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		<title><![CDATA[Latest posts for the thread "1800 point black templars "]]></title>
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				<title>1800 point black templars </title>
				<description><![CDATA[ alright so me and a few of my friends are organizing a small 2 vs 2 mega batlle but since my force is rather small my list is rather limited so we decided that there will be one 2000 point player on each team and one 3000 point player on each team. my teamate is a vetran <span class="glossaryitem" onmouseover='gp(69);'>ig</span> player and my oppents are a 3000 point nids army and a 2000 point necron army. so heres my list feedback is apreciated<br /> <br /> Marhsal hector: <span class="glossaryitem" onmouseover='gp(93);'>mc</span> plasma pistol, power weapon ,crusader seals, holy orbs, adamintine mantle,arificer armor, iron halo<br /> <br /> master of sancitiy sain: crozius, <span class="glossaryitem" onmouseover='gp(93);'>mc</span> plasma pistol, crusader seals,holy orbs,rosarius,artificer armor, jump pack, adamintine mantle<br /> <br /> sword brethren squad (5 man): 3 <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> and pistols, pistol and power weapon 1 ,dual ligntning claws , frag grenades,crusader seals, counter attack, drop pod with deathwind<br /> - attached to marshal<br /> <br /> venerable dreadnaught grizzmund:<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, assault cannon, heavy flamer, extra armor, smoke launchers, drop pod with deathwind<br /> <br /> Crusader squad (10 man) : 8 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> and pistols, 1 flamer, 1 power fist and pistol, frag grenades, crusader seals- in a rhino <br /> <br /> crusader squad( 10 man) : 1 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> and pistol, 7 bolters, melta gun, plasma cannon, krak grenades, crusader seals<br /> <br /> assault squad ( 7 man) : 6 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> nd pistols, flamer, frag grenades, melta bombs, crusader seals<br /> -attached to chaplain<br /> <br /> predator destructor: autocannon, heavy bolters,dozer blade,extra armor, hunter killer missle, storm bolter, machine spirit, smoke launchers<br /> <br /> predator anihilator: twin linked lascannon, 2 lacannons, dozer blade,extra armor, hunter killer missle, storm bolter, machine spirit, smoke launchers<br /> <br /> suggestions <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 01:37:40]]> GMT</pubDate>
				<author><![CDATA[ foxwolf]]></author>
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				<title>Re:1800 point black templars </title>
				<description><![CDATA[ oh and a emperors champion with the norm gear and the accept any challenge vow(sorry totattly forgot bout him <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 01:53:06]]> GMT</pubDate>
				<author><![CDATA[ foxwolf]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ Is your second crusader squad for fire support? cause i think your preds should be able to give you support just fine. You should probably get rid of the Hunter killer, <span class="glossaryitem" onmouseover='gp(470);'>potMS</span>, and the storm bolter for the annihilator cause you might have a better chance using it to snipe your targets.<br /> I'm thinking you should field another crusader squad with neophytes in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. <br /> If you have an emperors champion maybe you should take another chaplain instead of your marshal cause rerolls for a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squad seem moreuseful than a leadership test.<br /> Are you the 2,000 point army? ]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 09:30:29]]> GMT</pubDate>
				<author><![CDATA[ Phagetime]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ Your allie is a <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?Then you shoud give the fire support mission to his tanks,and maximize the close combat ability of yourself.<br /> <br /> You need bigger squad and more high strength <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> to get rid of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 10:34:29]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>Your allie is a <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?Then you shoud give the fire support mission to his tanks,and maximize the close combat ability of yourself.<br /> <br /> You need bigger squad and more high strength <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> to get rid of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> </div></blockquote><br /> Sorry....wrong quotation.How can i delete this reply?]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 10:34:52]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:1800 point black templars </title>
				<description><![CDATA[ The edit button is so hard to see, isn't it.  Editing a post, even harder.<br /> <br /> I dislike the list, doesn't seem to do anything well, more of an all-rounder, but not a good one.  I'd remove the Pred Destructor, your inf are your Anti-Inf.  Add more Crusaders squads, ect.  Replace the plasma cannon squad with more assaulty.  <br /> <br /> P-fist in Assault squad?]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 13:13:40]]> GMT</pubDate>
				<author><![CDATA[ HotSoup]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ <blockquote><div><cite>Phagetime wrote:</cite>Is your second crusader squad for fire support? cause i think your preds should be able to give you support just fine. You should probably get rid of the Hunter killer, <span class="glossaryitem" onmouseover='gp(470);'>potMS</span>, and the storm bolter for the annihilator cause you might have a better chance using it to snipe your targets.<br /> I'm thinking you should field another crusader squad with neophytes in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. <br /> If you have an emperors champion maybe you should take another chaplain instead of your marshal cause rerolls for a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squad seem moreuseful than a leadership test.<br /> Are you the 2,000 point army? </div></blockquote><br /> <br /> I already get rerolls in close combat from the accept any challenge vow  and as for the land raider.... I dont have one unfourtunately I do have a few extra marines I could through together into a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squad and I could borrow my friends rhino. and yes I am the 2000 point army.]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 17:27:06]]> GMT</pubDate>
				<author><![CDATA[ foxwolf]]></author>
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				<title>Re:1800 point black templars </title>
