Pts<br /> <br /> 10 Handgunners @ 80 Pts<br />      Empire Handgun<br /> <br /> 10 Handgunners @ 80 Pts<br />      Empire Handgun<br /> <br /> 5 Knightly Orders @ 123 Pts<br />      Barding; Lance; Full Plate Armor; Shield; Musician; Warhorse<br /> <br />      5 Warhorse @ [0] Pts<br /> <br /> 5 Knightly Orders @ 123 Pts<br />      Barding; Lance; Full Plate Armor; Shield; Musician; Warhorse<br /> <br />      5 Warhorse @ [0] Pts<br /> <br /> 1 Great Cannon @ 100 Pts<br /> <br />      3 Crew @ [0] Pts<br /> <br /> 1 Great Cannon @ 100 Pts<br /> <br />      3 Crew @ [0] Pts<br /> <br /> 6 Pistoliers @ 115 Pts<br />      Brace of Pistols; Light Armour; Musician; Warhorse<br /> <br />      6 Warhorse @ [0] Pts<br /> <br /> 6 Pistoliers @ 115 Pts<br />      Brace of Pistols; Light Armour; Musician; Warhorse<br /> <br />      6 Warhorse @ [0] Pts<br /> <br /> Old Faithful & Engineer Kirven<br /> 1 Steam Tank @ 300 Pts<br />      Building Steam Points (Tank); Main Cannon (Tank); Steam Gun (Tank)<br /> <br /> Old Bessie & Engineer Arc<br /> 1 Steam Tank @ 300 Pts<br />      Building Steam Points (Tank); Main Cannon (Tank); Steam Gun (Tank)<br /> <br /> Casting Pool: 8<br /> <br /> Dispel Pool: 7<br /> <br /> Models in Army: 57<br /> <br /> <br /> Total Army Cost: 2248<br /> <br /> I started this army with 7th Edition and the Karl Fanz on a Dragon let me have a Dragon and Cannons without Dogs of War.   However people frown on special characters at most of our tournaments and I wanted to do a female arch lector and female knights so I came up with this army.   Very effective but a bit over done and considered cheesy but I usually only play this list in tournaments.   For pick up games i have Altena on a warhorse with her bodyguard sister knights, couple of hellfire missle launchers and more knights as well as some swordsman and handgunners.  Was alot of fun doing the conversions for this army too.  Thing is alot of people consider it really cheesy but it is darn effective and has a decent shot against vampire counts and demons  in 2250 which are the armies to beat.<br /> <br /> Short Army Fluff<br /> Altena is the leader of a large convent in the stepes of Averland, Her base of operations is a cathedral fortress, surrouned by vine yards.  She has the support of a large group of Sisters of Sigmar a small group of which have been trained as knights to be her bodyguards in battle.  Altena has been building her army repulsing the Orc and other invaders.  The profits from the wine production go towards funding Altena's army.  Little is known about what goes on in the Catacombs but villagers nearby have seen the Steam Tank Old Faithful and the test fire range riddled with Hellfire rocket holes and trouffs from something bigger then a great cannon in the westward plain below the cathedral fortress.  Altena is putting in her bid for the disputed Elector Count position of Averland.<br /> <br /> <br /> Matchups<br /> <br /> Bretonian RAF<br /> Use pistoleers to set up counter charges.  shoot them up when possible.  everyone being flying is really annoying  Haven't actually played this match in awhile.<br /> <br /> Daemons - Bloodthirster/Mixed<br /> Cannons do great in killing the blood thirster, make killing him a priority as he is the biggest threat to the steam tanks.  Flamers can be annoying.  Keep wizards safe instead of going for shooting magic missles with them as dispel is really needed.<br /> <br /> <br /> Daemons - Kairos/Lord of Change Magic<br /> see above.<br /> <br /> Dwarves - Thorek Gunline<br /> try and cannon snipe their war machines and get in fast with pistolers and hit one flank.  If I can get a tank and the knights across in good shape their line folds. Can be pretty difficult match as they can out shoot me and have good magic defense so my level 2s not doing much.<br /> <br /> <br /> Empire - dual steam tank + Karl on dragon or arch lector on war alter<br /> always hated mirror matchs die rolls like to go first and terrain decide this match.  I am really good at cannon sniping so hopefuly I can snipe their dragon or war altar.   3rd cannon would be really good here but I really like my fast calvary for march blocking and baiting.<br /> <br /> High Elves Star Dragon<br /> Cannons should be able to handle the dragon.   handgunners hopefully take out their eagles before they can get your cannons.<br /> Pistolers do a good job march blocking their calvary and shooting them down.  take lore of metal and hope to get spirit of the forge on<br /> <br /> High Elves Teclis<br /> Hopefully can cannon snipe teclis but if not try and get a combo charge off on him.  keep steam tanks away from him if possible.  