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		<title><![CDATA[Latest posts for the thread "more(x2) marine info"]]></title>
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				<title>more(x2) marine info</title>
				<description><![CDATA[ not to sure if this has been stated but yeah<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master<br /> - Ws6 Bs5 S4 T4 W3 I5 A4 Ld10 Sv3+<br /> - May take a Relic blade and Storm Shield.<br /> - May take Artificer Armour.<br /> - Has around 20 Options<br /> - May take Terminator armour, Jump Pack or a Bike<br /> - Gives a one shot Orbital Strike which is S10 Ap1.<br /> - Has a Bolter, may upgrade to Storm Bolter, Combi Plasma, Combi Melta, Combi Grenade Launcher<br /> - May replace Bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for pair of Lightning Claws or a Relic Blade<br /> <br /> Captain<br /> - Ws6 Bs5 S4 T4 W3 I5 A3 Ld10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> - May take a Relic blade and Storm Shield.<br /> - If he takes a bike, Bikes may be taken as Troops<br /> - Much the same options as above, does not have the orbital strike.<br /> <br /> Chaplain<br /> - Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+<br /> - Price is about the same.<br /> - Comes with Crozius and Rosarius<br /> - Still allows rerolls to hit.<br /> - Makes unit with him Fearless<br /> - Can replace his bolter with storm, combi-, powerfist, plasma pistol.<br /> - When taking terminator armour he replaces “power armour, boltgun, frag and krak grenades for Terminator armour and” one shooting weapon.<br /> <br /> Librarian<br /> - Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+<br /> - Has gotten cheaper.<br /> - Comes with Force weapon and Psychic Hood<br /> - May have 2 powers.<br /> - May be upgraded to an Epistolary which allows the use of two powers a turn. Apparently this is expensive.<br /> - Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker I dont know)<br /> - 9 powers:<br /> Avenger - essentially an AP3 heavy flamer,<br /> Force Dome - 5+ invulnerable for Librarian and squad until end of next player turn,<br /> Gate of Infinity - Librarian and squad Deep Strike back within 24", but with minor risk...,<br /> Machine Curse - shooting attack causing Glancing Hit on 1 vehicle within 24",<br /> Might of the Ancients - Librarian gains strength 6 and rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour penetration.<br /> Null Zone - all enemy units within 24" re-roll successul invulnerable saves for rest of player turn ,<br /> Smite - 12" range, assault 4 St4 AP2,<br /> Quickening - gains Fleet and <span class="glossaryitem" onmouseover='gp(73);'>Ini</span>.10,<br /> Vortex of Doom - 12" St10 AP1 Heavy1 Blast...failed test = blast centred on Librarian without scatter.<br /> <br /> Master of the Forge<br /> - Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+<br /> - Comes with Servo Harness<br /> - Has Conversion beamer which gets stronger and more powerful the further away he is firing, in three stages. Maxes out at S10 Ap1 Large blast at 72"<br /> - Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.<br /> <br /> Honour Guard (?-10)<br /> - Ws4 Bs4 S4 T4 W1 I4 A2 Ld10 Sv2+ 30+ points as standard.<br /> - Can only be taken if a Chapter Master is present in the army.<br /> - Artificer Armour and power weapon as standard.<br /> - Can take Relic Blades which are a two handed power weapon that gives St6.<br /> - Can take Aux. Grenade launchers.<br /> - One may take a Chapter Standard which, if it still has the same rules as now, gives them Counter attack.<br /> - They may take a Chapter Champion, Champion is <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5.<br /> - Chapter Champion must direct attacks against enemy Independant characters if he can.<br /> - May NOT take Storm Shields.<br /> <br /> Command Squad:<br /> - May only be taken by captains.<br /> - 4 vets and 1 apothecary, Company Champion is an optional upgrade for one model.<br /> - Chainsword and either bolter or pistol as standard.<br /> - They can have bikes.<br /> - Any can replace pistol or sword with: Storm Bolter, Flamer, Plasma gun, Meltagun, Combi-whatever, power sword or fist, lightning claw, thunder hammer.<br /> - Pistol can be replaced with Plasma Pistol.<br /> - Melta bombs and Storm Shields can be taken by anyone.<br /> - Apothecary gives the unit Feel no pain<br /> - One may take a Company Standard which, if it still has the same rules as now, gives them Counter attack.