				<description><![CDATA[ <blockquote><div><cite>HotSoup wrote:</cite>The edit button is so hard to see, isn't it.  Editing a post, even harder.<br /> <br /> I dislike the list, doesn't seem to do anything well, more of an all-rounder, but not a good one.  I'd remove the Pred Destructor, your inf are your Anti-Inf.  Add more Crusaders squads, ect.  Replace the plasma cannon squad with more assaulty.  <br /> <br /> P-fist in Assault squad?</div></blockquote><br /> <br /> Alright so I should leave the fire support to the <span class="glossaryitem" onmouseover='gp(69);'>ig</span> and concentrate on assaulting? whats the best compisition for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> crusader squads? 9ccws and a flamer?]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 17:29:16]]> GMT</pubDate>
				<author><![CDATA[ foxwolf]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>Your allie is a <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?Then you shoud give the fire support mission to his tanks,and maximize the close combat ability of yourself.<br /> <br /> You need bigger squad and more high strength <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> to get rid of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> </div></blockquote><br /> <br /> What do I use for high strength <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>? emperors champion?]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 17:31:04]]> GMT</pubDate>
				<author><![CDATA[ foxwolf]]></author>
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				<title>1800 point black templars </title>
				<description><![CDATA[ powerfists maybe, i don't really see other equipment upping your strength]]></description>
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				<pubDate><![CDATA[Sun, 31 Aug 2008 06:05:02]]> GMT</pubDate>
				<author><![CDATA[ Phagetime]]></author>
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				<title>Re:1800 point black templars </title>
				<description><![CDATA[ This list has a lot of unnecessary equipment tacked on.<br /> <br /> I would recommend dropping everything that is highlighted in <font color='red'>red:</font><br /> <br /> <blockquote class="uncited"><div><br /> Marshalr: Power Weapon, Crusader Seals, Holy Orb of Antioch, <font color='red'>Adamantine Mantle, Master-Crafted Plasma Pistol, Artificer Armor, Iron Halo</font><br /> <br /> Master of Sanctity: Crozius, Crusader Seals, Holy Orb of Antioch, Rosarius, Jump Pack, <font color='red'>Artificer Armor, Master Crafted Plasma Pistol, Adamantine Mantle<br /> <br /> Just an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>: The relics and artifacts section of the Wargear list states you may only take one item in total from the list. Taking two Adamantine Mantles and an Iron Halo not only eats 95 points, but is also illegal</font><br /> <br /> <span class="glossaryitem" onmouseover='gp(213);'>SB</span> Squad (5): Lightning Claw Pair, Frags, <font color='red'>Crusader Seals, Counter Attack, Drop Pod (w/ Deathwind)</font><br /> <br /> Dreadnought: Venerable, <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, EA, Smoke, Drop Pod <font color='red'>(w/ Deathwind)</font><br /> <br /> Crusader Squad (10): 1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 Flamer, 8 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Frags, <font color='red'>Crusader Seals, Rhino</font><br /> <br /> Crusader Squad (10): <font color='red'>1 <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, 1 Meltagun, 7 Bolters, 1 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Kraks, Crusader Seals</font><br /> <br /> Assault Squad (7): 1 Flamer, Frags, <font color='red'>Melta Bombs, Crusader Seals</font><br /> <br /> Predator Destructor: <font color='red'>Autocannon, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons, Smoke, Dozer Blade, EA, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile, Pintle <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span></font><br /> <br /> Predator Annihilator: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, 2 Lascannon, Smoke, <font color='red'>Dozer Blade, EA, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile, Pintle <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span></font><br /> </div></blockquote><br /> <br /> Your Marshal is a points sink. 30 points for a Plasma Pistol that should only fire at most 2 times per game? No thanks. No need for Artificer Armor either. Anything that really wants to kill him in Assault is going to ignore his Armor Save anyway.<br /> <br /> The Chaplain has way too much crap that he doesn't need. Basics for him include a Bolt Pistol, Frag Grenades, and maybe an Orb if you have the points. He does not need a Mantle or Artificer Armor. If you want him to stick around longer, put him in Terminator Armor and give him a Termie Command Squad. Otherwise, accept the fact that he's no Daemon Prince in Assault and that he will probably be killed accordingly.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(213);'>SB</span> Squad needs to be beefed up (in terms of additional members), and should really take Infiltrate as their Veteran Skill. If you do this, put the Commander with the Crusaders to add to their H2H punch with 4 Power Weapon attacks.<br /> <br /> Dreadnought is good. By himself he'll get owned, but if you had more dropping units (5 space marines for 110 points doesn't count) he'd be better off. Not really viable with Templars, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. <br /> <br /> Both Crusader Squads should be 10-Initiates with Power Fist and your choice of Flamer or Meltagun. I recommend the latter, simply because your troops can kill anything the Flamer will kill in the following phase, and the Meltagun also makes your opponent think before moving any armor into that 18" threat radius. Not bad for 10 points apiece. Never use them for fire support. Crusaders are the bulk of your army, and should be geared toward running things down and beating them up in H2H. The rest of the army's entries are there for specialized assault, fire support, or getting you into H2H faster. Let something else shoot.<br /> <br /> The lone Assault Squad will get shot to pieces. I'd recommend either tossing them in favor of more Infiltrating Sword Brethren, or tossing the Sword Brethren in favor of another Assault Squad for the Marshal to join. The unit needs a Power Fist badly. It costs about the same as upgrading all the Marines with Meltabombs, and it can hurt non-vehicle units too. With the Accept Any Challenge vow, I consider it a prerequisite.<br /> <br /> Both of those predators should be Annihilators, with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons and Lascannons Sponsons. Give them Smoke and Power of the Machine Spirit, and you've got 6 Lascannons on 2 fairly tough vehicles that will keep shooting until they're dead, thanks to the BS2 <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>. That's pretty solid antitank for 1800, especially considering you had next to none before.<br /> <br /> Hope that helps.<br /> <br /> CK]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 07:56:22]]> GMT</pubDate>
				<author><![CDATA[ Corpsman_of_Krieg]]></author>
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