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		<title><![CDATA[Latest posts for the thread "Bretonnian List Expansion"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Bretonnian List Expansion"]]></description>
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				<title>Bretonnian List Expansion</title>
				<description><![CDATA[ Ok as a long time Bretonnian Player (since before they had a Full List Book) the thing that really bugs me how much they Trim and change with each List and how many of those they keep get downgraded in 7th. now I'm not saying bring back everything since a lot of it doesn't suit the Bretonnian feal of either Golden Age (5th ed) or today (7th ed), but some of what I'm going to suggest may actualy sell "Men at Arms" and "Bretonnian Battalion" sets (none of the Stores I go to have bean able to move much in the way of either Item since about a few months after they came out) since no one wants to be tied to actualy having to Paint & run an army containing Men at Arms so their not wasting the Modles they got in their Starter Army or where silly enough to pay A$50 for.<br /> <br /> I give you a Bretonnian List Expansion<br /> <br /> Special Units<br /> <br /> Veteran Men-at-Arms 0-1/Paladin or Lord*<br /> Points/model: 7<br /> Men-at-Arms 4 3 3 3 3 1 3 1 6<br /> Sergeant   4 3 3 3 3 1 3 2 7<br /> <br /> Unit Size: 10+**<br /> Equipment: Hand Weapon, Shield, Light Armor & Pole-arm or Spear.<br /> Options:<br /> - May upgrade one Men-at-arms to a Musician for 5 pts.<br /> - May Upgrade one Men-at-arms to a Standard Barrier for 10 pts.<br /> - May upgrade one Men-at-arms to a Sergeant for 10 pts.<br /> - If Lead by a Knight with Virtue of Empathy the unit may carry a Magic Banner worth up to 25 points.<br /> <br /> Special Rules: Freeman's Oath.<br /> * Your army may contain one unit of Veteran Men-at-Arms for each Bretonnian Lord or any Paladin with the Knight's Vow.<br /> ** Veteran Men-at-Arms Units can be no stronger than 10 models per 500 points of the Army they are a part of.<br /> <br /> <br /> Yeoman Archers 0-1/Paladin or Lord*<br /> Points/model: 8<br /> Archer 4 3 4 3 3 1 3 1 6<br /> Sergeant   4 3 5 3 3 1 3 1 7<br /> <br /> Unit Size: 10+**<br /> Equipment: Hand Weapon & Long Bow.<br /> Options:<br /> - You may equip any unit of Yeoman Archers with Light Armor for 1pt/Model.<br /> - May upgrade one Yeoman Archer to a Musician for 5 pts.<br /> - May Upgrade one Yeoman Archer to a Standard Barrier for 10 pts.<br /> - May upgrade one Yeoman Archer to a Sergeant for 5 pts.<br /> - May be equiped with Braziers (all Arrows count as Flaming Attacks) for 5 pts.<br /> - If Lead by a Knight with Virtue of Empathy the unit may carry a Magic Banner worth up to 25 points.<br /> <br /> Special Rules: Freeman's Oath, Volly Fire, Defensive Stakes.<br /> * Your army may contain one unit of Yeoman Archers for each Bretonnian Lord or any Paladin with the Knight's Vow.<br /> ** Veteran Yeoman Archer Units can be no stronger than 10 models per 500 points of the Army they are a part of.<br /> <br /> <br /> Freemans Oath: Units with the Freeman's Oath (Veteran Men-at-Arms, Yeoman Archers & Mounted Yeomen) may use the Leadership of any Non-fleeing Knight within 6", Knights may ignore <i>Panic</i> caused by units with the Freeman's Oath. Non Magical Unit Standrds of Units with the Freeman's Oath only convay half the Additional Victory Points when Captuered, Magical Standrds are worth their Normal Victory Points.<br /> <br /> Volly Fire: Succesive Ranks may fire with -1BS for each Rank before it<br /> <br /> Next up Rare Units.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 04:09:23]]> GMT</pubDate>
				<author><![CDATA[ Sir Brad]]></author>
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				<title>Re:Bretonnian List Expansion</title>
				<description><![CDATA[ Well, while I think that the rules for the new units are well written, it just seems like these were created to give the brets a beefy infantry unit.  I can respect that, but really there would be better ways to expand the list really.  First of all, I dont know if there is anything wrong with the men at arms and archer units.  They reflect their background nicely, cheap, and not exactly superskilled cannon fodder.  The archers do well enough, and they dont need beefing up because they're human.  If a strong infantry was needed how about dismounted knights or whatnot?  Otherwise, as far as gaming goes, this seems fine to me.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, sorry I'm a bit of a freak for the fluff if you havent guessed already.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 16:13:37]]> GMT</pubDate>
				<author><![CDATA[ wasserrj]]></author>
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				<title>Bretonnian List Expansion</title>
				<description><![CDATA[ Forgot some options and a special rule for the archers, my next unit to post was the return of Foot Knights then progress on to Rares & Fluff]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2008 01:27:20]]> GMT</pubDate>
				<author><![CDATA[ Sir Brad]]></author>
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				<title>Re:Bretonnian List Expansion</title>
				<description><![CDATA[ Foot Knights<br /> <br /> Points/model:<br /> Men-at-Arms 4 4 3 3 3 1 3 1 8 <br /> Gallant 4 4 3 3 3 1 3 2 8 <br /> <br /> Unit Size: 10+<br /> Equipment: Hand Weapon, Shield, Heavy Armor. <br /> Options: <br /> - May upgrade one Knight to a Musician for 5 pts. <br /> - May Upgrade one Knight to a Standard Barrier for 10 pts. <br /> - May upgrade one Knight to a Sergeant for 10 pts. <br /> - If the unit is lead by a Paladin it may carry a Magic Banner worth up to 25 points.<br /> <br /> Special Rules: Knights Vow<br /> <br /> Next: Rare Units Brigands, Ballista and possibilly Scorpions.]]></description>
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				<pubDate><![CDATA[Sat, 2 Aug 2008 08:48:18]]> GMT</pubDate>
				<author><![CDATA[ Sir Brad]]></author>
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				<title>Re:Bretonnian List Expansion</title>
				<description><![CDATA[ Don't know if the knights should be considered a troops choice, not at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4.  Knights genereally don't go without a mount so they should be a special or something.  I imagine it being like an elite garriosn guard or something like that.  Either that or drop a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and make them mountless Knights Errant.  If I remember they're like 19 points mounted, so make them 11 or 12 points unmounted.]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 00:47:03]]> GMT</pubDate>
				<author><![CDATA[ wasserrj]]></author>
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				<title>Bretonnian List Expansion</title>
				<description><![CDATA[ Foot Knights should be 0-1 if core, and able to take a Banner worth 50 pts with its normal bearer... or not, since they're Brettonian and get enough resolution bonuses as it is. Brings it in line with how other lists are are designed, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Why would being led by a Paladin let the UNIT carry a magic banner? <br /> You need a Paladin with a banner anyway. A <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> would actually be useful among the foot ranks of Bretonia for the re-rolled break tests... but your honour comes before your advantage, young errant.<br /> <br /> An example of something that needs to change in the Bret book is the Sacrament of the Lady... now that it does nothing. Used to be gnarly. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 05:02:34]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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