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		<title><![CDATA[Latest posts for the thread "1750 Tournament Nids"]]></title>
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				<title>1750 Tournament Nids</title>
				<description><![CDATA[ Hello everybody. This is my first post, but I have been lurking the boards for quite a while.<br /> <br /> I was looking for some advice on a competitive tyranid list. I have played a lot with a 1500 point version of this list, and have done very well, even in tournaments. However 5th changes several things, so I wanted to seek the community's advice. Here is what I have so far:<br /> <br /> 1750 Pts - Tyranids Roster - Hive Fleet Eudaemon<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant (3#, 211 Pts)<br />    1 Hive Tyrant @ 211 Pts<br />       Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Twin-linked Devourer (x2); Psychic Scream; Synapse Creature; The Horror<br />       2 Tyrant Guard @ [90] Pts<br />          Rending Claws; Scything Talons<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant (1#, 185 Pts)<br />    1 Hive Tyrant @ 185 Pts<br />       Adrenal Glands +1 In; Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>; Winged; Scything Talons (x2); Synapse Creature; The Horror; Warp Field<br /> <br /> Elite: Carnifex (1#, 113 Pts)<br />    1 Carnifex @ 113 Pts<br />       Scything Talons (x1); Barbed Strangler<br /> <br /> Troops: Gaunt Brood (52#, 520 Pts)<br />    6 Genestealers @ 102 Pts<br />       Feeder Tendrils; Rending Claws<br />    6 Genestealers @ 102 Pts<br />       Feeder Tendrils; Rending Claws<br />    6 Genestealers @ 102 Pts<br />       Feeder Tendrils; Rending Claws<br />    10 Gaunt Brood @ 80 Pts<br />       Spinefists; Without Number<br />    10 Gaunt Brood @ 50 Pts<br />       Spinefists<br />    14 Gaunt Brood @ 84 Pts<br />       Fleshborer<br /> <br /> Fast Attack: Ravener (6#, 240 Pts)<br />    3 Ravener @ 120 Pts<br />       Rending Claws; Scything Talons (x1)<br />    3 Ravener @ 120 Pts<br />       Rending Claws; Scything Talons (x1)<br /> <br /> Heavy Support: Zoanthrope (3#, 185 Pts)<br />    1 Zoanthrope @ 185 Pts<br />       Toxic Miasma; Psychic Scream; Synapse Creature; Warp Field<br />       1 Zoanthrope @ [65] Pts<br />          Toxic Miasma; Psychic Scream; Warp Blast; Warp Field<br />       1 Zoanthrope @ [65] Pts<br />          Toxic Miasma; Psychic Scream; Warp Blast; Warp Field<br /> <br /> Heavy Support: Carnifex (2#, 296 Pts)<br />    1 Carnifex @ 148 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Barbed Strangler; Venom Cannon<br />    1 Carnifex @ 148 Pts<br />       Enhanced Senses +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; Barbed Strangler; Venom Cannon<br /> <br /> Total Roster Cost: 1750<br /> <br /> <br /> Specifically I was wondering what your opinions are on:<br /> <br /> 1. Without Number. I know there are disparate views on this, but for a smaller unit like I have it seems not too expensive, and much easier to suicide/recycle the gaunts<br /> 2. do I have too many kill points? Or will tournaments be decided on Victory Points anyway?<br /> 3. Are the small units of gaunts superfulous? Should I get rid of the 10 regular gaunts and termagaunts for something else?<br /> 4. Are raveners overpriced now? They used to be a great unit, and I used to use them together with the flyrant, to support each other. Should I swap them for something else?<br /> 5. What is your opinion on psychic scream? Versus non-fearless armies, I found it very good (esp meganobz), and also counts as a psychic defense, if I can get them in range (usually by turn 3, perhaps earlier with running). <br /> <br /> Kind regards.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 16:57:44]]> GMT</pubDate>
				<author><![CDATA[ saryrn]]></author>
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				<title>1750 Tournament Nids</title>
				<description><![CDATA[ Raveners are cool, but I stlil don't think they are your best choice there... I would look at beefing up your stealers (which all need extended carapace), and getting those gaunt broods to 20+ without without number. A creative player will make that ability a waste of points every game.<br /> <br /> Zoanthropes, methinks, could be real cool in 5th.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 16:50:19]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>1750 Tournament Nids</title>
				<description><![CDATA[ <blockquote><div><cite>Jhagadurn wrote:</cite>Raveners are cool, but I stlil don't think they are your best choice there... I would look at beefing up your stealers (which all need extended carapace), and getting those gaunt broods to 20+ without without number. A creative player will make that ability a waste of points every game.<br /> <br /> Zoanthropes, methinks, could be real cool in 5th.</div></blockquote><br /> <br /> I don't think that you "need" extrended carapce in 5th.  Screening with gaunts, or in cover, they have a 4+ save without paying 4 points per model.  I would bump up the Gaunt numbers and cut out the raveners though, as well as perhaps giving the stealers Talons<br /> <br /> I'm not sure the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is worth it anymore, as the low <span class="glossaryitem" onmouseover='gp(6);'>ap</span>, low rate of fire and only glancing makes the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> not really worth it on my opinion.  I'd take talons and tusked with a barbed strangler.  the only tanks you really have to worry about are monoliths and L raider.  monoliths arnt scary because you WILL defeat necons in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and run them down, so all you have to do is run your gaunts, with the stealers fleeting behind, with the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> firing in support, with the winged tyrant pulling prioity.  when the stealers get into combat 2nd turn, the monoliths won't mean a thing.<br /> <br /> Land raiders, well, atleast it's 250 points of kill a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in 2 turns.  Your <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s are half that cost or are fast (flyrant) or have extra wounds (tyrand w/guard) so you will be killing them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> before you know it.<br /> <br /> Anything else the stealers can kill.  So it would ditch the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and just run the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> + tusk and talons (maybe a mace tail).]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 18:25:54]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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