have good magic defense if he doesn't get a irresistable.  try and get the casket mage near him if possible.<br /> <br /> Lizardmen - 2nd <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Slan, heavy on sallies, skinks, nike<br /> Have enough magic defense that Slan isn't the end of the world,  focus fire on Slan's unit and try to take him out if possible since spirit of the forge is bad.  Steam tanks really hurt the rest of the army though.<br /> <br /> <br /> Ogres - 3 butchers and a tyrant<br /> Tyrant is the main target.  Take down his unit with combined fire and tank charge.  Have to watch out for fanatics.<br /> <br /> <br /> Skaven SAD<br /> Shoot Jezebals first,  avoid the lightning gun and get a steam tank into their lines for some terror fun.<br /> <br /> Vampire Counts - Casters Raise lots of Ghouls with 2 varghulfs + graveguard / black knights<br /> 9 dispel dice is pretty good in 2250 vs their 11-14 casting,  its just in 3500 with 20 dice ouch.  Trying the casket over the staff of sorcery to try and steal spells maybe should go back to staff of sorery for the +1 dispel.  Focus on their supporting units with shooting and combind charges for the minor victory.  Try not to get steam tanks stuck in huge ghoul bunkers.    Use Pistoleers to march block and shoot up black knights as they are small unitsS<br /> <br /> <br /> Wood Elves Dual Treeman<br /> They really have problems with steam tanks and cannons threaten treemen.  I have alot of dispel dice to shut down tree singing.<br /> <br /> High Elf list <br /> Unnamed2250 Pts  -   High Elves Army<br /> <br /> <br /> Dragon Princess Aladora<br /> 1 Princess @ 616 Pts<br />      General; Lance<br />      Armour of Caledor <br />      Vambraces of Defence <br />      Gem of Courage <br /> <br />      1 Dragon: Star - Xanthali<br /> <br /> Lady Aurora<br /> 1 Dragon Mage @ 435 Pts<br />      Magic Level 2; Lore of Fire<br />      Silver Wand <br />      Dispel Scroll <br />      Dispel Scroll <br /> <br />      1 Dragon: Sun @ [230] Pts<br /> <br /> 10 Archers @ 110 Pts<br />      Longbow<br /> <br /> 10 Archers @ 110 Pts<br />      Longbow<br /> <br /> 6 Dragon Princes @ 225 Pts<br />      Barding; Lance; Dragon Armour; Shield; Standard<br />      Lion Standard [25]<br /> <br />      6 Elf Steed @ [0] Pts<br /> <br /> 5 Dragon Princes @ 150 Pts<br />      Barding; Lance; Dragon Armour; Shield<br /> <br />      5 Elf Steed @ [0] Pts<br /> <br /> 5 Ellyrian Reavers @ 112 Pts<br />      Spear; Normal Bow; Light Armour; Musician<br /> <br />      5 Elf Steed @ [0] Pts<br /> <br /> 1 Lion Chariot @ 140 Pts<br /> <br />      2 Lion Crew @ [0] Pts<br /> <br />      2 Lion @ [0] Pts<br /> <br /> 1 Repeater Bolt Thrower @ 100 Pts<br /> <br />      2 Crew @ [0] Pts<br />           Light Armour<br /> <br /> 1 Repeater Bolt Thrower @ 100 Pts<br /> <br />      2 Crew @ [0] Pts<br />           Light Armour<br /> <br /> 1 Repeater Bolt Thrower @ 100 Pts<br /> <br />      2 Crew @ [0] Pts<br />           Light Armour<br /> <br /> Zi the baby dragon counts as<br /> 1 Great Eagles @ 50 Pts<br /> <br /> Casting Pool: 4<br /> <br /> Dispel Pool: 3<br /> <br /> Models in Army: 51<br /> <br /> <br /> Total Army Cost: 2248<br /> <br /> This is the double dragon high elf army I been playing in the local store league.  Dogs of War are allowed so the actual list I play with has 2 Dogs of War Cannon and a 6th dragon prince in the second group of dragon princes at the 2250 level.   I find this to be fairly effective against most opponents but Vampire Counts is proving to be a big problem and Gunlines can be a bit dicey.  Have messaed around with putting in other dogs of war units like Asarnil for the 3.5k games and what not too.  Results might have been skewed a bit as dogs of war cannon made the list much better in league but it needed it, alot of people had Giants in their rare slots and even some Rhinox.<br /> <br /> I had alot of fun with the conversions for this army since I absolutely love dragons.  Princess Aladora on a dragon being the center peice as well as the dragon mage Aurora.   Doing two baby dragon eagles was fun too.  point is I love dragons so.<br /> <br /> Brief army fluff<br /> Princess Aladora took up her father's mantle riding his dragon Xanthali and leading his army with her good friend Aurora.  Being a woman in a man's world she does what it takes to get the job done including hiring mercenaries which has been frowned upon by her peers but their effectiveness in battle is undisputed.  <br /> <br /> Matchups<br /> <br /> Bretonian RAF<br /> <br /> Daemons - Bloodthirster/Mixed demons - dragon princes are gold, bloodthirster with the fire axe makes it easier but people been taking the killing blow axe which makes it difficult to fight him with the stardragon.   have to shoot him in that case.  I really hate flesh hounds as they are pretty fast and it can be difficult to get the charge on them without exposing your own units.<br /> <br /> Daemons - Kairos/Lord of Change Magic - dragon princes are immune to fire <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> take the flamers  Kairos list is a bit easier as he can't fight so if you can get him with bolt throwers and the dragon you win.  This is one of the reasons I droped the banner of sorcery for lion standard, vampires being the second.  Dragon mage really isn't good for much other then burning horrors hopefully from a flank.<br /> <br /> Dark Elves Monsters - my monsters are better then theirs.   Dragon Princes with 2 attacks and better range then cold ones.<br /> <br /> Dwarves - Thorek Gunline - charge one flank and hope for the best is really dicey.  If I make it with enough stuff I win but if not.<br /> <br /> Empire - dual steam tank + Karl on dragon or arch lector on war alter - have to go after the war altar with the star dragon,  shoot steam tanks to slow them down.  This gets alot harder without dogs of war cannon because I would like pop their steam tanks with cannons sniping unless they hid them.  have Aurora, Zi and the reavers go after their cannons and artillery<br /> <br /> High Elves Star Dragon - I have an extra dragon.  have to try and march block their calvary and get to their bolt throwers with Zi and the reavers while going after their dragon with bolt throwers and my star dragon.  the lists I see neglect eagle and reavers which give me an advantage.<br /> <br /> High Elves Teclis - can be annoying if he takes lore of beasts but focus fire on his unit and charge it with everything possible usually works alright.  no dogs of war makes me sad though because cannon sniping teclis and he fails his look out sir on turn 1 is just lucky and awesome.<br /> <br /> Lizardmen - 2nd <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Slan, heavy on sallies, skinks, nike<br /> Focus fire on Slan's unit and multi charge it if possible.  go after nike and then sallies.<br /> <br /> Ogres - 3 butchers and a tyrant<br /> they really don't have much that can deal with a stardragon or dragon prince hammer othe rthen the tyrant squad shoot the hell out of this squad and then charge in with dragon and calvary.   fanatics can be annoying shoot them or burninate them first.<br /> <br /> Skaven SAD - bolt throwers and cannons ahve better range then warp lightning guns.  shoot up jeezals and then hit one flank, they fold fast with terrble leadership if you get through as 2 terror + 1 fear causers<br /> <br /> Vampire Counts - Casters Raise lots of Ghouls with 2 varghulfs + graveguard / black knights - this can be a serious pain.  I figure going for their support units works better then trying to tangle with the killing blow graveguard of doom with weapon skill 7.<br /> <br /> Wood Elves Dual Treeman - Dragons eat treemen and the whole wood elf army seriously takes them way too many bow shots to kill dragons and you can just keep away from the ancient and just burn him with fire spells or charge him with dragon princes.  They can hide and tree surf their treemen but then you just go after other units with your mobility.<br /> <br /> <br /> Treebeard<br /> 1 Treeman Ancient @ 375 Pts<br />      General<br />      Annoyance of Netlings <br />      Cluster of Radiants <br /> <br /> Yanna<br /> 1 Spellsinger @ 175 Pts<br />      Magic Level 2; Lore of Athel Loren; Longbow<br />      Dispel Scroll <br />      Calaingor's Stave <br /> <br /> Moonshadow<br /> 1 Spellsinger @ 140 Pts<br />      Magic Level 1; Lore of Athel Loren; Longbow<br />      Dispel Scroll <br />      Dispel Scroll <br /> <br /> Mythen<br /> 1 Noble @ 130 Pts<br />      Battle Standard<br />      Asyendi's Bane <br />      Hail of Doom Arrow <br /> <br /> 10 Glade Guard @ 120 Pts<br />      Longbow<br /> <br /> 10 Glade Guard @ 120 Pts<br />      Longbow<br /> <br /> 8 Dryads @ 96 Pts<br /> <br /> 8 Dryads @ 96 Pts<br /> <br /> 8 Dryads @ 96 Pts<br /> <br /> 6 Glade Riders @ 153 Pts<br />      Spear; Longbow; Musician<br /> <br />      6 Elf Steed @ [0] Pts<br /> <br /> 6 Wild Riders @ 199 Pts<br />      Spear; Light Armour; Standard; Musician<br />      War Banner <br /> <br />      6 Elf Steed @ [0] Pts<br /> <br /> 8 Wardancers @ 144 Pts<br />      Wardancer Weapons<br /> <br /> 3 Warhawk Riders @ 120 Pts<br />      Spear; Longbow<br /> <br />      3 Warhawk @ [0] Pts<br /> <br /> Lindenroot<br /> 1 Treeman @ 285 Pts<br /> <br /> Casting Pool: 5<br /> <br /> Dispel Pool: 5<br /> <br /> Models in Army: 72<br /> <br /> <br /> Total Army Cost: 2249<br /> <br /> I wanted a Tree army around the time I was watching Lord of the Rings so I made a dual Treeman, Treekin, Dryad army supported with Elf spellcasters for tree singing.  