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		<title><![CDATA[Latest posts for the thread "Kroot mercinaries still legal?"]]></title>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ pretty much sums up the question. Think they came out with the rules for em in 3rd ed haven't heard anything since. Whats the word? ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 02:14:00]]> GMT</pubDate>
				<author><![CDATA[ aburnflags]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ I know... My Feral Orks are feeling Lonely too.<br /> <br /> At least I can proxy them into the ork codex a little bit, mostly as boyz. <br /> <br /> I am not sure what happened to all the 'White Dwarf' codex armies in 5th edition. I assume they have gone poof for now.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 02:47:26]]> GMT</pubDate>
				<author><![CDATA[ nkelsch]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ I'm not so sure. I mean reading the kroot codex seems legit. Refers to some older rules but nothing that couldn't easily be translated into 5th ed rules (I mean heck even the nid codex has some now completely useless upgrades) ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 06:26:19]]> GMT</pubDate>
				<author><![CDATA[ aburnflags]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Some tournaments never allowed them, but I say Kroot mercenaries are still a valid army list. Nothing in their rules has so significantly been altered by any rules in the Codex: Tau or the core rulebook.<br /> <br /> White Dwarf armylists are all in that vague limbo of is it valid or isn't it. Different tournaments have different rules. Most friendly games are open to the unique and interesting armies; after you've played every army in the store a couple of times anything different can be a breath of fresh air. <br /> <br /> I say yes to Kroot, yes to Feral orks! Until the official <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  nerf batter beats us all outside the head.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 07:24:19]]> GMT</pubDate>
				<author><![CDATA[ aka_mythos]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ I would say Kroot are valid until Tau get a codex upgrade (where I bet it gets sucked in). Since Kroot sit on top of the Tou core codex, if the Tau codex is still legit then so should kroot.<br /> <br /> Feral Orks are not valid because they sit on top of the 3rd/4th codex for rules. There are too many differences in force org and units.<br /> <br /> Now I could Proxy most of the models into existing rules except for the squiggoth models. Also, there are lots of Burnaz that would have to be remodeled as Nobs in Feral ork land could get burnaz. Pretty much all the boyz would end up as regular boyz instead of brute boyz or madboyz.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I ran Feral orks in a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> once. I could have swore I have seen Kroot in <span class="glossaryitem" onmouseover='gp(48);'>GT</span> too.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 13:07:38]]> GMT</pubDate>
				<author><![CDATA[ nkelsch]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>nkelsch wrote:</cite>I would say Kroot are valid until Tau get a codex upgrade...</div></blockquote><br /> The Kroot Mecenary list predates the release of Codex Tau Empire, hence they've already ahd their codex upgrade.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 15:53:51]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>Ghaz wrote:</cite><blockquote><div><cite>nkelsch wrote:</cite>I would say Kroot are valid until Tau get a codex upgrade...</div></blockquote><br /> The Kroot Mecenary list predates the release of Codex Tau Empire, hence they've already ahd their codex upgrade.</div></blockquote><br /> <br /> I am surprised That the Kroot were not featured in the Tau empire more considering the krootox models and the other kroot riders.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 17:20:53]]> GMT</pubDate>
				<author><![CDATA[ nkelsch]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ As a longtime Kroot player, I would have to say that the list is no longer legal.  There are just too many inconsistencies between the list as-written and fifth edition.  Plus, I have been absolutely destroying opponents using Kroot in fifth edition due to the fact that every standard mission uses infiltrate and out-flank and that Kroot going to ground in woods over an objective get a 2+ cover save.  I've tried to tell them to use more flamers, but they insist the list is broken in fifth edition.  It really comes down to the fact that I can have the entire list out-flank and come on the board with either jumppacks, fleet, or cavalry before they even get shot at.  It's like a droppod list that can assault the turn it comes in.<br /> <br /> Mind you, I'm having a blast playing them due to all the arse-kickins I got during third and fourth edition.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 22:09:36]]> GMT</pubDate>