<br /> <br /> Kor’Sarro Khan, Captain of the White Scars 3rd Company<br /> - Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+<br /> - Gives models in his unit hit and run and Furious Charge.<br /> - Moondrakkan is a bike he may take. It’s a bike which can use the Run ability and can also Fleet<br /> - Moonfang- A Power sword. Any 6’s on the to wound roll become <b>Instant Death.</b><br /> - May exchange Chapter Tactics for Outflank.<br /> <br /> Kayvaan Shrike<br /> - Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+<br /> - Jump pack, Iron Halo and master crafted rending lightning claws.<br /> - May exchange Chapter Tactics for Fleet.<br /> - He has Infiltrate and gives it to his unit.<br /> <br /> Pedro Cantor<br /> - Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+<br /> - Storm Bolter (Assault 4 and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4) and Powerfist<br /> - Sternguard in his army count as Scoring units<br /> - May exchange Chapter Tactics for Stubborn.<br /> - All friendly units within 12” receive +1 attack.<br /> <br /> Marneus Calgar<br /> - Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+<br /> - Can be fielded in either power armour or terminator armour. Has an Iron Halo with either.<br /> - 2 Powerfists and a Stormbolter (Assault 4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2)<br /> - He has a power weapon which he is allowed to use (only when in artificer Armour?)<br /> - Eternal warrior.<br /> - His Chapter Tactics allows his army to choose to pass or fail any <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests.<br /> - May reroll any failed to wound rolls in both shooting and hand to hand.<br /> - May take 3 squads of Honour Guard, if they are all 10 man. These do not take up <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots.<br /> <br /> Chaplain Cassius<br /> - Ws5 Bs4 S4 T6(!) W2 In5 At3 Ld10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> - Feel No pain<br /> - New background.<br /> <br /> Chief Librarian Tigurius<br /> - Knows all(!) the psychic powers available to the marines.<br /> - May use 3 powers per turn.<br /> - Allows army to reroll any reserve rolls.<br /> <br /> Captain Lysander<br /> - Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+<br /> - Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles<br /> - Storm Shield (3+ invulnerable save for him)<br /> - Eternal Warrior (Again?!)<br /> - Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters, bolt pistols, storm bolters and heavy bolters.<br /> - Allows one piece of terrain to be fortified, to give +1 to its normal cover save.<br /> - May exchange Chapter Tactics for Stubborn.<br /> <br /> Captain Sicarius<br /> - Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+<br /> - 1 tactical squad gets Counterattack, Infiltrate, Scout or Tank hunters for free.<br /> - An army led by captain Sicarius may re-roll the dice when attempting to seize the initiative.<br /> - Blister pack allows for bare head & helmet in hand or wearing helmet with plasma pistol in hand.<br /> - His mantle gives him Feel no pain(?)<br /> - Is able to kill a Wraithlord in one hit with his wargear(?)<br /> <br /> Vulkan He'stan<br /> - Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+<br /> - Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted.<br /> - 3+ invulnerable (GAH!)<br /> - Heavy Flamer (which rerolls to wound) (yuk?)<br /> - S6 Power weapon, Master Crafted<br /> <br /> Brother Chronus<br /> - Upgrade for a Space Marine Vehicle<br /> - Gives it Bs5 and allows it to ignore Crew Stunned and Crew Shaken results.<br /> - If vehicle is destroyed he can scurry away and crew another one.<br /> <br /> Scout Sergeant Telion<br /> - Upgrade for Scout Squad<br /> - Can give his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 6 to another scout in the unit.<br /> - Armed with a long range 'stalker' pattern boltgun with the pinning and rending special rules.<br /> <br /> Elites<br /> Sternguard Veterans (5-10):<br /> - Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+<br /> - Come with Bolters and 4 Kinds of Specialised round<br /> - Dragonfire bolts- Normal Bolter, Ignores cover<br /> - Hellfire Rounds- wound on a 2+.<br /> - Kraken bolts- 30” range, S4 Ap4 Rapid Fire<br /> - Vengeance rounds- 18” range, S4 Ap3, Rapid Fire, Gets hot<br /> - Can Upgrade bolters to Storm Bolters (lose the specialist rounds)<br /> - Can take Combi weapons (keep the rounds).