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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ ok, to start with im thinking about making a unit of <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s for my catatchen im starting, since i dont havethe dex yet im wondering what i would need for full rules on catatchen and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> also, if possible could someone post the <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s unit entry please, mainly need to know thier equiptment and possible upgrades so i can model them as WYIWYG.<br /> <br /> my catatchen <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s will be riding the new coldones with a few small changes.<br /> (please tell me this is a legal unit)]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 22:20:55]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ c'mon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> someone must have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dex <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 23:05:07]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ Posting the entire rules for the unit gets into the uncomfortable legal issue territory.<br /> <br /> Without quoting rules verbatim I will tell you this;<br /> <br /> Rough Riders are pretty standard unit size, so you'll need from 5 to 10 models. 2 models have the option for standard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> special weapons. The lances they get are optional, so they don't have to equipped with them. That said those lances are about all that makes this unit worth anything, as they give a bonus to S on the charge. You don't see very many <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players taking <span class="glossaryitem" onmouseover='gp(271);'>RR</span> because well... they don't outright suck, but they kinda just aren't worth buying either. <br /> <br /> <blockquote class="uncited"><div>someone must have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dex</div></blockquote><br /> <br /> If you're playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> you should really have this yourself already...]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 23:17:11]]> GMT</pubDate>
				<author><![CDATA[ Swordbreaker]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ sword, im thinking abou building a catatchen army, but not going to start unless it suits me 1st.<br /> and rough riders are for fluff mainly, and looks.<br /> its not often you see an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> riding about on a giant lizard <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> also, 1 note, if 2 are give say melta guns, can they still use thier lance? or does that get replaced as such?]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 23:26:03]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ Only troopers WITHOUT lances may take the special weapons.<br /> <br /> Catachans on Cold Ones are a popular conversion and look cool too. I say popular but again, they are a popular conversion done to a unit you rarely see. <br /> <br /> Long ago I started running a Straken's Devils army before it went away so I looked pretty hard at Rough Riders. It really depends on what you want them to do in the army. Aside from a charge they are not a good <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> unit because they are still just basic guardsmen. Even with the charge bonuses they just don't do that well. 2 or 3 units running around the flanks and hitting things with flamer throwers could be fun and would have great visual impact in your army.<br /> <br /> A further note on converting: Catachan legs do not make good legs for riders. You'd have to do a lot of cutting and greenstuff work to make them look right. Maybe you can find some Tallarn rough rider bits for the legs, or look at various leg bits from the Fantasy lines and hit e-bay or something for the bits. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 23:36:36]]> GMT</pubDate>
				<author><![CDATA[ Swordbreaker]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ going with the theme im taking 2 squads, 1 for tank hunting (melta guns) and 1 for pyroness (new word <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) that one will run about setting fire to anything.<br /> <br /> and cutting and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> is not a prob, had plenty of practice at it by now.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 23:41:23]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ As luck would have it, I not only use <span class="glossaryitem" onmouseover='gp(271);'>RRs</span>, I also have them modelled on coldones.<br /> <br /> Here are a few comments on their usage:<br /> <br /> There are only 2 things they do that the rest of your army doesn't do better: Counter-Charge and Tank hunt. Don't use them for anything else.<br /> <br /> As a counter charge unit, they all should have Lances and probably a laspistol. Without the lances they are garbage, with the lance they are one-hit wonders -but thats better than the standard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> no hit at all. <br /> It is a +S, +I power weapon that will often devastate units of Terminators and similar.<br /> <br /> For tank hunting I would prefer drop squads with meltas, but <span class="glossaryitem" onmouseover='gp(271);'>RRs</span> can fill the role somewhat if you give them   meltabombs. They can also take 2 melta guns, but its the bombs that are exceptional because they can be used at the end of a 19-24inch move-fleet-charge. <br /> <br /> Recommended:<br /> Cameoline if you want them to survive long enough to do anything. Don't assume you can hide them completely!<br /> Alternatively they can take carapace armour without requiring your whole army to take it; not a bad option for a close combat unit.<br /> <br /> Optional Equipment:<br /> Frag grenade on veteran sergeant <br /> <br /> Deployment:<br /> Keep them in reserve, they can come on turn 2 or later and charge immediately 19-24 from your board edge -before being shot dead.]]></description>
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				<pubDate><![CDATA[Tue, 2 Sep 2008 01:48:25]]> GMT</pubDate>
				<author><![CDATA[ Matt-ShadowLord]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ <blockquote><div><cite>Matt-ShadowLord wrote:</cite><br /> Deployment:<br /> Keep them in reserve, they can come on turn 2 or later and charge immediately 19-24 from your board edge -before being shot dead.</div></blockquote><br /> <br /> That's sounds like some very good advice. My biggest problem with rough riders is survivability during the first couple of turns. This should help. Honestly, if I didn't have my Tallarn rough riders painted up, I would consider switching to hellhounds.]]></description>
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				<pubDate><![CDATA[Tue, 2 Sep 2008 03:09:01]]> GMT</pubDate>
				<author><![CDATA[ blackdiamond]]></author>
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				<title>Questions regarding rough riders, and catatchens.</title>
				<description><![CDATA[ meh, hellhounds <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> horrible things.<br /> no tanks in my army <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> closes to it will be a sentinel or 2.<br /> <br /> <br /> thanks for the advice matt, ill deff. use the lances then, and a tank hunting squad will also be taken.]]></description>
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				<pubDate><![CDATA[Tue, 2 Sep 2008 13:53:40]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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