Eventually the Treekin got cut from the list as more archers and dryads were a better fit.<br /> <br /> Haven't played this army much lately as I liked the double dragon high elve list I been playing in League and I started Empire with the Karl on a Dragon conversion because that let me have my Dragon and cannons without dogs of war.<br /> <br /> I'd really want to play this army again but I just been having a hard time winning against most of the tournament lists these days.<br /> <br /> They are really dependent on terrain and the number of forests if you get the woods map you win if you don't well oh well.  You do get a free 6 inch wood but it only does so much.  This can be quite effective if you have a couple woods and can get off your tree singing but otherwise against the heavy magic defense armies its rough.<br /> <br /> Short Army Fluff<br /> This was supposed to be Treebeard's Ent army along with Elf friends.<br /> <br /> Matchups<br /> <br /> Bretonian RAF<br /> This again really depends on terain if you have the forest advantage you can hide from their units and plan counter charges if not<br /> all flying just is a big pain to deal with.  have to protect everything with countercharges.<br /> <br /> Daemons - Bloodthirster/Mixed<br /> Cry?   how do I kill Bloodthirster with fire axe he just kills treemen.   Bloodthirster and 10 power dice and I can't just slam their horrors with something that hits really hard and can't be burned to cut down their magic fast, alot of hiding in the forests if available.<br /> <br /> <br /> Daemons - Kairos/Lord of Change Magic<br /> see above except no blodthirster.<br /> <br /> Dwarves - Thorek Gunline<br /> Treesurfing if possible and hitting the flank although their anti magic is pretty good.<br /> <br /> Empire - dual steam tank + Karl on dragon or arch lector on war alter<br /> curls up in ball now.   Just can't hid from everything and no high strength weapons to kill off the dragon or steam tanks makes it difficult.   they also have good magic defense so can shut down tree singing.<br /> <br /> High Elves Star Dragon calvary<br /> Cry?  can't kill stardragon.  they move to fast.<br /> <br /> High Elves Teclis <br /> Shadow lore and pit of shades on treemen makes me cry. Have to play points denial and hide treemen and hit their support units to try for a minor victory.  try and widdle down teclis unit with bowfire and combined charge it as its all their eggs usually.<br /> <br /> Lizardmen - 2nd <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Slan, heavy on sallies, skinks, nike<br /> hit and go seek with dinosaurs joy.  again really dependent on terrain.<br /> <br /> Ogres - 3 butchers and a tyrant<br /> the treeline is pretty good.  have to soften up the tyrant unit with bow fire though and hit it with multiple units.<br /> <br /> Skaven SAD<br /> Treesurf into their line and let the rat slaughter begin.<br /> <br /> Vampire Counts - Casters Raise lots of Ghouls with 2 varghulfs + graveguard / black knights<br /> Just lose.  This match up just makes me cry and want to sell my wood elf army.  Boyfriend just massacres me every time.  small skirmishers just can't win against the big undead blocks.  the best bet is to go for the support but even they hit pretty hard.  If I didn't spend so much time making Treebeard and Lindenroot and the Ents there would be a wood elf army for sale ad on this board.<br /> <br /> Wood Elves Dual Treeman<br /> mirror matches highly unlikely I played like one my who life.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332412.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332412.page</link>
				<pubDate><![CDATA[Fri, 18 Jul 2008 14:20:04]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
			</item>
			<item>
				<title>What to play in tournaments now, Empire, High Elves or Wood Elves?</title>