<br /> - Can also take from a small list of special and Heavy Weapons (Flamers, Heavy flamers and such.)<br /> - One of the Sternguard can take a Powerfist or Power weapon<br /> - They may choose which round to use each turn.<br /> <br /> Dreadnaught:<br /> Just like now, also may take twin <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s or twin autocannons.<br /> <br /> Venerable Dreadnaught:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, with most of the Dreadnaught's basic weapons options.<br /> <br /> Ironclad Dreadnaught:<br /> Basic Dreadnaught Stats with front and Side armour 13.<br /> - Probably comes with a Heavy Flamer rather than a Storm Bolter<br /> - Can take a Hunter Killer<br /> - Has Move through Cover.<br /> <br /> Terminators(5-10)<br /> - Basic Terminators just like now.<br /> - Cyclone Now Heavy 2<br /> - 1 Heavy weapon, 2nd may be purchased if squad has 10 models.<br /> <br /> Assault Terminators(5-10)<br /> - As now.<br /> <br /> Techmarine<br /> - Comes with a 2+ save.<br /> - Allows one piece of Cover in his deployment zone become +1 to its cover save.<br /> - Still has servitors. May choose to leave them.<br /> <br /> Legion of the Damned<br /> - WS4 BS4 S4 T4 W1 I4 A2 Ld10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+ invulnerable<br /> - Their Sergeant has Ws5<br /> - They always Deep Strike, but reroll scatter if they want.<br /> <br /> <br /> Troops<br /> Tactical Marines(5-10):<br /> - Start at 4 marines and a sarge for 90 points, full squad is 165.<br /> - Sergeant is included in cost, may take powerfist, storm bolter, combi-bolter.<br /> - Variable squad sizes are possible.<br /> - Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get free Flamer and a free Multimelta or Heavy Bolter or Missile Launcher. Meltagun- 5 points, Plasmagun 10, Lascannon- 10, Plasma cannon- 5<br /> - Bolter, Polt Pistol, Frag and Krak grenades as standard. (NB: they do NOT have a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>)<br /> - Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)<br /> <br /> Scouts<br /> - Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+<br /> - Sergeant is WS4, BS4.<br /> - Sergeant may take combi-weapon, plasma pistol, power weapon or powerfist.<br /> - Shotguns probably S4<br /> - May be an option for Teleport Homers.<br /> - Their Heavy bolter can take hellfire Rounds<br /> - Squads can be equipped with camo cloaks, granting the Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.<br /> <br /> Bikes<br /> - Requires a Captain on a bike.<br /> - Requires 5+ bikes. For details of bikes see Fast Attack options.<br /> <br /> Rhino:<br /> - Probably will drop to 35 points ala Dark Angels and Blood Angels.<br /> <br /> Razorback:<br /> - Comes with heavy bolter included in cost.<br /> - May upgrade to: twin-linked heavy flamer, twin-linked assault cannon, twin-linked lascannon, lascannon and twin-linked plasmagun.<br /> <br /> Drop Pod:<br /> - Drop pod assault means that Half of all Drop pods come in on the First turn (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesnt want Deep striking armies to come on turn 2 or later...understandable)<br /> - Drop pods in the first wave can act as guiding beacons for pods in the Second wave.<br /> - Costed at slightly more than 2 marines.<br /> - Holds 12 marines or 6 terminators or 1 Dreadnought or 1 thunderfire cannon.<br /> <br /> Fast Attack<br /> Bikes (3-8+trike):<br /> -May combat squad, requires 8 bikes plus an attack bike. Divides into 4B/4B+1AB.<br /> <br /> Attack Bikes (1-3):<br /> - Must pay for Multi-Melta.<br /> <br /> Scout Bikes (3-10):<br /> - Can upgrade bike with a grenade launcher<br /> - Can booby trap areas of terrain with hazardous cluster mines.<br /> - Sergeants can be equipped with locater beacons. These function as a teleport homer for any deep-striking unit (drop pods, jum packs etc.)<br /> <br /> Assault Marines (5-10):<br /> - Sergeant may take a Storm Shield or combat shield.<br /> - Only sergeant may have melta-bombs.<br /> - Special weapons are 1 for every 5 models<br /> - Specials include flamers and plasma pistols.<br /> - May remove jump packs and get a free rhino or drop pod in return.<br /> <br /> Vanguard Veterans (5-10):<br /> - Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+<br /> - Sergeant may take a Relic blade and Storm Shield.