				<author><![CDATA[ Oaka]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ I've read various tourneys do not allow the Kroot Merc list. I guess it all depends on what your preference for play is like (casual pick up games or tourneys).<br /> <br /> Kroot Mercs aren't the only army that can out-flank/deep strike/reserves. My first tourney came against an all Genestealer army that tried to out-flank.<br /> <br /> My Eldar can nearly do the same, except come in on a 2+ on turn 2.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 22:32:31]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ They are not legal in any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sanctioned tourny. Your local game store may be kind/misguided enough to allow it, and of course you can always use it in a friendly game. That's about it though. <br /> <br /> Which is unfortunate, since it's one of my favorite army lists. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 23:13:22]]> GMT</pubDate>
				<author><![CDATA[ WhiteDevil]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>WhiteDevil wrote:</cite>They are not legal in any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sanctioned tourny. Your local game store may be kind/misguided enough to allow it, and of course you can always use it in a friendly game. That's about it though.  </div></blockquote><br /> <br /> I'm seeing allot of claims of legality but I'm not seeing any proof. If dark eldar are still legal then why aren't these supplement armies? Till i see some written proof from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I'll use em.]]></description>
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				<pubDate><![CDATA[Fri, 8 Aug 2008 23:56:29]]> GMT</pubDate>
				<author><![CDATA[ aburnflags]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ ...if you're not seeing any proof of legality, then why would you assume it? 'sides, outside of a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store or tourney, you can use any of their products however you like.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 01:39:15]]> GMT</pubDate>
				<author><![CDATA[ wight_widow]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>aburnflags wrote:</cite>If dark eldar are still legal then why aren't these supplement armies? <br /> </div></blockquote><br /> Because Dark Eldar are in an actual codex that's supported by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> via a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> explaining how they work in 5th edition.<br /> <br /> <blockquote><div><cite>aburnflags wrote:</cite>Till i see some written proof from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I'll use em.<br /> </div></blockquote><br /> As long as you get your opponent's permission first, then there's nothing stopping you.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 05:10:56]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ While not a fully army list, there is the Kroot Merc data sheet for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> that's got most all of the stuff the old list had.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 07:19:38]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Just sucky that assuming I'd buy a bunch of kroot models that all of a sudden it wouldn't be legal]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 08:21:36]]> GMT</pubDate>
				<author><![CDATA[ aburnflags]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Kind of like Legion of the Damned, or Armored Company, or Squats, or Demons mixed with Marines?]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 16:05:36]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>Aduro wrote:</cite>Kind of like Legion of the Damned, or Armored Company, or Squats, or Demons mixed with Marines?</div></blockquote><br /> yeah they all got hosed to.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 17:58:49]]> GMT</pubDate>
				<author><![CDATA[ th12t33n]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ I really wish Forge World would knock out some updated lists for Feral Orks and Kroot in an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> book. That would suffice for most people, and a few more <span class="glossaryitem" onmouseover='gp(39);'>FW</span> minis would be cool for both.<br /> <br /> Phazer]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 18:04:35]]> GMT</pubDate>
				<author><![CDATA[ The Phazer]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ They've got the Kroot rules in one of the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> books, don't need <span class="glossaryitem" onmouseover='gp(60);'>IA</span> for it.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 18:45:18]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Define legal? <br /> <br /> For <span class="glossaryitem" onmouseover='gp(48);'>GTs</span>, Rogue Trader/local tournaments, leagues and campaigns: ask the organizer/store. <br /> <br /> For playing with your mates at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> or in your basement: check with your mates.<br /> <br /> From a completely abstract perspective, there are a lot of armies running around with 3rd ed. codicies (Necrons, Dark Eldar, Space Wolves, Daemonhunters, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Witch Hunters...) and <span class="glossaryitem" onmouseover='gp(143);'>WD</span> lists (Blood Angels). Why shouldn't they be legal as well? Since 5th ed. didn't come with a "Ravening Hordes" style packet of army lists, nor has there been any statement that un-updated codicies are invalid, why would we assume that Kroot are illegal?