				<description><![CDATA[ The wood elf army is clearly out of place here as the Empire and High Elf armies are the reasons why comp scores were put in place.  The wood elves are just a very good army.  Franky I would use them and try and probably put the treekin back in if you are having problems with undead blocks.  They can negate ranks and chop down those skeletons pretty quickly.  They do have drawbacks though as you pointed out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332538.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332538.page</link>
				<pubDate><![CDATA[Fri, 18 Jul 2008 17:29:30]]> GMT</pubDate>
				<author><![CDATA[ steinerp]]></author>
			</item>
			<item>
				<title>What to play in tournaments now, Empire, High Elves or Wood Elves?</title>
				<description><![CDATA[ The dualtreeman/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> army is just as bad comp wise as the rest. All are powerful armies.<br /> <br /> If your looking for which is best at ardboys i would say the empire one as vamps will be prevelant and your wood elf army lacks anti vamps and high elves cant stop their casters  (you have little magic D)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332610.page</link>
				<pubDate><![CDATA[Fri, 18 Jul 2008 19:28:15]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
			</item>
			<item>
				<title>Re:What to play in tournaments now, Empire, High Elves or Wood Elves?</title>
				<description><![CDATA[ Krueger sat in the shade of the gazebo, as he looked out across the vineyards.  It reminded him a lot of Tilea, as he watched the laborers move from vine to vine, clipping, and gathering, and cutting.  It had been a long time since the engineer had traveled to Averland.  Being over 300 leagues from Marienburg, and sharing a frontier with both the wild Border Princes to the south, and the untamed Greenskins to the East gave the old man plenty of reasons not to go there.  Even worse, the land was slowly spiraling towards anarchy, lacking an Elector Count to maintain proper rule of law.  Still, Krueger was faithful to his liege, and von Metzger had sent him to share his expertise with an up-and-coming Sister.  At least being this close to the mountains gave the entire province a temperate feel to it, instead of the sweltering, mid-summer heat pouring through the rest of the Empire.<br /> <br /> Krueger didn’t hate the Cult of Sigmar, but the clergy always seemed to be aghast at his faith in Science and Industry.  Krueger had too often seen what both divine and arcane magic could do to someone.  Science was inherently neutral.  Magic could turn on its master, claiming them.  Industry did what you told it to do.  Of course it could be used for wickedness, just look at the Desert Drugger.  As industrious as their mountainous cousins, but their factories belched out foul pollution everywhere upon the Plains of Zharr making the land as infertile as the Deserts of the Dead.  Krueger knew that magic would plague the world… Science had the ability to really cure it.<br /> <br /> The old man couldn’t help but enjoy the wine. The Arch Lector’s vineyards were well known across the Empire and beyond.  And she had been kind enough to leave several bottles for him to sample from.  So sample he did.  It would have been rude of him not to partake in his hostess’s generosity.  As luck would have it, the Arch Lector’s sudden arrival surprised the nervous old man, causing him to stain his white, cotton shirt a dark red as he jumped up from his seat to greet her.<br /> <br /> “Well… that’s not going to come out.  Do forgive my appearance, your Grace.  And old man often gets started by the oddest of fancies.  I know you have much work to do, and thus I will do my best to keep my thoughts concise.  However, in the efforts of completeness, I may get a bit overly-indulgent in some of my comments.  If I may begin with your arms and armaments, your Grace?”<br /> <br /> Arch Lector Altena gave Krueger the barest of nods.  Almost transfixed with her harsh gave, the Tilean-trained combat engineer pulled out a folded up wad of papers.  Opening them up, he skimmed his notes, and began his review, “Your Grace, I understand how armor made from Comet Iron, sometimes called “steel” can withstand blows that would tear through most suits.  However, it is an expensive trinket, which most Alchemists and blacksmiths charge a couple dozen silver.  I would have to suggest you save yourself some silver and do not rent such expensive armor.  I have seen several suits of heavy mail, crafted by your own abbey blacksmiths which would adequately protect you, given it working in conjunction with the solid construction of the chariot upon which you ride.  You could even supplement your protection with a shield.  