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		<title><![CDATA[Latest posts for the thread "chaos daemons army"]]></title>
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				<title>chaos daemons army</title>
				<description><![CDATA[ hey im thinking of starting a chaos daemons army but ive got only a small idea of what to get, could i get any ideas]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 02:57:54]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 2x herald of khorne on juggernaut<br /> 2x herlad of khorne on juggernaut<br /> Elite:<br /> 8x bloodcrushers<br /> 8x bloodcrushers<br /> 8x bloodcrushers<br /> Troops:<br /> 20x bloodletters<br /> 20x bloodletters<br /> 3x nurglings<br /> 3x nurglings<br /> 3x nurglings<br /> 3x nurglings<br /> Fast:<br /> 3x screamers<br /> 3x screamers<br /> <br /> I'm pretty sure that actually fits in 2000. Built that. It won't loose. I dare you.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 16:47:13]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ thx, why did you lean mostly towords khorne <span class="glossaryitem" onmouseover='gp(269);'>id</span> there any specific reason]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 17:51:55]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ That list will be tough to beat in annihilation missions but it's gonna be tough to capture objectives. Since the Nurglings cannot hold anything you won't want to use them. Take Horrors instead, they can hold objectives and deal out some mean shooting to keep the enemy off of the objective they sit on while the Khorne units punch face in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:58:04]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ i play mostly annihilation so thats not a big deal, but is there any way i could mix a little of slaanesh and sacrifice as little power as possible or if anything increase it???]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 21:24:31]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ I think the Slaanesh demons are a little soft at T3 to be reliable. With Deamonettes being S3 they aren't even that good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The Keeper of Secrets will probably be your best bet to add some Slaaneshi thump to the army.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 23:59:10]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ thx what bout fiends of slaanesh would they be any good? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 00:19:28]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Fiends look pretty solid to me. The only thing that worries me is the 5+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save they have. I think you'd need to take a large unit of at least five in order for them to still be around after they arrive.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 00:24:32]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ ok, are there any other things i could do to add to make it  a bit more slaaneshi??? or is the keeper of secrets the only real thing i should get]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 02:17:11]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Fiends are an excellent unit.  They have enough speed to get almost anywhere from where they drop so you should be able to drop them outside <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  I only use a 3 man unit but it has never failed to make back its points.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 03:18:12]]> GMT</pubDate>
				<author><![CDATA[ ihockert]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Ooo... I didn't read that part about nurglings not being able to hold objectives... good catch.<br /> <br /> Well, you could use Slaneesh heralds on chariots or boobsnakes instead of the khornate heralds.<br /> <br /> I would stay away from feinds... they aren't very consistent. Go with bigger numbers, not randomness.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 17:35:19]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ I'm not sure I would get that many bloodcrushers (not because they are ineffective but because they cost a bucket of money).  Though three dreadnoughts could probably tie up all the Bloodcrushers for the entire game.<br /> <br /> I recommend Soul Grinders as they provide good cover fire for your list.  I also recommend plaguebearers for holding objectives and carrying Icons.<br /> <br /> I still recommend fiends, my three have only failed to make back their points in one game and it was a three-way free for all.  Most of the time they make at least twice their points in kills.  Flamers are also pretty good especially if you fight <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> a lot.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 20:16:16]]> GMT</pubDate>
				<author><![CDATA[ ihockert]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ you could do a slaaneshi soul grinder, with some fiends and a keeper of secrets. is that enough slaanesh?]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 21:20:37]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ yea thats enough one slaaneshi soul grinder, 3 fiends, and a keeper of secrets. i just got the codex so i was gonna mix a bit more nurgle or tzeentch into the mix but yea thats enough for me, but heres the question i have now what type of tzeentch or nurgle i should get<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 21:55:47]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Dreadnoughts can and will tie up Bloodcrushers for an entire game. I witnessed it happen last week.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 15:48:02]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ <blockquote><div><cite>gojira316 wrote:</cite>Dreadnoughts can and will tie up Bloodcrushers for an entire game. I witnessed it happen last week.</div></blockquote><br /> Why I either try to get a FURIOUS model in each khorne unit or smash the dreads early with KMC <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 15:50:56]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Fury of the Blood God is a waste on blood crushers because they're meant for killing troops and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, not vehicles (although they can) or Walkers (which they really can't).