<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 Chaos Space Marine"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 Chaos Space Marine"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 Chaos Space Marine</title>
				<description><![CDATA[ Good army or not?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 2 Deamon Prince w/<span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span>, Lash of Submission<br /> <br /> Troop<br /> 5 Units of 9 or so Plague Marines w/champ, <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, 2 plasma guns<br /> <br /> Heavy <br /> 3 Units of 1 Obliverators<br /> <br /> Daemon<br /> Summoned Greater Daemon<br /> <br /> <br /> I dont know if this list will suffice in the new senarios, or if I should drop 2 units of marines, give the other 3 Rhino's and take 2 units of Terminators w/Champ, Pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333564.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333564.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 18:28:55]]> GMT</pubDate>
				<author><![CDATA[ chaotic animosity]]></author>
			</item>
			<item>
				<title>2000 Chaos Space Marine</title>
				<description><![CDATA[ If you're going to spam the lash, you should make the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads Noise Marine Squads w/ maxed sonic blasters and a blastmaster in each squad.<br /> <br /> And by god, do not take Obliterators. Make room for some more anti-tank somewhere. Obliterators are inferior to every form of anti-tank in the Codex. They can be instantly killed, they are slow, they are overpriced, and they can be taken down by small arms fire. Never ever ever take Obliterators.<br /> <br /> I would suggest dropping the <span class="glossaryitem" onmouseover='gp(42);'>GD</span> and the Obliterators to get 2 Las predators.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333568.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333568.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 18:37:37]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
			</item>
			<item>
				<title>2000 Chaos Space Marine</title>
				<description><![CDATA[ "Obliterators are inferior to every form of anti-tank in the Codex. "<br /> <br /> Yeah no. Oblits are fine. You just don't want 3 squads of one. That's 3 kill points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333571.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333571.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 18:42:45]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
			</item>
			<item>
				<title>2000 Chaos Space Marine</title>
				<description><![CDATA[ <blockquote><div><cite>Burning Star IV wrote:</cite>If you're going to spam the lash, you should make the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads Noise Marine Squads w/ maxed sonic blasters and a blastmaster in each squad.<br /> <br /> And by god, do not take Obliterators. Make room for some more anti-tank somewhere. Obliterators are inferior to every form of anti-tank in the Codex. They can be instantly killed, they are slow, they are overpriced, and they can be taken down by small arms fire. Never ever ever take Obliterators.<br /> <br /> I would suggest dropping the <span class="glossaryitem" onmouseover='gp(42);'>GD</span> and the Obliterators to get 2 Las predators.</div></blockquote><br /> <br /> are you high?<br /> <br /> obliterators are best BEST form of anti-tank in the codex. they DONT die as often as other anti-tank, they also kill <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and horde, something which other heavy choices cannot. oblits are the best heavy choice chaos can have. play with them, then play with some preds and havocs. youll see the difference. youll agree with me.<br /> <br /> your list if fine. i suggest you have some noise marines so you have more horde killing ability and you need more oblits. you should have a minimum of 6 in a 2000pt army, i suggest 9.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333600.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333600.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 19:47:59]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
			<item>
				<title>Re:2000 Chaos Space Marine</title>
				<description><![CDATA[ All the oblits would <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in behind enemy tanks to take advantage of rear armour, or next to assaulting units to give a flame attack before a unit assaults.<br /> <br /> I wasn't putting to many points into each, thats why there are 3 units of 1, so I can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> into 3 different areas of the table.  This also free's up points for more marines or Term.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333628.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333628.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 20:46:11]]> GMT</pubDate>
				<author><![CDATA[ chaotic animosity]]></author>
			</item>
			<item>
				<title>Re:2000 Chaos Space Marine</title>
				<description><![CDATA[ <blockquote><div><cite>chaotic animosity wrote:</cite>All the oblits would <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in behind enemy tanks to take advantage of rear armour, or next to assaulting units to give a flame attack before a unit assaults.<br /> <br /> I wasn't putting to many points into each, thats why there are 3 units of 1, so I can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> into 3 different areas of the table.  This also free's up points for more marines or Term.</div></blockquote><br /> <br /> Unless you're playing Tau, I would never <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Oblits.  You want their firepower on the board as soon as possible.  They are the best source of anti-tank you have.  Get them shooting early and often.  I only <span class="glossaryitem" onmouseover='gp(471);'>DS</span> vs. Tau b/c they tend to jump shoot jump, and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> negates that.  It's an expensive sacrificial lamb, but they usually force the Tau to lay off my other advancing troops for a turn (as well as dishing out plasma death).  <br /> <br /> Point is, they have range, they have range with movement and you want the antitank stuff on the board for the first half of the game.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/214784/333675.page</link>
				<pubDate><![CDATA[Sun, 20 Jul 2008 23:07:02]]> GMT</pubDate>
				<author><![CDATA[ DJ66]]></author>
			</item>
	</channel>
</rss>