Doing so will save you several silvers you could use elsewhere in your army.  I would also be remiss if I didn’t mention that trinket from van Horstmann.  While I understand that the trinket lets you gain super-human powers, and often can weaken opponents, I would think that, as long as you aren’t overly zealous with your choices of combats, your own prowess in battle would suffice.  Doing so would also save you a couple-dozen silver.”<br /> <br /> Krueger absently stuffed the top page of his notes into the bottomless pockets of his coat and continued, “I would like to take a quick moment to discuss with you your cadre of witches… er… um… sorceresses.  First, I would like to make mention of their horses.  I understand that a barded warhorse offers a modicum of protection against arrows, and lets your wizards move around the battlefield a bit better, but… perhaps you could save a few coins, and have your wizards on foot?  Maybe not all of them, but your wizards could work with your units of handgunners instead of by themselves on horseback.  Just a consideration I wanted to make to you, your Grace, for completeness sake.” <br /> <br /> I do want to ask you about Celes.  I understand she is primarily involved in counter-magicks… however, I must wonder; if she is to be doing counter-magic, why bring her?  An apprentice would do the same job, just as well, and save you a few-dozen silver coins.  I would suggest, since I noticed that Camille carries a copy of the famous Casket of Sorcery, perhaps your entropy-mage use a tablet empowered with destructive magics.  I have seen the effects of such tables first hand, and not only do they dispel enemy spells as well as a null-scroll, but they can often completely entrap the knowledge of the spell in itself, thus preventing it from ever being cast again.”<br /> <br /> Adjusting the glasses on his face, and taking a long drink of wine, the old man continued, “As an aside, your wizard Camille carries with her a fetish of power, as well as the casket.  I would have to ask why, your Grace.  If her role is to entrap enemy magicks, and use them against their former masters, why does she carry the staff?  It doesn’t help her to cast such trapped spells.  You should have her leave the item at home.  Doing so, again, will save you a bakers dozen worth of silvers.”<br /> <br /> Krueger pursed his lips here, as he tried to find his thoughts on the notes again.  So many marks erratically cluttered the parchment, and his eyesight wasn’t what it used to be.  “I really need to work on my penmanship.  This is atrocious, and Leo would not be amused” he muttered to himself.  “Ah, here we are.  Lastly, I have one suggestion about Isbella.  Volans was an accomplished artificer, and his rings do have the ability to store and transport combat-style spells; however, it burns out much too quickly.  You can get one, huge, spurt from it, agreed; yet, that’s it.  And I have seen that spurt also dispelled quite readily by hostile warlocks and shaman.”<br /> <br /> Krueger took the page of notes, and stuffed into his coat’s pocket.  As was his tick, the old engineer scratched his bald head, muttered to himself a few words, and continued.  “I notice that your squads of handgunners and your troops of cavalry are very small…and without command.  For your handgunners, I would, at a minimum, suggest a trumpeter for them.  Sometimes the call of the horn is enough to bolster our courage… not to say humans are cowardly, or the Empire, your Grace.  Just that there are a lot of supernatural beasts out there that bring out our worst nightmares.  You might also wish to consider getting a Marksman for your handgunners, armed with a brace of pistols.  I know gunpowder and quality pistols are difficult to find out here.  My liege has authorized me to offer to rent to you some of the best pistols we have, hand crafted by Berritti and von Kolt.  Now, you might wonder ‘why pistols’?  That’s simple, your Grace.  Whereas your handgunners will panic as soon as their charged, often causing them to shoot quickly without aiming or even worrying about range, your Marksman will wait until the opportune moment to fire… often causing your other gunners to wait till the Marksman fires.  This pause is often enough to give them a moment to aim, and be a bit more selective about their firing.  And, the pistol can still shoot out some eight paces on its own.”<br /> <br /> “Now as to your troops of nights,” began the old man, “Are you putting your mounted wizards in with them?  Is that why the troops are so small?  