<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Close combat issue"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "Close combat issue"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ So after a lot of discussion and we couldn't come to an agreement, we decided to let the good people at warseer have a go =)<br /> <br /> Scenario: 10 marines charge 5 guants and lets say no casualties are inflicted. Next turn the nidz countercharge with a unit of hormaguants, now is it true that the marines aren't allowed to strike at the hormaguants? "reference page 41 under defenders react & Attacking"<br /> <br /> I`am thinking that it means that if you are only i base to base contact with one of the nid units then you must allocate your attacks on that unit. But some of my friends think that it means that the marines can only attack the guants.<br /> <br /> Thanks<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356654.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356654.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 22:09:04]]> GMT</pubDate>
				<author><![CDATA[ sebbelina]]></author>
			</item>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ <br /> Copy and paste is a funny thing.....<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356658.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356658.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 22:15:54]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
			</item>
			<item>
				<title>Re:Close combat issue</title>
				<description><![CDATA[ Its quite an excellent tool I must say. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356661.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356661.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 22:19:55]]> GMT</pubDate>
				<author><![CDATA[ sebbelina]]></author>
			</item>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ Any Marines can strike at the Hormagaunts if and only if they are in base contact with the Hormagaunts, or are not in base contact with the Hormagaunts but are within 2" of another friendly model that is.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356664.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356664.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 22:28:33]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
			</item>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ <blockquote><div><cite>Burning Star IV wrote:</cite>Any Marines can strike at the Hormagaunts if and only if they are in base contact with the Hormagaunts, or are not in base contact with the Hormagaunts but are within 2" of another friendly model that is.</div></blockquote><br /> <br /> That would be correct.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356675.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 22:44:04]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
			</item>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ Because charges occur BEFORE combat, any model engaged with multiple units AFTER the charge, but BEFORE "any model attacks" may split their attacks. Any models that are only engaged with one unit after the charge may only make rolls against that particular unit. <br /> <br /> Edit: just think about how this would work if multiple units charged at the same time, and I think it'll become clearer. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356700.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/356700.page</link>
				<pubDate><![CDATA[Tue, 19 Aug 2008 23:40:01]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
			</item>
			<item>
				<title>Re:Close combat issue</title>
				<description><![CDATA[ And just to be completely clear about it, in case you have a combat which lasts across multiple assault phases either because not enough models get killed or new units keep joining:<br />   You do what LordHat describes during each assault phase for that combat because which models are engaged can change as models are added, removed and moved around in the fights.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/358566.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/358566.page</link>
				<pubDate><![CDATA[Fri, 22 Aug 2008 05:02:57]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
			</item>
			<item>
				<title>Close combat issue</title>
				<description><![CDATA[ remember tho if your marines lets say inflict 3 wounds to the  gaunts and none to the hormagaunts but the gaunts and hormagaunts dont inflict any to them, IF they arnt fearless they both must take a leadership test and can Both fail said test.and you can wipe them both out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/216540/359060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/216540/359060.page</link>
				<pubDate><![CDATA[Fri, 22 Aug 2008 19:28:36]]> GMT</pubDate>
				<author><![CDATA[ th12t33n]]></author>
			</item>
	</channel>
</rss>