<br /> - Come with Bolt Pistol and Close Combat weapon, can all take from a bunch of upgrades including: Power weapons, Power fists, Lightning claw (yes, one)<br /> - Probably have an option to take Bolters<br /> - May also take Combat shields and storm shields.<br /> - Jump packs are an upgrade which gives them the Heroic Intervention rule. May take a transport instead.<br /> - Heroic Intervention allows them to assault the turn they Deep strike.<br /> <br /> Land Speeders (1-3):<br /> Pretty much as now.<br /> - Typhoon missile launchers fire as Heavy 2 missile launchers.<br /> <br /> Land Speeder Storm:<br /> - Has a Jammer which disrupts deep striking close by.<br /> - Scouts charging from it -2 from the enemy <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.<br /> - Carries 5 scouts (and scouts only) and counts as Open Topped<br /> <br /> Heavy Support<br /> Thunderfire Cannon<br /> - Has techmarine crew.<br /> - Can fire in 3 different ways (all heavy 4): <span class="glossaryitem" onmouseover='gp(171);'>St</span> 6 AP5 blast, <span class="glossaryitem" onmouseover='gp(171);'>St</span> 5 AP6 blast ignores cover, <span class="glossaryitem" onmouseover='gp(171);'>St</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- blast causes difficult terrain test in next turn/dangerous terrain for vehicles(inc. skimmers)<br /> - May be mounted in a Drop Pod.<br /> - Techmarine attendant can bolster defences, providing a 1 point bonus to the cover save of a single ruin in the Space Marine deployment area.<br /> <br /> Predator:<br /> Pretty much how it is in Codex: Blood Angels (i.e. expensive)<br /> <br /> Vindicator:<br /> - Siege Shield allows it to auto-pass terrain tests.<br /> <br /> Devastator:<br /> - Sergeant has a Signum, allows one Marine to fire at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5.<br /> <br /> Whirlwind:<br /> - Has <span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(25);'>DA</span> style ammo. (Including incendiary?)<br /> <br /> Land Raider<br /> - Machine spirit allows an extra weapon than allowed to be shot at any available target.<br /> - Multi Melta is now a pintle option for all variants.<br /> - Can Carry 12 models<br /> <br /> Land Raider Crusader<br /> - Machine spirit as above<br /> - Frag Launchers as normal (useful too, now.)<br /> - can carry 16 Models<br /> <br /> Land Raider Redeemer<br /> - Machine Spirit as normal<br /> - Redeemer cannon: Range- Template S6 Ap3 Heavy 1<br /> - Transport Capacity: 12 models<br /> <br /> <br /> Not unit specific:<br /> Decision to split in to combat squads is made at the time each unit is deployed or when a unit disembarks from its Drop Pod.<br /> Combat Tactics – allows any unit to automatically fail any Morale Check it takes (from shooting and <span class="glossaryitem" onmouseover='gp(19);'>CC</span>).<br /> Combat shields now give a 6+ invulnerable save.<br /> Storm shields now give a 3+ invulnerable save.<br /> Aux. Grenade launchers are short range, can fire in tandem with another weapon.<br /> All sergeants are veterans now, so are just called sergeants<br /> <br /> damn. Cheers,<br /> Gutteridge  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> EDIT: opinions]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 08:14:25]]> GMT</pubDate>
				<author><![CDATA[ Fresh]]></author>
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				<title>more(x2) marine info</title>
				<description><![CDATA[ What is this, Marine rumor thread #7 or so?  Taking 30 seconds to read the titles in the forum woulda made that "not too sure" comment at the start become a "Oh hey, there's a bunch of other threads about Marines.  I won't post another"<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 15:35:14]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>more(x2) marine info</title>
				<description><![CDATA[ Marines deserve as many threads as we can make!  They are the Emperor's Chosen!  You must be a heretic for suggesting otherwise!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 15:42:18]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>more(x2) marine info</title>
				<description><![CDATA[ this has all been posted before but thanks]]></description>
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				<pubDate><![CDATA[Tue, 19 Aug 2008 15:59:07]]> GMT</pubDate>
				<author><![CDATA[ Deathmachine]]></author>
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