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		<title><![CDATA[Latest posts for the thread "500p Space Marines. Point and laugh at a newbie's pathetic attempt."]]></title>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Hello. I'm a <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> newbie struggling to paint an army (those guys are tiny!).<br /> <br /> I'm aiming at 500p Space Marines for my first go at this game, and would be grateful if anyone could lend me a hand.<br /> <br /> Currently I'm looking at somethings along these lines:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 	Chaplain Reclusiarch 106p<br /> 		jump pack, frag grenades<br /> <br /> Fast attack:<br /> 	Assault Squad 151p<br /> 		2 vanilla	2*22p<br /> 		1 flamer	28p<br /> 		1 plasma pistol	27p<br /> 		1 Veteran Sergeant 52p<br /> 			power fist<br /> <br /> Troop 1, 2 and 3:<br /> 	Tactical Squad 75p<br /> 		5 vanilla	5*15p<br /> <br /> All in all it adds up to 106 + 151 + 3*75 = 482p<br /> <br /> All comments and critique is appreciated, but please try to be verbose as I'm a total newbie and would like it if I can understand what you're saying. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 16:51:03]]> GMT</pubDate>
				<author><![CDATA[ Anders_A]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Drop one of the 5-man Tactical squads and add 1 guy to each of the other 2 making them 6 strong.  Then try to fit a lascannon and a plasma gun into each of them.  It'll help give your army some teeth...it's sorely lacking any long range fire support <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 17:21:57]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Is it really a good idea to put lascannons into regular squads? It would seem to be better to save them for devastator squads so that the tactical squads aren't locked in place at the far back just because they have to fire that single long range lascannon shot (which might very well have no effect whatsoever).]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 18:14:11]]> GMT</pubDate>
				<author><![CDATA[ Erik_AA]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Yeah, but if you shove all your heavies into a devastator squad, guess where all your eggs are? Yeup, in one basket.<br /> <br /> If your tactical squads aren't in the back, shooting, what are they doing anyways?]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 18:31:08]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Don't have my codex with me, some comments may be imprecise. Lascannon in tactical squad costs less than in devastator squad.<br /> <br /> Don't put yourself down. Everyone was a beginner. Everyone is beginning  in 5th edition. Lots of good players are going to lose games very badly at any given tournament.<br /> <br /> The Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squad is a classic marine set up. If you are only playing 500 point games then you might consider going to a missile launcher/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> squad; for frag missiles. Against other opponents you might want flamers/plasma gun.<br /> <br /> Your Jump squad looks pretty good! I might have gone two flamers if that's allowed, or get used to modeling some figures with exchangeable weapons. If you're playing against Horde armies, the second flamer/template weapon could come in handy.<br /> <br /> 5th ed. toned down rending, and hence assault cannons. Landspeeders are another good choice for fast attack. A sacrificial Landspeeder with multimelta, or a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/assault cannon Landspeeder are good choices as well for fast attack. But, if you are playing smaller games, I think you're fine with your Jump Marines.<br /> <br /> Check out the rules for an Apothecary, under traits. I forget the exact rule, but I think they can get you a reroll.<br /> <br /> You need a command unit, how about a librarian with a jump pack, or a Chaplin...]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 19:00:33]]> GMT</pubDate>
				<author><![CDATA[ mikeguth]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ In such an small army I thought a dedicated command squad would cost too much, hence I gave the chaplain a jump pack so i can attach him to the assault squad (without gimping their movement). This also means they can reroll misses when charging which I thought would be good for an assault squad.<br /> <br /> From the above discussion regarding heavy weapons I take it 24" is enough range? I figured using heavy weapons in tactical squads were bad since the range of the heavy weapon is in effect restricted to 24".<br /> <br /> The reason I wanted three tactical squads was that I wanted to atleast have a chance at taking a majority of the objectives in a five objectives mission, but I guess I won't have a chance at that anyway if my army is crap and dies. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I unfortunately forgot my codex at a friends house today, so I might get some numbers wrong. But maybe an updated list could look something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Chaplain Reclusiarch 106p <br /> jump pack, frag grenades <br /> <br /> Fast attack: <br /> Assault Squad 151p <br /> 2 vanilla 2*22p <br /> 1 flamer 28p <br /> 1 plasma pistol 27p <br /> 1 Veteran Sergeant 52p <br /> power fist <br /> <br /> Troop 1: 115p<br /> 	1 Lascannon 30p<br /> 	1 Plasma gun 25p<br /> 	4 vanilla 4*15p<br /> <br /> Troop 2: 120p<br /> 	1 Plasma cannon 35p<br /> 	1 Plasma gun 25p<br /> 	4 vanilla 4*15p<br /> <br /> 106 + 151 + 115 + 120 = 492p<br /> <br /> The plasma cannon also uses the blast template, right?]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 21:42:14]]> GMT</pubDate>
