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		<title><![CDATA[Latest posts for the thread "1750pt death guard list"]]></title>
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				<title>1750pt death guard list</title>
				<description><![CDATA[ ok this is my second list having taken on board some of the c&c from the last one. what d you all think of it please....thanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span><br /> <br /> chaos lord, terminator, mark of nurgle, daemon weapon                                                                                                165pts<br /> <br /> elite<br /> <br /> terminator retinue for lord.  x6 termies, all champions, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, 2xPF, 1xCF, 2xcombi, 1xheavy flamer                                   330pts<br /> <br /> troops<br /> <br /> plague marines x7, champ with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>,1x icon, 1xplasma gun, 1xmelta, rhino with extra armour and havoc launcher                 296pts   <br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> x7, champ with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x plasma gun, 1x melta, icon, possessed rhino                                                                             286pts<br /> <br /> PMx7  champ with combi, 2x plasma gun, icon.                                                                                                                221pts<br /> <br /> PMx7  champ with combi, 2xplasma gun, icon.                                                                                                                 221pts<br /> <br /> plague bearers x7, noxious touch.                                                                                                                                   115pts            (1739pts)<br /> <br /> the idea behind this list:<br /> try to be <span class="glossaryitem" onmouseover='gp(528);'>DG</span> fluffy, seven in a squad, no havocs, tanks etc mainly marines.  the two squads in rhinos head up the board with icons to guide in <span class="glossaryitem" onmouseover='gp(471);'>DS</span> temies and plague bearers all supporting each other.  remaining squads as fire support.  with the dread mainly cos i have a forge world dread that looks cool.<br /> <br /> c&c always welcome<br /> <br /> thanks for taking the time<br /> phill]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 21:04:22]]> GMT</pubDate>
				<author><![CDATA[ phillpowell]]></author>
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				<title>1750pt death guard list</title>
				<description><![CDATA[ Are you playing people who will allow you to mix C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and C:CD? Because technically you can't mix the two. This isn't a codex legal list and wouldn't be allowed in most tournaments. But if this is for friendly play with like-minded individuals, then cool.]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 21:31:16]]> GMT</pubDate>
				<author><![CDATA[ dvdhwk]]></author>
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				<title>Re:1750pt death guard list</title>
				<description><![CDATA[ as said you cant use units from codex demon in a codex <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, and vice versa.<br /> <br /> a demon prince would be better than a lord. a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and Nurgles rot cost the same as your lord but will be far more effective. play test them, the difference is staggering.<br /> <br /> your terminators dont need to be champions. giving them powerfists and combi-bolters is a better use of points. at the very least all of them should have a special weapon.<br /> <br /> you need to focus on what you want the squads to do. in this case you need to give the two squads in rhinos 2 meltas each, instead of a plasma and a melta. better focus will mean they perform better. its also a waste of points to give a rhino a havoc launcher. i know it looks nice but you can use the points better elsewhere.<br /> <br /> under no circumstances should a rhino be given demonic possession. it is an utter waste of points. extra armour is fine, use that instead.<br /> <br /> none of your <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads need an icon because you cant use those demons.<br /> <br /> you havent included the dread in your list so i cant comment on it. however, if it was there i would suggest that you take it our to give the rest of your <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads rhinos and melta guns so that you stand at least a slim chance of killing tanks.]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 22:37:13]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1750pt death guard list</title>
				<description><![CDATA[ What is so effective about nurgles rot out of curiosity? I've never played as chaos but seen it in several lists (nobody I play with takes it). ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 03:02:48]]> GMT</pubDate>
				<author><![CDATA[ t funkadelic]]></author>
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				<title>1750pt death guard list</title>
				<description><![CDATA[ whats this...!!!??  i cant use plague bearers in a death guard army?  thats madness.  what num-nut thought that up. huff....murmor...moan....bugger....<br /> as for the dread  thats  my bad, standard but with las-cannon.<br /> <br /> why shouldnt a rhino have possession?  or a havoc?<br /> <br /> and nurgles rot is very useful in horde armies. give it a lord/<span class="glossaryitem" onmouseover='gp(262);'>DP</span>, deep strike him (with support) and just watch how many lil annoying runts dye from the rot, let alone the swords!<br /> <br /> as for the icons i took them mainly so i can deep strike my lord and termies exactly where i need them to be.  with my dice rolls.....all those points....wasted :(.<br /> <br /> thanks so far guys<br /> phill]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 14:45:06]]> GMT</pubDate>
				<author><![CDATA[ phillpowell]]></author>
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				<title>1750pt death guard list</title>
				<description><![CDATA[ well you cant use plague bearers as from the demon codex you can use them as summoned demons]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 15:38:27]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>1750pt death guard list</title>
				<description><![CDATA[ <blockquote><div><cite>phillpowell wrote:</cite>whats this...!!!??  i cant use plague bearers in a death guard army?  thats madness.  what num-nut thought that up. huff....murmor...moan....bugger....<br /> as for the dread  thats  my bad, standard but with las-cannon.<br /> <br /> why shouldnt a rhino have possession?  or a havoc?<br /> <br /> and nurgles rot is very useful in horde armies. give it a lord/<span class="glossaryitem" onmouseover='gp(262);'>DP</span>, deep strike him (with support) and just watch how many lil annoying runts dye from the rot, let alone the swords!<br /> <br /> as for the icons i took them mainly so i can deep strike my lord and termies exactly where i need them to be.  with my dice rolls.....all those points....wasted :(.<br /> <br /> thanks so far guys<br /> phill</div></blockquote><br /> <br /> think about what demonic possession does, then think about what extra armour does. does an extra 5 points for being always able to fire a combi-bolter seem good to you? no it does not. its not worth the points over extra armour.<br /> <br /> a rhino is a transport, not a weapons platform. its primary function is to get your squad from A to B as fast as possible. as such it is pointless to give to any additional weapons. if you are playing properly you rhino will either be moving 12" and so unable to fire anyweapons or dead because it has been shot (believe me they dont last long). the points are better spent else where.<br /> <br /> i think nurgles rot is almost compulsary for pure nurgle armies. it deals with something that the rest of the army has trouble with, horde. in the last game i played my nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> killed near enough 30 orks from that power alone. if you are able to manuver it into a good position it can be deadly, especially when followed with a charge.<br /> <br /> i've never found DSing a lord to be effective. i dont want to a risk such an expensive model not turing up until turn 3 (and so doing nothing until turn 4). to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> effectively you need firepower so you can be a threat there and then, rather than a turn later.<br /> <br /> dont use demons at all. not even the lesser demons in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex. theyre just not worth it.<br /> <br /> use the points you save from them to give your champions (<span class="glossaryitem" onmouseover='gp(634);'>PM</span> not termie) powerfists. they also dont need combi-bolters.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 23:54:32]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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