<br /> <br /> It's going to take you, on average, something like five turns to kill one(!) dreadnought using a model with Fury.  There's so little return on the upgrade that even though it's only ten points, it's ten points that don't do anything whatsoever.  I'd rather save my nickels and get another blood letter or something.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 16:10:06]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ That's what the heralds or greater demons are for. If you're not stupid, bloodcrushers never have to fight walkers. <br /> <br /> But they do cost a lot of money. I started to build the list, bought one bloodcrusher, and gave up. But I hope somebody builds it someday.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jul 2008 19:08:33]]> GMT</pubDate>
				<author><![CDATA[ Jhagadurn]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ My previous comment was directed toward Boss_Salvage, who said to get a furious model in each squad.  5th ed rending on khornate models is very close to absolutely worthless, as I've already stated.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jul 2008 05:41:11]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ if your going for a balances well rounded force i would suggest:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> greater daemon of some form (depending on your liking, or maybe even kugath or skarbrand)<br /> <br /> Skulltaker, simply because with a unit of bloodletters he can cause havoc.<br /> <br /> herald of nurgle, once again, great for causing havoc once he is with a unit of plague B's<br /> <br /> Elite:<br /> <br /> Blood crushers are great for quick, strong attacks, but get tied up alot by numerous enemies.<br /> <br /> flamers are worth every point, great shooting attacks, but tend to be targeted alot.<br /> <br /> Troop:<br /> <br /> 10 bloodletters<br /> 10 bloodletters, simply great <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops that cut through most things.<br /> <br /> 10 daemonettes, great ammount of rending attacks, and fun to paint <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> 15 plague B's, great for soaking up large ammounts of fire.<br /> <br /> 10 horrors, simply for a shooting attack.<br /> <br /> Fast:<br /> <br /> 5 flesh houds, great fast assult troops, dont waste points on karanak though, as he is just an overpriced flesh hound.<br /> <br /> 3 screamers<br /> 3 screamers, great tank hunters, with 2 units atleast 1 will make it to its target.<br /> <br /> Heavy:<br /> <br /> soul grinder, tank hunting / mass troop killing<br /> <br /> winged daemon prince, tank hunting, special character hunting / used to take fire off another unit.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2008 00:15:03]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ Dude here is what I have been taking and it works very well, I always take Fateweaver and 10 pinkies with the changeling for 5 points its so worth it when you see terminators rip up a predator with assault cannons. I also use fiends 3 to 6 of them depending. Max out your troops daemonetts or bloodletters or both <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I like to use big things as a decoy like the soul grinder send him in and let him get shot up while you drop everything else on the flank and keep fateweaver close so everyone gets re-rolls to saves. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2008 14:58:06]]> GMT</pubDate>
				<author><![CDATA[ Dr_Chin]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ You're underestimating the Daemonettes, they have <b>fleet</b> so they can run and charge, <b>Rending Claws</b> so wound rolls of 6 ignore armour, 4 attacks on the charge, Initiative 6, and they have both defensive and assault grenades in the form of the <b>Aura of Acquiesence</b>.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2008 21:54:16]]> GMT</pubDate>
				<author><![CDATA[ Dexter]]></author>
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				<title>Re:chaos daemons army</title>
				<description><![CDATA[ i did some thinking and i came up with a decent list i think <br /> <br /> 1 keeper of secrets, for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and massive <span class="glossaryitem" onmouseover='gp(198);'>DMG</span> <br /> <br /> 1 slaaneshi soul grinder, for soaking up damage and for anti-infantry<br /> <br /> 1 or 2 squads of pink horrors  OR 1 or 2 squads of flamers OR 1 of each, range and suppot<br /> <br /> 1 squad of screamers, anti-vehicle  <br /> <br /> 3 fiends of slaanesh, for small support <br /> <br /> 2 squads of bloodletters, for damage <br /> <br /> 2 squads of plague bearers w/ icon<br /> <br /> 1 or 2 squads of daemonettes, for rending <br /> <br /> 2 slaaneshi mounts (forget what there called and dont have codex in front of me), for a quick punch<br /> <br /> but i havent added any points up or added any powers ]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2008 02:01:35]]> GMT</pubDate>
				<author><![CDATA[ 7SEAS]]></author>
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				<title>chaos daemons army</title>
				<description><![CDATA[ I go the big guys route:<br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span><br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span><br /> 2x10Bloodletters<br /> 10 Daemonettes<br /> 10 plaguebearers<br /> 7 nurglings<br /> 3 flamers<br /> 3 screamers<br /> 2x <span class="glossaryitem" onmouseover='gp(215);'>SG</span><br /> Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(445);'>IH</span>, Noxious and Breath<br /> <br /> So far I'm 4-0 with this specific list and that's with me never getting my 1st cohort in the first turn!]]></description>
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				<pubDate><![CDATA[Fri, 1 Aug 2008 07:01:19]]> GMT</pubDate>
				<author><![CDATA[ Bahkara]]></author>
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