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		<title><![CDATA[Latest posts for the thread "1500 Competitive Eldar"]]></title>
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				<title>1500 Competitive Eldar</title>
				<description><![CDATA[ I'm still attempting to make a competitive Eldar list.  I'm aiming for fun, also aiming to win.  With that said, here goes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 210<br /> Eldrad<br /> <br /> Elite: 140<br /> 5 Harlequins with Kisses, one as a Shadowseer.<br /> <br /> Troops: 405<br /> 10 Defender Guardians, Scatter Laser<br /> 10 Defender Guardians, Scatter Laser<br /> 10 Defender Guardians, Scatter Laser<br /> 5 Pathfinders<br /> <br /> Fast Attack: 260<br /> 2 Vypers, Missile Launchers<br /> 2 Vypers, Missile Launchers<br /> <br /> Heavy Support: 480<br /> Fire Prism, Holo-Field, Spirit Stones<br /> Fire Prism, Holo-Field, Spirit Stones<br /> Fire Prism, Holo-Field, Spirit Stones<br /> <br /> Total: 1495<br /> <br /> Obviously a shooting-heavy list with Harlequins hanging back as counter-assault for whatever squad makes it to the back edges with them.  I know five isn't very many, but the Seer's Veil keeps them pretty safe until they're needed, then allocate wounds to the Guardians when in combat.<br /> <br /> Eldrad is there to Guide two Guardian squads, then Fortune his own if his squad is under fire.  Mind War Monstrous Creatures or Independent Characters within range, Doom whatever is in range.  He's also there for Divination, a very fun trick to keep my Guardians far away from people if I have to deploy first.<br /> <br /> I gave my Guardians the Scatter Lasers because they're cheap, relatively long range, high strength, and gets four shots a turn.  BS3 is a little depressing, though.  Only two actual hits, but with Eldrad's Guide it should be three out of four.  Give it to two groups, six of eight, then the third group goes unguided for a total of eight S6 hits.  Not terrible, but not overly impressive.  Add in basic cover saves, that's only four wounds.  Make them Marines and you only get three.  That's pretty terrible.  I just convinced myself Guardians are as bad as Dire Avengers.  Or maybe I should just replace the Laser with more Missile Launchers?  Of course, incoming close-combat squads not only have the Harlequins to meet, but 18 guided pistol shots do a decent job of softening things up.<br /> <br /> Pathfinders are pretty straight forward: sit on a nearby objective and enjoy 2+ cover saves while shooting at things.<br /> <br /> I gave my Vypers the Missile Launchers because very few things can return fire at 48".  Four blasts can whittle down troops in a relatively effective manner and can use the S8 shots for light tank hunting.<br /> <br /> Fire Prisms are my big guns.  With a 60" range, I can do my best to keep them far away from enemy fire while still laying down templates of mass destruction.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 01:21:25]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>1500 Eldar</title>
				<description><![CDATA[ Interesting list, although you can't allocate attacks againts the Harlie Squad to your Guardians. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn't that gamey.<br /> <br /> Also, if your aim was to have fun, and that was a viable tactic.... good luck finding an opponent.<br /> <br /> Otherwise, a fairly solid list.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 01:25:10]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>1500 Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Burning Star IV wrote:</cite>Interesting list, although you can't allocate attacks againts the Harlie Squad to your Guardians. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn't that gamey.</div></blockquote><br /> You're right, I was thinking of something else entirely.<br /> <br /> <blockquote><div><cite>Burning Star IV wrote:</cite>Also, if your aim was to have fun, and that was a viable tactic.... good luck finding an opponent.</div></blockquote><br /> <br /> I can believe that... I don't particularly enjoy fighting things like all-Pathfinder Eldar, despite how effective it is against my Nidzilla lists.  However, I don't really think my list is as bastardly annoying as that.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 02:02:36]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>1500 Competitive Eldar</title>
				<description><![CDATA[ Now that I look at it, I wonder if dropping the Harlequins might be worth putting in an Avatar instead.  I'd have to shave off ten points elsewhere, likely dropping Spirit Stones from the Prism that hangs back the furthest.<br /> <br /> My big issue with this would be having my Avatar as a fire magnet and kill point for long-ranged fire, thus whittling him down before acting as a counter-assault unit.  However, I feel he'd be a much better counter-assault unit than harlequins and he gives my Guardians fearlessness to keep from running after being shot at.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 18:03:37]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>1500 Competitive Eldar</title>
