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		<title><![CDATA[Latest posts for the thread "Epidemius 'Ard Boy list revisted"]]></title>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ Kugath<br /> Epidemius<br /> 3 x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Flight, Iron Hide, Mark of Nurgle, Cloud of Flies, Daemonic Gaze<br /> 17 x Plaguebearers<br /> 16 x Plaguebearers<br /> 7 x Beasts of Nurgle<br /> 7 x Beasts of Nurgle<br /> 7 x Beasts of Nurgle<br /> 8 x Screamers<br /> <br /> I realize its a risky/gimmicky list, but I think it can still work against a lot of armies.  I've played a handful of games, and it absolutely crushes horde armies--even when my deployment/scattering doesn't go well.  What I'm really worried about are fast/mech armies, anyone with all-around AV14 vehicles, and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> walkers with weapon skills, hence the screamers.  Although, I could just ignore vehicles since they can't touch me when I'm in hand-to-hand (since thats where I want to be anyway), but that could be impossible if they're fully mechanized.<br /> <br /> All thoughts and suggestions welcome!]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 02:05:57]]> GMT</pubDate>
				<author><![CDATA[ adam_gipson]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ Food for thought. Kugath is great with his template to get nurgle kills up, but for <span class="glossaryitem" onmouseover='gp(224);'>th</span> same point you could run 3 heralds with puke on palanquins. While probably not as resilient, more likely to cause mass casualties early. <br /> <br /> Also at 2500 point 33 <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> will disappear very fast. I honestly thin you should be running 60+ <span class="glossaryitem" onmouseover='gp(449);'>PBs</span>. Drop them right onto the objectives. <span class="glossaryitem" onmouseover='gp(718);'>PB</span> are the early kilers with epidemius, so after the first deepstrike wave you then hit with <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> then you finish with best of nurgle and nurglings. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>- where are the nurglings they are dirt cheap tie up a lot of issue and hit like a mac truck for cheap when the list gets going!!!!]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 02:28:13]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ For the 'Ard Boyz, I'd not consider using Chaos Daemons unless you max out all of your troop selections first.  4 largish plaguebearer squads and 2 large nurgling squads, or something like that. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 06:55:12]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ are 4 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> worth it at this many points? It seems to me that they will draw too much fire and die. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 20:08:28]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ Kugath is going to give up lots of Kill points. <br /> <br /> His special power specifically says that he can create a new unit of Nurglings. If it's a unit it's worth a kill point. Therefore, in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games you're paying points for an ability that you're never going to use. Personally I'd go with a Great Unclean One and more plaguebearers. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 20:19:45]]> GMT</pubDate>
				<author><![CDATA[ Brian P]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ Ok, so you don't use his Nurgling generation ability in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions, which will happen 1/3 of the time.  In objective missions, which happen 2/3 of the time, the ability can be really useful to contest objectives on the last turn (you did go second right?).  Secondly, no one takes Kugath for the ability to crap nurglings, they take him for his Necrotic Missiles, which are one of the few ranged attacks in a Nurgle Daemons army, and it's pretty devastating to most units.]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 20:40:17]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ @ Brian P:<br /> Ku'Gath gets the Plague missiles, which are a good shooting weapon, as Nurgle has trouble getting into combat quickly.<br /> <br /> @ Centurian99:<br /> Nurglings are a losing proposition in my book. They die too easily, and give up wounds in combat. Your Fearless Plaguebearers are going to take extra wounds when the Nurglings lose the combat for them. Not good.<br /> <br /> @ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> That's a lot of beasts, and not a lot of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span>. You want more Plaguebearers, so you can widen your reach across the board to prevent your opponent from avoiding your pestilent squads. You only have 2 rather large squads, which will be incredibly easy to avoid, especially considering the S&P of your entire army.<br /> <br /> You don't really need that many beasts, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. They just give you some amount of attacks, but have little over <span class="glossaryitem" onmouseover='gp(449);'>PBs</span>, and they can't capture objectives. Ku'Gath and your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> are going to be your big kill-rackers early on, and the rest will spiral. A few beasts are ok here and there, but ideally will be included after you have plenty of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> (I prefer somewhere around 50, not 33, especially in 2500).]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 20:46:59]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Epidemius 'Ard Boy list revisted</title>
				<description><![CDATA[ re:nurglings - they are the toughest swarm unit to kill. take more than 5 and you will tie up a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> for a few turns or contest and objective in cover. If they die easily where you play then they need to learn to use them better.<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> I say drop flight and give them all breath.]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 23:32:07]]> GMT</pubDate>
				<author><![CDATA[ Bahkara]]></author>
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