If you are not, I would suggest you upsize your troops to six valkyries each.  With all the silver you save from better negotiating with your wizards, you could easily do this.  I would also suggest a bannerwoman.  Your knights need to win in the ruckus of melee as quickly as possible.  A banner would embolden them, as no knight wants to be the one known as ‘he-who-runs-while-the-banner-stays’.  There are enough monsters and disciplined enemy companies out there that will stand firm in the face of a powerful charge… and whose will push your knights back, as they rally under their company’s banner.  If you can afford it, I would also suggest getting a preceptor for each unit.”<br /> <br /> Looking around at the gazebo, the old man decided upon the bench he was sitting on moments ago.  He spread out a number of pages, covered with a confusing array of numbers and boxes, symbols and arrows, and chicken-scratch of handwriting.  Directing the attention of the Arch Lector to the pages, the old engineer continued, “As you can see your Grace your brace of cannon will serve you well.  However, I would like to make one suggestion to your Pistoliers.  If you can, I would give some hasty training to the best marksman of each troop, and promote her to Outrider status.  If you are so inclined, I have brought with me a pair of Krashnakov’s greatest, gunpowder inventions.  He calls them Krashnakov’s Complementary Cannons of Considerable Concussion and Consequence… I more think they are multi-pistols, but that’s neither here nor their.  These pistols have the ability to rapidly shoot several times, and still be able to be reloaded just as quickly, barring the Outrider being in the swirl of melee.  Now, while these pistols are, unfortunately, not cheap to rent, I would be happy to offer a discount in their cost, in return for a few casts of your finest wine.”<br /> <br />  Krueger satisfied he had made his point and his sale, swept up the papers, and jammed them into the other pocket on his greatcoat.  “I have just one, last, quick comment, your Grace.  While I understand the great power and capabilities of Leo’s invention, and I have seen the devastating effect that two armored-horses-chariots when used with a chariot such as yours, I must advise you leave one of the tanks at home.<br /> <br /> “You have a predominance of mobile units, and the tanks can keep up with your horse, comparably.  However, your cannon and handgunners really cannot, in terms of movement. As such, it might be wise to return the one tank, for a full refund, to the Engineer’s in Nuln.  With the silver you save, you could arm and rapidly train up a company of swordsmen to act as an anchor-point for your line, as well as give much needed support to your cannons and handgunners, while your knights, pistoliers, tank and you charge ahead.  Or, you could also use it to equip and train-up a third unit of knights.  Barring that, you could hire some freelancers from Tilea.  I have worked both with Del Monte, and Bronzino.  Del Monte’s Alcatani Fellowship are not the best trained or equipped pikemen; yet, they are the cheapest.  And Del Monte is a natural-born leader.  Bronzino is also a capable gunner and leader, but more importantly his horse-drawn-howitzer is an amazing sight.  Being as light as it is, the cannon can be drawn by a packhorse rapidly across the battle field, and set up by the crew in a matter of minutes.  The gun, therefore, has the mobility to keep up with your horse, pistoliers, and tanks while still offering a credible threat of enfilade fire.”<br /> <br /> Krueger finished here, and began stuffing the last of his notes into his pockets.  Pausing, he looked back at the Arch Lector, and commented, “Though, if you could find the coin for them, a small, squad of rangers or huntsmen would serve your army very well too.  They could obtain key, forward positions, allowing them to slow down enemy response times, as well as taking pot-shots of opportunity.”<br /> <br /> With a sigh of relief from being done with the task, Krueger concluded, “That is all I have, your Grace.  Your Abbey Matron has already taken care of the expense accounts, and everything has been paid.  If you have no questions, I must make my way to meet with the von Drakken’s.  Apparently Prince Manfred is getting the bug to expand his families holdings again.”<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332893.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214694/332893.page</link>
				<pubDate><![CDATA[Sat, 19 Jul 2008 05:29:06]]> GMT</pubDate>
				<author><![CDATA[ LtCraggs]]></author>
			</item>
	</channel>
</rss>