				<description><![CDATA[ Not a bad list, not a great list either, but it should be fun.  A couple of adjustments I would make to the list.<br /> <br /> First off, vypers don't do all that well in squads so I would split them up into as many seperate squads as possible (3).  So break it out to 2 squads of 1 and 1 squad of 2.<br /> <br /> Depending on what you are up against, the quins are probably not going to be strong enough to deal with assaults on their own when there are only 5 of them.  You might want to drop a vyper and free up the points to buy a few more.  That or you could go for an avatar, but I don't think you'll get as much use out of him as you would the quins.  Make sure you doom whatever the quins are going into combat with.<br /> <br /> One thing you will need to be careful about with this army is the order in which you fire your units.  If you blaze up a unit with missile launchers and scatter lasers first, the prisms are going to have a tough time getting much under their templates.  To that end, you are going to want to make sure you fire your prisms first each turn.  Followed up by the missile launchers and then finaly the scatter lasers and sniper rifles.  The other thing you'll have to worry about is shooting yourself out of catapult range.  If the guardians are in range to fire their catapults and its possible that casualties from other shooting might get them out of range, then you'll want to fire them first.  Shouldn't be an issue too often, but it's worth brining up.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2008 00:03:56]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>1500 Competitive Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Phoenix wrote:</cite>Not a bad list, not a great list either, but it should be fun.</div></blockquote><br /> My sentiments exactly, but I'm still failing to grasp what a great Eldar list would look like.  I know this somewhat depends on playstyles, but there has to be a degree to which certain units are directly better than others.  Maybe dropping a Guardian squad for Jetbikers for last-minute claiming?  Dropping Eldrad in favor of more available points?  A basic Farseer loses one power per turn and Divination, which is useless any time I go second.  Or, by dropping Eldrad I could have both my harlequins and the Avatar for counter-assault, and still have plenty of points left over for another squad of Guardians.  Somehow I don't think Eldrad is worth that much more than his alternatives now that I think about it.<br /> <br /> <blockquote><div><cite>Phoenix wrote:</cite>First off, vypers don't do all that well in squads so I would split them up into as many seperate squads as possible (3).  So break it out to 2 squads of 1 and 1 squad of 2.<br /> <br /> Depending on what you are up against, the quins are probably not going to be strong enough to deal with assaults on their own when there are only 5 of them.  You might want to drop a vyper and free up the points to buy a few more.  That or you could go for an avatar, but I don't think you'll get as much use out of him as you would the quins.  Make sure you doom whatever the quins are going into combat with.</div></blockquote><br /> <br /> Dropped a Vyper for three squads of one and filled my Harlequins up to eight (seven + one seer, all kisses).  My only concern is easy kill points, but not many things can fire at 48" that wouldn't rather be shooting at a Prism.<br /> <br /> <blockquote><div><cite>Phoenix wrote:</cite><br /> One thing you will need to be careful about with this army is the order in which you fire your units.  If you blaze up a unit with missile launchers and scatter lasers first, the prisms are going to have a tough time getting much under their templates.  To that end, you are going to want to make sure you fire your prisms first each turn.  Followed up by the missile launchers and then finally the scatter lasers and sniper rifles.  The other thing you'll have to worry about is shooting yourself out of catapult range.  If the guardians are in range to fire their catapults and its possible that casualties from other shooting might get them out of range, then you'll want to fire them first.  Shouldn't be an issue too often, but it's worth bringing up.</div></blockquote><br /> <br /> Good tactical points, and taken.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2008 05:34:23]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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