				<author><![CDATA[ Anders_A]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ If you are taking a Chaplain with a jump pack, add a Bolt Pistol for 1pt.  Gives him an extra attack.  For Assault Squads, remember this.  The rule of "8" is a good one.  It's good to always keep a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit a total of 8 or more.  This keeps them alive until they reach the enemy.  Drop the Plasma Pistol and add another Flamer.  You're going to be close anyway.<br /> <br /> For the Tactical Squads.  In a low point game, they dont need lascannons or Missle launchers.  A S7, AP2, 24" rapid fire is good enough.  You wont see much <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, and if you do, it's low like 11, or 10.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 22:58:28]]> GMT</pubDate>
				<author><![CDATA[ Silverwarrior88]]></author>
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				<title>Re:500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Two more assault marines is 44p, which is quite hard to squeeze in there unless i remove the veteran sergeant (which I kinda like because I painted his helm in another color and it looks cool <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ).<br /> <br /> What is the reasoning behind what you call "the rule of 8"? Is it about morale checks when 25% of the squad is gone? If so the attached chaplain makes the assault squad fearless so that's not an issue.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 23:07:25]]> GMT</pubDate>
				<author><![CDATA[ Anders_A]]></author>
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				<title>Re:500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ Try this one:<br /> <br /> <br /> Reclusiarch: jumppack,boltpistol,frag =107<br /> Assault squad: 7x marines, Vet sgt (powerfist,*searches english word*?&quot;light variant stormshield&quot<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">, 2x flamer =201<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 1: 5x marines,plasmagun,missile launcher = 95<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 2: 5x marines,plasmagun,missile launcher = 95<br /> =&gt; 18 marines at 498<br /> <br /> Go for more Tacs at 1000 pts  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Be aware of new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex in october! You may need to upgrade some troops then.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Jul 2008 17:34:31]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ As I said before I'm new to this game, so I'd be thankful someone could explain why the combat shield is a good choice.<br /> <br /> It won't do any good aslong as the vet is in the squad will it? And isn't it likely he would already have ran away before he got to fight all by himself?]]></description>
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				<pubDate><![CDATA[Mon, 28 Jul 2008 05:19:50]]> GMT</pubDate>
				<author><![CDATA[ Anders_A]]></author>
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				<title>500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ I don't know about it being a good choice but models with powerfists don't get an extra attack from a 2nd close combat weapon. So a bolt pistol or chainsword doesn't do him much good.<br /> <br /> Also if the # of wounds inflicted on your squad exceeds the number of models in the squad then you will have to allocate wounds (see the rulebook)<br /> <br /> Most likely he was just trying to spend some extra points.]]></description>
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				<pubDate><![CDATA[Mon, 28 Jul 2008 05:55:38]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>Re:500p Space Marines. Point and laugh at a newbie's pathetic attempt.</title>
				<description><![CDATA[ When you take more possible wounds than models you have to choose who gets hit.The chaplain will not take everything on<br /> his 3+ invul, so your points not spend may be good for a 5+ save in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>,where your powerfist should be.<br /> A choice to have a little help against weapons ignoring your armoursave for 5 points.Not good but better than use only 495 pts.<br /> I would go for a real storm shield,but before codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is available, I haven't seen this as option for a sgt in the new dex.<br /> <br /> Your chaplain and vetsgt should be always in the heart of the fight! You will have to fight nearby models in 5th!<br /> Most wounds came then on them. <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> to roll at 5 or 6 can save your sgt.]]></description>
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				<pubDate><![CDATA[Mon, 28 Jul 2008 23:05:52]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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