<br /> <br /> However, at the end of the day, I stand by my original statement: who cares if it's legal in Muncie if you play in Kokomo? As long as your group and local scene is okay with it, go for it. And if they don't, look at that: they're orks!]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 18:45:18]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>aburnflags wrote:</cite><br /> <br /> I'm seeing allot of claims of legality but I'm not seeing any proof. If dark eldar are still legal then why aren't these supplement armies? Till i see some written proof from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I'll use em.</div></blockquote><br /> <br /> Most <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>'s (though the store owners have discretion) follow the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> format. As I've said, you may be able to use kroot mercs at a select few stores in <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>'s, but that's as far as your going to get. Since you asked so nicely, I'll quote an exert from the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> rules: <br /> <br /> <i><br /> Armies must follow all restrictions on army selection from their own Codex.<br /> <br /> <b>Only the main army list be used for the army in question. No appendix lists are permitted.</b><br /> <br /> Special Characters are permitted, subject to the normal restrictions for that character in the Codex.<br /> <br /> <b>Only armies from the following Codexes may be taken at the Grand Tournament:</b><br /> <br />     * Codex: Space Marines<br />     * Codex: Space Wolves<br />     * Codex: Black Templars<br />     * Codex: Dark Angels<br />     * Codex: Blood Angels - White Dwarf 329-330<br />     * Codex: Imperial Guard<br />     * Codex: Daemonhunters<br />     * Codex: Witch Hunters<br />     * Codex: Eldar<br />     * Codex: Dark Eldar<br />     * Codex: Orks<br />     * Codex: Necrons<br />     * Codex: Tau Empire<br />     * Codex: Tyranids<br />     * Codex: Chaos Space Marines<br />     * Codex: Chaos Daemons<br /> </i><br /> <br /> (<a href="http://www.games-workshop.com/gws/content/article.jsp?community=true&catId=&categoryId=300005&pIndex=5&aId=3400027&start=6" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?community=true&catId=&categoryId=300005&pIndex=5&aId=3400027&start=6</a>)<br /> <br /> As you can see. Only codex armies are allowed. No Chapter Approved, no obscure or outdated <span class="glossaryitem" onmouseover='gp(143);'>WD</span> rules.]]></description>
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				<pubDate><![CDATA[Sat, 9 Aug 2008 21:53:38]]> GMT</pubDate>
				<author><![CDATA[ WhiteDevil]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ <blockquote><div><cite>syr8766 wrote:</cite>Since 5th ed. didn't come with a "Ravening Hordes" style packet of army lists, nor has there been any statement that un-updated codicies are invalid, why would we assume that Kroot are illegal?<br /> </div></blockquote><br /> Maybe it's because there's not been a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> updating their rules for 5th edition like the codices have.]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 00:46:22]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Sweet. Thank you Whitedevil that is exactly what I was looking for. You saved me from wasting money on an army I can't use. =) Too bad tho I like the idea of my orks having a kroot sniper team.]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 05:58:26]]> GMT</pubDate>
				<author><![CDATA[ aburnflags]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ No problem. Unfortunately kroot mercs, is just another awesome, fun, and fluffy list that has fallen to the wayside. <br /> <br /> Did I mention I miss my <span class="glossaryitem" onmouseover='gp(79);'>LaTD</span>?  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 15:57:44]]> GMT</pubDate>
				<author><![CDATA[ WhiteDevil]]></author>
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				<title>Kroot mercinaries still legal?</title>
				<description><![CDATA[ Hehe, I still play my Squats once and a while.  I say damn the rules as long as your friends are OK with letting you play them.  And they always gawk whenever I bring them out for a battle or two.  Especially the young guys who have never even heard of Squat Armies. <img src="/s/i/a/2ff985768408a7803eae783ca939b10f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 03:05:06]]> GMT</pubDate>
				<author><![CDATA[ Barthonis]]></author>
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				<title>Re:Kroot mercinaries still legal?</title>
				<description><![CDATA[ Interestingly enough, it looks like Kroot Mercs are legal for the 2008 'Ardboyz Tournament.  Whether you could still take them as allies for your Orks in that tournament certainly opens up some possibilities.  I'll have to use that information to point out to my gaming group that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has greenlighted the army for fifth edition in one way, at least.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/215856/357359.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/215856/357359.page</link>
				<pubDate><![CDATA[Wed, 20 Aug 2008 19:17:50]]> GMT</pubDate>
				<author><![CDATA[ Oaka]]></author>
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